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geant4/examples/advanced/gammaray_telescope/src/GammaRayTelPrimaryGeneratorAction.cc
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2016-06-09 15:58:43 +02:00

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//
// ********************************************************************
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// * *
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// * work make any representation or warranty, express or implied, *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
// $Id: GammaRayTelPrimaryGeneratorAction.cc,v 1.11 2007/11/09 16:33:34 flongo Exp $
// GEANT4 tag $Name: geant4-09-02 $
// ------------------------------------------------------------
// GEANT 4 class implementation file
// CERN Geneva Switzerland
//
//
// ------------ GammaRayTelPrimaryGeneratorAction ------
// by G.Santin, F.Longo & R.Giannitrapani (13 nov 2000)
//
// ************************************************************
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
#include "G4RunManager.hh"
#include "GammaRayTelPrimaryGeneratorAction.hh"
#include "GammaRayTelDetectorConstruction.hh"
#include "GammaRayTelPrimaryGeneratorMessenger.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4GeneralParticleSource.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
GammaRayTelPrimaryGeneratorAction::GammaRayTelPrimaryGeneratorAction()
:rndmFlag("off"),nSourceType(0),nSpectrumType(0)
{
G4RunManager* runManager = G4RunManager::GetRunManager();
GammaRayTelDetector =
(GammaRayTelDetectorConstruction*)(runManager->GetUserDetectorConstruction());
//create a messenger for this class
gunMessenger = new GammaRayTelPrimaryGeneratorMessenger(this);
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
// default particle kinematic
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="e-");
particleGun->SetParticleDefinition(particle);
particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
particleGun->SetParticleEnergy(30.*MeV);
G4double position = 0.5*(GammaRayTelDetector->GetWorldSizeZ());
particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position));
particleSource = new G4GeneralParticleSource();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
GammaRayTelPrimaryGeneratorAction::~GammaRayTelPrimaryGeneratorAction()
{
if (sourceGun)
delete particleGun;
else
delete particleSource;
delete gunMessenger;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void GammaRayTelPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
if (sourceGun)
{
//this function is called at the begining of event
//
G4double z0 = 0.5*(GammaRayTelDetector->GetWorldSizeZ());
G4double x0 = 0.*cm, y0 = 0.*cm;
G4ThreeVector pos0;
G4ThreeVector dir0;
G4ThreeVector vertex0 = G4ThreeVector(x0,y0,z0);
dir0 = G4ThreeVector(0.,0.,-1.);
G4double theta, phi, y, f;
G4double theta0=0.;
G4double phi0=0.;
switch(nSourceType) {
case 0:
particleGun->SetParticlePosition(vertex0);
particleGun->SetParticleMomentumDirection(dir0);
break;
case 1:
// GS: Generate random position on the 4PIsphere to create a unif. distrib.
// GS: on the sphere
phi = G4UniformRand() * twopi;
do {
y = G4UniformRand()*1.0;
theta = G4UniformRand() * pi;
f = std::sin(theta);
} while (y > f);
vertex0 = G4ThreeVector(1.,0.,0.);
vertex0.setMag(dVertexRadius);
vertex0.setTheta(theta);
vertex0.setPhi(phi);
particleGun->SetParticlePosition(vertex0);
dir0 = G4ThreeVector(1.,0.,0.);
do {
phi = G4UniformRand() * twopi;
do {
y = G4UniformRand()*1.0;
theta = G4UniformRand() * pi;
f = std::sin(theta);
} while (y > f);
dir0.setPhi(phi);
dir0.setTheta(theta);
} while (vertex0.dot(dir0) >= -0.7 * vertex0.mag());
particleGun->SetParticleMomentumDirection((G4ParticleMomentum)dir0);
break;
case 2:
// GS: Generate random position on the upper semi-sphere z>0 to create a unif. distrib.
// GS: on a plane
phi = G4UniformRand() * twopi;
do {
y = G4UniformRand()*1.0;
theta = G4UniformRand() * halfpi;
f = std::sin(theta) * std::cos(theta);
} while (y > f);
vertex0 = G4ThreeVector(1.,0.,0.);
G4double xy = GammaRayTelDetector->GetWorldSizeXY();
G4double z = GammaRayTelDetector->GetWorldSizeZ();
if (dVertexRadius > xy*0.5)
{
G4cout << "vertexRadius too big " << G4endl;
G4cout << "vertexRadius setted to " << xy*0.45 << G4endl;
dVertexRadius = xy*0.45;
}
if (dVertexRadius > z*0.5)
{
G4cout << "vertexRadius too high " << G4endl;
G4cout << "vertexRadius setted to " << z*0.45 << G4endl;
dVertexRadius = z*0.45;
}
vertex0.setMag(dVertexRadius);
vertex0.setTheta(theta);
vertex0.setPhi(phi);
// GS: Get the user defined direction for the primaries and
// GS: Rotate the random position according to the user defined direction for the particle
dir0 = particleGun->GetParticleMomentumDirection();
if (dir0.mag() > 0.001)
{
theta0 = dir0.theta();
phi0 = dir0.phi();
}
if (theta0!=0.)
{
G4ThreeVector rotationAxis(1.,0.,0.);
rotationAxis.setPhi(phi0+halfpi);
vertex0.rotate(theta0+pi,rotationAxis);
}
particleGun->SetParticlePosition(vertex0);
break;
}
G4double pEnergy;
switch(nSpectrumType) {
case 0:
break;
case 1:
break;
case 2:
do {
y = G4UniformRand()*100000.0;
pEnergy = G4UniformRand() * 10. * GeV;
f = std::pow(pEnergy * (1/GeV), -4.);
} while (y > f);
particleGun->SetParticleEnergy(pEnergy);
break;
case 3:
break;
}
particleGun->GeneratePrimaryVertex(anEvent);
}
else
{
particleSource->GeneratePrimaryVertex(anEvent);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....