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geant4/source/visualization/OpenGL/include/G4OpenGLStoredWin32Viewer.hh
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2016-06-09 16:15:05 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4OpenGLStoredWin32Viewer.hh,v 1.8 2009/02/04 16:48:40 lgarnier Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
//
// Class G4OpenGLStoredWin32Viewer : a class derived from
// G4OpenGLWin32Viewer and G4OpenGLStoredViewer.
#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
#ifndef G4OPENGLSTOREDWIN32VIEWER_HH
#define G4OPENGLSTOREDWIN32VIEWER_HH
#include "G4VViewer.hh"
#include "G4OpenGLStoredViewer.hh"
#include "G4OpenGLWin32Viewer.hh"
class G4OpenGLStoredSceneHandler;
class G4OpenGLStoredWin32Viewer:
public G4OpenGLWin32Viewer, public G4OpenGLStoredViewer{
public:
G4OpenGLStoredWin32Viewer (G4OpenGLStoredSceneHandler& scene,
const G4String& name = "");
void Initialise ();
void DrawView ();
void FinishView ();
};
#endif
#endif