543 lines
18 KiB
C++
543 lines
18 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ParticleChange.cc,v 1.31 2009/04/02 02:22:30 kurasige Exp $
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// GEANT4 tag $Name: geant4-09-03 $
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 class implementation file
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//
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//
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//
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// ------------------------------------------------------------
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// Implemented for the new scheme 23 Mar. 1998 H.Kurahige
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// Change default debug flag to false 10 May. 1998 H.Kurahige
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// Add Track weight 12 Nov. 1998 H.Kurashige
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// Activate CheckIt method for VERBOSE mode 14 Dec. 1998 H.Kurashige
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// Modified CheckIt method for time 9 Feb. 1999 H.Kurashige
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// Rename SetXXX methods to ProposeXXX DynamicCharge Oct. 2005 H.Kurashige
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// Add get/ProposeMagneticMoment Mar 2007 H.Kurashige
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// --------------------------------------------------------------
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#include "G4ParticleChange.hh"
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#include "G4Track.hh"
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#include "G4Step.hh"
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#include "G4TrackFastVector.hh"
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#include "G4DynamicParticle.hh"
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#include "G4ExceptionSeverity.hh"
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G4ParticleChange::G4ParticleChange():G4VParticleChange()
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{
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G4VParticleChange::SetSecondaryWeightByProcess(false);
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G4VParticleChange::SetParentWeightByProcess(false);
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}
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G4ParticleChange::~G4ParticleChange()
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{
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#ifdef G4VERBOSE
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if (verboseLevel>2) {
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G4cout << "G4ParticleChange::~G4ParticleChange() " << G4endl;
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}
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#endif
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}
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// copy constructor
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G4ParticleChange::G4ParticleChange(const G4ParticleChange &right): G4VParticleChange(right)
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{
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if (verboseLevel>1) {
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G4cout << "G4ParticleChange:: copy constructor is called " << G4endl;
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}
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theMomentumDirectionChange = right.theMomentumDirectionChange;
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thePolarizationChange = right.thePolarizationChange;
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thePositionChange = right.thePositionChange;
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theTimeChange = right.theTimeChange;
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theEnergyChange = right.theEnergyChange;
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theMassChange = right.theMassChange;
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theChargeChange = right.theChargeChange;
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theMagneticMomentChange = right.theMagneticMomentChange;
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// theWeightChange = right.theWeightChange;
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theProperTimeChange = right.theProperTimeChange;
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}
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// assignemnt operator
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G4ParticleChange & G4ParticleChange::operator=(const G4ParticleChange &right)
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{
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if (verboseLevel>1) {
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G4cout << "G4ParticleChange:: assignment operator is called " << G4endl;
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}
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if (this != &right)
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{
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theListOfSecondaries = right.theListOfSecondaries;
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theSizeOftheListOfSecondaries = right.theSizeOftheListOfSecondaries;
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theNumberOfSecondaries = right.theNumberOfSecondaries;
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theStatusChange = right.theStatusChange;
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theMomentumDirectionChange = right.theMomentumDirectionChange;
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thePolarizationChange = right.thePolarizationChange;
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thePositionChange = right.thePositionChange;
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theTimeChange = right.theTimeChange;
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theEnergyChange = right.theEnergyChange;
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theMassChange = right.theMassChange;
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theChargeChange = right.theChargeChange;
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theMagneticMomentChange = right.theMagneticMomentChange;
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// theWeightChange = right.theWeightChange;
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theTrueStepLength = right.theTrueStepLength;
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theLocalEnergyDeposit = right.theLocalEnergyDeposit;
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theSteppingControlFlag = right.theSteppingControlFlag;
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}
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return *this;
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}
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G4bool G4ParticleChange::operator==(const G4ParticleChange &right) const
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{
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return ((G4VParticleChange *)this == (G4VParticleChange *) &right);
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}
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G4bool G4ParticleChange::operator!=(const G4ParticleChange &right) const
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{
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return ((G4VParticleChange *)this != (G4VParticleChange *) &right);
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}
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//----------------------------------------------------------------
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// methods for handling secondaries
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//
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void G4ParticleChange::AddSecondary(G4DynamicParticle* aParticle,
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G4bool IsGoodForTracking )
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{
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// create track
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G4Track* aTrack = new G4Track(aParticle, theTimeChange, thePositionChange);
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// set IsGoodGorTrackingFlag
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if (IsGoodForTracking) aTrack->SetGoodForTrackingFlag();
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// Touchable handle is copied to keep the pointer
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aTrack->SetTouchableHandle(theCurrentTrack->GetTouchableHandle());
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// add a secondary
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G4VParticleChange::AddSecondary(aTrack);
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}
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void G4ParticleChange::AddSecondary(G4DynamicParticle* aParticle,
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G4ThreeVector newPosition,
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G4bool IsGoodForTracking )
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{
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// create track
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G4Track* aTrack = new G4Track(aParticle, theTimeChange, newPosition);
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// set IsGoodGorTrackingFlag
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if (IsGoodForTracking) aTrack->SetGoodForTrackingFlag();
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// Touchable is a temporary object, so you cannot keep the pointer
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aTrack->SetTouchableHandle((G4VTouchable*)0);
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// add a secondary
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G4VParticleChange::AddSecondary(aTrack);
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}
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void G4ParticleChange::AddSecondary(G4DynamicParticle* aParticle,
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G4double newTime,
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G4bool IsGoodForTracking )
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{
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// create track
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G4Track* aTrack = new G4Track(aParticle, newTime, thePositionChange);
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// set IsGoodGorTrackingFlag
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if (IsGoodForTracking) aTrack->SetGoodForTrackingFlag();
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// Touchable handle is copied to keep the pointer
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aTrack->SetTouchableHandle(theCurrentTrack->GetTouchableHandle());
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// add a secondary
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G4VParticleChange::AddSecondary(aTrack);
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}
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void G4ParticleChange::AddSecondary(G4Track* aTrack)
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{
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// add a secondary
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G4VParticleChange::AddSecondary(aTrack);
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}
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//----------------------------------------------------------------
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// functions for Initialization
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//
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void G4ParticleChange::Initialize(const G4Track& track)
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{
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// use base class's method at first
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G4VParticleChange::Initialize(track);
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theCurrentTrack= &track;
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// set Energy/Momentum etc. equal to those of the parent particle
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const G4DynamicParticle* pParticle = track.GetDynamicParticle();
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theEnergyChange = pParticle->GetKineticEnergy();
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theMomentumDirectionChange = pParticle->GetMomentumDirection();
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thePolarizationChange = pParticle->GetPolarization();
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theProperTimeChange = pParticle->GetProperTime();
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// Set mass/charge/MagneticMoment of DynamicParticle
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theMassChange = pParticle->GetMass();
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theChargeChange = pParticle->GetCharge();
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theMagneticMomentChange = pParticle->GetMagneticMoment();
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// set Position/Time etc. equal to those of the parent track
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thePositionChange = track.GetPosition();
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theTimeChange = track.GetGlobalTime();
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// theWeightChange = track.GetWeight();
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}
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//----------------------------------------------------------------
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// methods for updating G4Step
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//
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G4Step* G4ParticleChange::UpdateStepForAlongStep(G4Step* pStep)
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{
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// A physics process always calculates the final state of the
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// particle relative to the initial state at the beginning
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// of the Step, i.e., based on information of G4Track (or
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// equivalently the PreStepPoint).
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// So, the differences (delta) between these two states have to be
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// calculated and be accumulated in PostStepPoint.
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// Take note that the return type of GetMomentumDirectionChange is a
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// pointer to G4ParticleMometum. Also it is a normalized
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// momentum vector.
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G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
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G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
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G4double mass = theMassChange;
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// Set Mass/Charge/MagneticMoment
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pPostStepPoint->SetMass(theMassChange);
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pPostStepPoint->SetCharge(theChargeChange);
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pPostStepPoint->SetMagneticMoment(theMagneticMomentChange);
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// calculate new kinetic energy
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G4double energy = pPostStepPoint->GetKineticEnergy()
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+ (theEnergyChange - pPreStepPoint->GetKineticEnergy());
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// update kinetic energy and momentum direction
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if (energy > 0.0) {
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// calculate new momentum
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G4ThreeVector pMomentum = pPostStepPoint->GetMomentum()
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+ ( CalcMomentum(theEnergyChange, theMomentumDirectionChange, mass)
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- pPreStepPoint->GetMomentum());
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G4double tMomentum = pMomentum.mag();
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G4ThreeVector direction(1.0,0.0,0.0);
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if( tMomentum > 0. ){
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G4double inv_Momentum= 1.0 / tMomentum;
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direction= pMomentum * inv_Momentum;
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}
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pPostStepPoint->SetMomentumDirection(direction);
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pPostStepPoint->SetKineticEnergy( energy );
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} else {
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// stop case
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//pPostStepPoint->SetMomentumDirection(G4ThreeVector(1., 0., 0.));
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pPostStepPoint->SetKineticEnergy(0.0);
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}
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// update polarization
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pPostStepPoint->AddPolarization( thePolarizationChange
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- pPreStepPoint->GetPolarization());
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// update position and time
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pPostStepPoint->AddPosition( thePositionChange
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- pPreStepPoint->GetPosition() );
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pPostStepPoint->AddGlobalTime( theTimeChange
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- pPreStepPoint->GetGlobalTime());
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pPostStepPoint->AddLocalTime( theTimeChange
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- pPreStepPoint->GetGlobalTime());
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pPostStepPoint->AddProperTime( theProperTimeChange
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- pPreStepPoint->GetProperTime());
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// update weight
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if (!fSetParentWeightByProcess){
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G4double newWeight= theParentWeight/(pPreStepPoint->GetWeight())
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* (pPostStepPoint->GetWeight());
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pPostStepPoint->SetWeight( newWeight );
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}
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#ifdef G4VERBOSE
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G4Track* aTrack = pStep->GetTrack();
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if (debugFlag) CheckIt(*aTrack);
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#endif
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// Update the G4Step specific attributes
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return UpdateStepInfo(pStep);
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}
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G4Step* G4ParticleChange::UpdateStepForPostStep(G4Step* pStep)
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{
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// A physics process always calculates the final state of the particle
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// Take note that the return type of GetMomentumChange is a
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// pointer to G4ParticleMometum. Also it is a normalized
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// momentum vector.
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G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
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G4Track* aTrack = pStep->GetTrack();
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// Set Mass/Charge
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pPostStepPoint->SetMass(theMassChange);
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pPostStepPoint->SetCharge(theChargeChange);
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pPostStepPoint->SetMagneticMoment(theMagneticMomentChange);
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// update kinetic energy and momentum direction
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pPostStepPoint->SetMomentumDirection(theMomentumDirectionChange);
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pPostStepPoint->SetKineticEnergy( theEnergyChange );
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// update polarization
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pPostStepPoint->SetPolarization( thePolarizationChange );
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// update position and time
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pPostStepPoint->SetPosition( thePositionChange );
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pPostStepPoint->SetGlobalTime( theTimeChange );
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pPostStepPoint->AddLocalTime( theTimeChange
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- aTrack->GetGlobalTime());
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pPostStepPoint->SetProperTime( theProperTimeChange );
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// update weight
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if (!fSetParentWeightByProcess){
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pPostStepPoint->SetWeight( theParentWeight );
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}
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#ifdef G4VERBOSE
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if (debugFlag) CheckIt(*aTrack);
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#endif
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// Update the G4Step specific attributes
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return UpdateStepInfo(pStep);
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}
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G4Step* G4ParticleChange::UpdateStepForAtRest(G4Step* pStep)
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{
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// A physics process always calculates the final state of the particle
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G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
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G4Track* aTrack = pStep->GetTrack();
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// Set Mass/Charge
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pPostStepPoint->SetMass(theMassChange);
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pPostStepPoint->SetCharge(theChargeChange);
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pPostStepPoint->SetMagneticMoment(theMagneticMomentChange);
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// update kinetic energy and momentum direction
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pPostStepPoint->SetMomentumDirection(theMomentumDirectionChange);
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pPostStepPoint->SetKineticEnergy( theEnergyChange );
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// update polarization
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pPostStepPoint->SetPolarization( thePolarizationChange );
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// update position and time
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pPostStepPoint->SetPosition( thePositionChange );
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pPostStepPoint->SetGlobalTime( theTimeChange );
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pPostStepPoint->AddLocalTime( theTimeChange
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- aTrack->GetGlobalTime());
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pPostStepPoint->SetProperTime( theProperTimeChange );
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// update weight
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if (!fSetParentWeightByProcess){
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pPostStepPoint->SetWeight( theParentWeight );
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}
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#ifdef G4VERBOSE
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if (debugFlag) CheckIt(*aTrack);
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#endif
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// Update the G4Step specific attributes
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return UpdateStepInfo(pStep);
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}
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//----------------------------------------------------------------
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// methods for printing messages
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//
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void G4ParticleChange::DumpInfo() const
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{
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// use base-class DumpInfo
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G4VParticleChange::DumpInfo();
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G4cout.precision(3);
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G4cout << " Mass (GeV) : "
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<< std::setw(20) << theMassChange/GeV
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<< G4endl;
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G4cout << " Charge (eplus) : "
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<< std::setw(20) << theChargeChange/eplus
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<< G4endl;
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G4cout << " MagneticMoment : "
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<< std::setw(20) << theMagneticMomentChange << G4endl;
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G4cout << " : = " << std::setw(20)
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<< theMagneticMomentChange*2.*theMassChange/c_squared/eplus/hbar_Planck
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<< "*[e hbar]/[2 m]"
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<< G4endl;
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G4cout << " Position - x (mm) : "
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<< std::setw(20) << thePositionChange.x()/mm
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<< G4endl;
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G4cout << " Position - y (mm) : "
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<< std::setw(20) << thePositionChange.y()/mm
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<< G4endl;
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G4cout << " Position - z (mm) : "
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<< std::setw(20) << thePositionChange.z()/mm
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<< G4endl;
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G4cout << " Time (ns) : "
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<< std::setw(20) << theTimeChange/ns
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<< G4endl;
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G4cout << " Proper Time (ns) : "
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<< std::setw(20) << theProperTimeChange/ns
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<< G4endl;
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G4cout << " Momentum Direct - x : "
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<< std::setw(20) << theMomentumDirectionChange.x()
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<< G4endl;
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G4cout << " Momentum Direct - y : "
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<< std::setw(20) << theMomentumDirectionChange.y()
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<< G4endl;
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G4cout << " Momentum Direct - z : "
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<< std::setw(20) << theMomentumDirectionChange.z()
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<< G4endl;
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G4cout << " Kinetic Energy (MeV): "
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<< std::setw(20) << theEnergyChange/MeV
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<< G4endl;
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G4cout << " Polarization - x : "
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<< std::setw(20) << thePolarizationChange.x()
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<< G4endl;
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G4cout << " Polarization - y : "
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<< std::setw(20) << thePolarizationChange.y()
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<< G4endl;
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G4cout << " Polarization - z : "
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<< std::setw(20) << thePolarizationChange.z()
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<< G4endl;
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}
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G4bool G4ParticleChange::CheckIt(const G4Track& aTrack)
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{
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G4bool exitWithError = false;
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G4double accuracy;
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// No check in case of "fStopAndKill"
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if (GetTrackStatus() == fStopAndKill ) {
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return G4VParticleChange::CheckIt(aTrack);
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}
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// MomentumDirection should be unit vector
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G4bool itsOKforMomentum = true;
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if ( theEnergyChange >0.) {
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accuracy = std::fabs(theMomentumDirectionChange.mag2()-1.0);
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if (accuracy > accuracyForWarning) {
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#ifdef G4VERBOSE
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G4cout << " G4ParticleChange::CheckIt : ";
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G4cout << "the Momentum Change is not unit vector !!" << G4endl;
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G4cout << " Difference: " << accuracy << G4endl;
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#endif
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itsOKforMomentum = false;
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if (accuracy > accuracyForException) exitWithError = true;
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}
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}
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// Both global and proper time should not go back
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G4bool itsOKforGlobalTime = true;
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accuracy = (aTrack.GetGlobalTime()- theTimeChange)/ns;
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if (accuracy > accuracyForWarning) {
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#ifdef G4VERBOSE
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G4cout << " G4ParticleChange::CheckIt : ";
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G4cout << "the global time goes back !!" << G4endl;
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G4cout << " Difference: " << accuracy << "[ns] " <<G4endl;
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#endif
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itsOKforGlobalTime = false;
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if (accuracy > accuracyForException) exitWithError = true;
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}
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G4bool itsOKforProperTime = true;
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accuracy = (aTrack.GetProperTime() - theProperTimeChange )/ns;
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if (accuracy > accuracyForWarning) {
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#ifdef G4VERBOSE
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G4cout << " G4ParticleChange::CheckIt : ";
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G4cout << "the proper time goes back !!" << G4endl;
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G4cout << " Difference: " << accuracy << "[ns] " <<G4endl;
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#endif
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itsOKforProperTime = false;
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if (accuracy > accuracyForException) exitWithError = true;
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}
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// Kinetic Energy should not be negative
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G4bool itsOKforEnergy = true;
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accuracy = -1.0*theEnergyChange/MeV;
|
|
if (accuracy > accuracyForWarning) {
|
|
#ifdef G4VERBOSE
|
|
G4cout << " G4ParticleChange::CheckIt : ";
|
|
G4cout << "the kinetic energy is negative !!" << G4endl;
|
|
G4cout << " Difference: " << accuracy << "[MeV] " <<G4endl;
|
|
#endif
|
|
itsOKforEnergy = false;
|
|
if (accuracy > accuracyForException) exitWithError = true;
|
|
}
|
|
|
|
G4bool itsOK = itsOKforMomentum && itsOKforEnergy && itsOKforProperTime && itsOKforGlobalTime;
|
|
// dump out information of this particle change
|
|
#ifdef G4VERBOSE
|
|
if (!itsOK) {
|
|
G4cout << " G4ParticleChange::CheckIt " <<G4endl;
|
|
DumpInfo();
|
|
}
|
|
#endif
|
|
|
|
// Exit with error
|
|
if (exitWithError) {
|
|
G4Exception("G4ParticleChange::CheckIt",
|
|
"200",
|
|
EventMustBeAborted,
|
|
"momentum, energy, and/or time was illegal");
|
|
}
|
|
//correction
|
|
if (!itsOKforMomentum) {
|
|
G4double vmag = theMomentumDirectionChange.mag();
|
|
theMomentumDirectionChange = (1./vmag)*theMomentumDirectionChange;
|
|
}
|
|
if (!itsOKforGlobalTime) {
|
|
theTimeChange = aTrack.GetGlobalTime();
|
|
}
|
|
if (!itsOKforProperTime) {
|
|
theProperTimeChange = aTrack.GetProperTime();
|
|
}
|
|
if (!itsOKforEnergy) {
|
|
theEnergyChange = 0.0;
|
|
}
|
|
|
|
itsOK = (itsOK) && G4VParticleChange::CheckIt(aTrack);
|
|
return itsOK;
|
|
}
|
|
|
|
|
|
|