153 lines
5.0 KiB
C++
Executable File
153 lines
5.0 KiB
C++
Executable File
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4VAtomDeexcitation.hh,v 1.1 2009/07/09 11:42:52 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-03 $
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//
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// -------------------------------------------------------------------
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//
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// GEANT4 Class header file
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//
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//
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// File name: G4VAtomDeexcitation
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//
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// Author: Alfonso Mantero & Vladimir Ivanchenko
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//
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// Creation date: 30.06.2009
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//
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// Modifications:
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//
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// Class Description:
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//
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// Abstract interface to energy loss models
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// -------------------------------------------------------------------
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//
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#ifndef G4VAtomDeexcitation_h
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#define G4VAtomDeexcitation_h 1
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#include "globals.hh"
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#include <vector>
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class G4AtomicShell;
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class G4ParticleDefinition;
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class G4DynamicParticle;
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class G4VAtomDeexcitation {
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G4VAtomDeexcitation(const G4String& pname = "");
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virtual ~G4VAtomDeexcitation();
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//initialization
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virtual void PreparePhysicsTable(const G4ParticleDefinition&);
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virtual void BuildPhysicsTable(const G4ParticleDefinition&);
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// Get atomic shell by shell index, used by discrete processes
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// (for example, photoelectric), when shell vacancy sampled by the model
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virtual const G4AtomicChell* GetAtomicShell(G4int Z, G4int ShellIndex);
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// selection of random shell for ionisation process
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virtual const G4AtomicShell* SelectRandomShell(const G4DynamicParticle*,
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G4int Z);
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// generation of deexcitation for given atom and shell vacancy
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virtual void GenerateParticles(std::vector<G4DynamicParticle*>*,
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const G4AtomicChell*, G4int Z);
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// access or compute PIXE cross section
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virtual G4double GetPIXECrossSection (const G4ParticleDefinition*,
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G4int Z, G4double kinE);
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// calculate PIXE cross section from the models
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virtual G4double CalculatePIXECrossSection(const G4ParticleDefinition*,
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G4int Z, G4double kinE);
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// Sampling of PIXE for ionisation processes
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virtual void
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AlongStepDeexcitation(std::vector<G4DynamicParticle*>* secVect,
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const G4DynamicParticle* icidentParticle,
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const G4MaterialCutsCouple*,
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G4double trueStepLenght,
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G4double eLoss);
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// Check if deexcitation is active for a given geometry volume
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G4bool CheckActiveRegion(G4int coupleIndex);
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// Access flags defined in the CheckActiveVolume method
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inline G4bool IsFluorescenceActive() const;
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inline G4bool IsPIXECrossSectionActive() const;
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// PIXE model name
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inline void SetPIXECrossSectionModel(const G4String&);
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inline const G4String& PIXECrossSectionModel() const;
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// Activation of deexcitation per detector region
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void SetFluorescenceActiveRegion(const G4Region* region = 0);
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void SetAugerActiveRegion(const G4Region* region = 0);
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void SetPIXECrossSectionActiveRegion(const G4Region* region = 0);
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void SetFluorescenceActiveRegion(const G4String& rname = "");
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void SetAugerActiveRegion(const G4String& rname = "");
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void SetPIXECrossSectionActiveRegion(const G4String& rname = "");
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private:
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// copy constructor and hide assignment operator
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G4VAtomDeexcitation(G4VAtomDeexcitation &);
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G4VAtomDeexcitation & operator=(const G4VAtomDeexcitation &right);
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G4String namePIXE;
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G4bool isFluoActive;
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G4bool isPIXEActive;
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};
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inline G4bool IsFluorescenceActive() const
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{
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return isFluoActive;
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}
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inline G4bool IsPIXECrossSectionActive() const
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{
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return isPIXEActive;
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}
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inline
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void G4VAtomDeexcitation::SetPIXECrossSectionModel(const G4String& n)
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{
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namePIXE = n;
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}
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inline
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const G4String& G4VAtomDeexcitation::PIXECrossSectionModel() const
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{
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return namePIXE;
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}
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#endif
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