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geant4/source/processes/parameterisation/include/G4VFastSimulationModel.hh
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//
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//
//---------------------------------------------------------------
//
// G4VFastSimulationModel.hh
//
// Description:
// Base class for fast simulation models.
//
// History:
// Oct 97: Verderi && MoraDeFreitas - First Implementation.
//
//---------------------------------------------------------------
#ifndef G4VFastSimulationModel_h
#define G4VFastSimulationModel_h
#include "G4FastStep.hh"
#include "G4FastTrack.hh"
//-------------------------------------------
//
// G4VFastSimulationModel class
//
//-------------------------------------------
// Class Description:
// This is the abstract class for the implementation of parameterisations.
// You have to inherit from it to implement your concrete parameterisation
// model.
//
class G4VFastSimulationModel
{
public:
// aName identifies the parameterisation model.
G4VFastSimulationModel(const G4String& aName);
// This constructor allows you to get a quick "getting started".
// In addition to the model name, this constructor accepts a G4LogicalVolume
// pointer. This volume will automatically becomes the envelope, and the
// needed G4FastSimulationManager object is constructed if necessary giving
// it the G4LogicalVolume pointer and the boolean value. If it already
// exists, the model is simply added to this manager. However the
// G4VFastSimulationModel object will not keep track of the envelope given
// in the constructor.
// The boolean argument is there for optimization purpose: if you know that
// the G4LogicalVolume envelope is placed only once you can turn this
// boolean value to "true" (an automated mechanism is foreseen here.)
G4VFastSimulationModel(const G4String& aName, G4Envelope*, G4bool IsUnique = FALSE);
virtual ~G4VFastSimulationModel() = default;
// In your implementation, you have to return "true" when your model is
// applicable to the G4ParticleDefinition passed to this method. The
// G4ParticleDefinition provides all intrisic particle informations (mass,
// charge, spin, name ...).
virtual G4bool IsApplicable(const G4ParticleDefinition&) = 0;
// You have to return "true" when the dynamics conditions to trigger your
// parameterisation are fulfiled. The G4FastTrack provides you access to
// the current G4Track, gives simple access to envelope related features
// (G4LogicalVolume, G4VSolid, G4AffineTransform references between the
// global and the envelope local coordinates systems) and simple access to
// the position, momentum expressed in the envelope coordinate system.
// Using those quantities and the G4VSolid methods, you can for example
// easily check how far you are from the envelope boundary.
virtual G4bool ModelTrigger(const G4FastTrack&) = 0;
// Your parameterisation properly said. The G4FastTrack reference provides
// input informations. The final state of the particles after parameterisation
// has to be returned through the G4FastStep reference. This final state is
// described has "requests" the tracking will apply after your
// parameterisation has been invoked.
virtual void DoIt(const G4FastTrack&, G4FastStep&) = 0;
// ---------------------------
// -- Idem for AtRest methods:
// ---------------------------
// -- A default dummy implementation is provided.
// You have to return "true" when the dynamics conditions to trigger your
// parameterisation are fulfiled. The G4FastTrack provides you access to
// the current G4Track, gives simple access to envelope related features
// (G4LogicalVolume, G4VSolid, G4AffineTransform references between the
// global and the envelope local coordinates systems) and simple access to
// the position, momentum expressed in the envelope coordinate system.
// Using those quantities and the G4VSolid methods, you can for example
// easily check how far you are from the envelope boundary.
virtual G4bool AtRestModelTrigger(const G4FastTrack&) { return false; }
// Your parameterisation properly said. The G4FastTrack reference provides
// input informations. The final state of the particles after parameterisation
// has to be returned through the G4FastStep reference. This final state is
// described has "requests" the tracking will apply after your
// parameterisation has been invoked.
virtual void AtRestDoIt(const G4FastTrack&, G4FastStep&) {}
// Complete processing of any buffered or offloaded tracks at end of tracking
virtual void Flush() {}
// Useful public methods :
const G4String GetName() const;
G4bool operator==(const G4VFastSimulationModel&) const;
private:
//-------------
// Model Name:
//-------------
G4String theModelName;
};
inline const G4String G4VFastSimulationModel::GetName() const
{
return theModelName;
}
inline G4bool G4VFastSimulationModel::operator==(const G4VFastSimulationModel& fsm) const
{
return this == &fsm;
}
#endif