121 lines
5.1 KiB
C++
121 lines
5.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 5th September 2018
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// Originally G4PhysicalVolumeSearchScene, 10th August 1998, which only
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// found the first occurrence of a volume.
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// This class (note the extra 's' in the name) produces a vector of all
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// occurrences. It can match a physical volume name with the required
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// match. The latter can be of the form "/regexp/", where regexp is a
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// regular expression (see C++ regex), or a plain string, in which case
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// there must be an exact match.
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#ifndef G4PHYSICALVOLUMESSEARCHSCENE_HH
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#define G4PHYSICALVOLUMESSEARCHSCENE_HH
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#include "G4PseudoScene.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4PhysicalVolumeModel.hh"
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class G4PhysicalVolumesSearchScene: public G4PseudoScene
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{
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public:
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G4PhysicalVolumesSearchScene
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(G4PhysicalVolumeModel* pSearchVolumeModel, // usually a world
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const G4String& requiredPhysicalVolumeName,
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G4int requiredCopyNo = -1); // -1 means any copy no
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virtual ~G4PhysicalVolumesSearchScene () {}
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struct Findings
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{
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Findings
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(G4VPhysicalVolume* pSearchPV,
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G4VPhysicalVolume* pFoundPV,
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G4int foundPVCopyNo = 0,
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G4int foundDepth = 0,
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const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>&
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foundBasePVPath = std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>(),
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const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>&
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foundFullPVPath = std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>(),
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const G4Transform3D& foundObjectTransformation = G4Transform3D())
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: fpSearchPV(pSearchPV)
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, fpFoundPV(pFoundPV)
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, fFoundPVCopyNo(foundPVCopyNo)
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, fFoundDepth(foundDepth)
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, fFoundBasePVPath(foundBasePVPath)
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, fFoundFullPVPath(foundFullPVPath)
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, fFoundObjectTransformation(foundObjectTransformation) {}
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Findings(const G4PhysicalVolumeModel::TouchableProperties& tp)
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: fpSearchPV(nullptr)
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, fpFoundPV(tp.fpTouchablePV)
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, fFoundPVCopyNo(tp.fCopyNo)
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, fFoundDepth(0)
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, fFoundBasePVPath(tp.fTouchableBaseFullPVPath)
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, fFoundFullPVPath(tp.fTouchableFullPVPath)
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, fFoundObjectTransformation(tp.fTouchableGlobalTransform) {}
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G4VPhysicalVolume* fpSearchPV; // Searched physical volume.
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G4VPhysicalVolume* fpFoundPV; // Found physical volume.
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G4int fFoundPVCopyNo; // Found Copy number.
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G4int fFoundDepth; // Found depth.
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std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>
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fFoundBasePVPath; // Base path (e.g., empty for world volume)
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std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>
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fFoundFullPVPath; // Full path of found volume
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G4Transform3D fFoundObjectTransformation; // Found transformation.
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};
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const std::vector<Findings>& GetFindings() const
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{return fFindings;}
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private:
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class Matcher {
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public:
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Matcher(const G4String& requiredMatch);
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G4bool Match(const G4String&);
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// Match the string with the required match. The latter can be of the form
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// "/regexp/", where regexp is a regular expression (see C++ regex),
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// or a plain string, in which case there must be an exact match.
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private:
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G4bool fRegexFlag; // True if fRequiredMatch is of the form "/.../".
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G4String fRequiredMatch;
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};
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void ProcessVolume(const G4VSolid&);
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const G4PhysicalVolumeModel* fpSearchVolumesModel;
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Matcher fMatcher;
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G4int fRequiredCopyNo;
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std::vector<Findings> fFindings;
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};
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#endif
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