247 lines
8.7 KiB
C++
247 lines
8.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
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// * subject to DEFCON 705 IPR conditions. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4TriangularFacet
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//
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// Class description:
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//
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// The G4TriangularFacet class is used for the contruction of G4TessellatedSolid.
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// It is defined by three fVertices, which shall be supplied in anti-clockwise
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// order looking from the outsider of the solid where it belongs.
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// Its constructor:
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//
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// G4TriangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
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// const G4ThreeVector vt2, G4FacetVertexType);
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//
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// takes 4 parameters to define the three fVertices:
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// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1 and vt2 are
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// the 3 fVertices in anti-clockwise order looking from the outsider.
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// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
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// the second vertex is Pt0+vt1 and the third vertex is Pt0+vt2, all
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// in anti-clockwise order when looking from the outsider.
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// Author: P.R.Truscott (QinetiQ Ltd, UK), 31.10.2004 - Created
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// M.Gayer (CERN), 12.10.2012 - Reviewed optimised implementation
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// --------------------------------------------------------------------
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#ifndef G4TRIANGULARFACET_HH
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#define G4TRIANGULARFACET_HH
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#include "G4VFacet.hh"
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#include "G4Types.hh"
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#include "G4ThreeVector.hh"
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#include <vector>
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#include <array>
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/**
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* @brief G4TriangularFacet defines a facet with 3 vertices, used for the
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* contruction of G4TessellatedSolid. Vertices shall be supplied in
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* anti-clockwise order looking from the outsider of the solid where it belongs.
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*/
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class G4TriangularFacet : public G4VFacet
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{
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public:
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/**
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* Default Constructor.
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*/
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G4TriangularFacet ();
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/**
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* Constructs a facet with 3 vertices, given its parameters.
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* @param[in] Pt0 The anchor point, first vertex.
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* @param[in] vt1 Second vertex.
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* @param[in] vt2 Third vertex.
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* @param[in] vType The positioning type for the vertices, either:
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* "ABSOLUTE" - vertices set in anti-clockwise order
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* when looking from the outsider.
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* "RELATIVE" - first vertex is Pt0, second is Pt0+vt1,
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* and the third vertex is Pt0+vt2,
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* still in anti-clockwise order.
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*/
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G4TriangularFacet (const G4ThreeVector& Pt0, const G4ThreeVector& vt1,
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const G4ThreeVector& vt2, G4FacetVertexType vType);
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/**
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* Destructor.
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*/
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~G4TriangularFacet () override;
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/**
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* Copy and move constructors.
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*/
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G4TriangularFacet (const G4TriangularFacet& right);
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G4TriangularFacet ( G4TriangularFacet&& right) noexcept ;
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/**
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* Assignment and move assignment operators.
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*/
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G4TriangularFacet& operator=(const G4TriangularFacet& right);
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G4TriangularFacet& operator=( G4TriangularFacet&& right) noexcept ;
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/**
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* Returns a pointer to a newly allocated duplicate copy of the facet.
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*/
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G4VFacet* GetClone () override;
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/**
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* Generates and returns an identical facet, but with the normal vector
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* pointing at 180 degrees.
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*/
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G4TriangularFacet* GetFlippedFacet ();
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/**
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* Determines the vector between p and the closest point on the facet to p.
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*/
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G4ThreeVector Distance (const G4ThreeVector& p);
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/**
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* Determines the closest distance between point p and the facet.
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*/
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G4double Distance (const G4ThreeVector& p, G4double minDist) override;
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/**
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* Determines the distance to point 'p'. kInfinity is returned if either:
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* (1) outgoing is TRUE and the dot product of the normal vector to the
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* facet and the displacement vector from p to the triangle is negative.
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* (2) outgoing is FALSE and the dot product of the normal vector to the
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* facet and the displacement vector from p to the triangle is positive.
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*/
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G4double Distance (const G4ThreeVector& p, G4double minDist,
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const G4bool outgoing) override;
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/**
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* Calculates the furthest the triangle extends in fA particular
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* direction defined by the vector axis.
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*/
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G4double Extent (const G4ThreeVector axis) override;
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/**
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* Finds the next intersection when going from 'p' in the direction of 'v'.
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* If 'outgoing' is true, only consider the face if we are going out
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* through the face; otherwise, if false, only consider the face if we are
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* going in through the face.
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* @returns true if there is an intersection, false otherwise.
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*/
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G4bool Intersect (const G4ThreeVector& p, const G4ThreeVector& v,
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const G4bool outgoing, G4double& distance,
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G4double& distFromSurface,
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G4ThreeVector& normal) override;
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/**
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* Auxiliary method for returning the surface area.
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*/
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G4double GetArea () const override;
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/**
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* Auxiliary method to get a uniform random point on the facet.
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*/
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G4ThreeVector GetPointOnFace () const override;
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/**
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* Returns/sets the normal vector to the facet.
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*/
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G4ThreeVector GetSurfaceNormal () const override;
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void SetSurfaceNormal (const G4ThreeVector& normal);
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/**
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* Returns the type ID, "G4TriangularFacet" of the facet.
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*/
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G4GeometryType GetEntityType () const override;
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/**
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* Returns true if the facet is defined.
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*/
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inline G4bool IsDefined () const override;
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/**
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* Returns the number of vertices, i.e. 3.
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*/
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inline G4int GetNumberOfVertices () const override;
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/**
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* Returns the vertex based on the index 'i'.
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*/
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inline G4ThreeVector GetVertex (G4int i) const override;
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/**
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* Methods to set the vertices.
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*/
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inline void SetVertex (G4int i, const G4ThreeVector& val) override;
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inline void SetVertices(std::vector<G4ThreeVector>* v) override;
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/**
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* Returns the radius to the anchor point and centered on the circumcentre.
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*/
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inline G4double GetRadius () const override;
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/**
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* Returns the circumcentre point of the facet.
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*/
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inline G4ThreeVector GetCircumcentre () const override;
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/**
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* Returns the allocated memory (sizeof) by the facet.
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*/
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inline G4int AllocatedMemory() override;
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/**
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* Accessor/setter for the vertex index.
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*/
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inline G4int GetVertexIndex (G4int i) const override;
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inline void SetVertexIndex (G4int i, G4int j) override;
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private:
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/**
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* Utilities for copying/moving data.
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*/
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void CopyFrom(const G4TriangularFacet& rhs);
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void MoveFrom(G4TriangularFacet& rhs);
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G4ThreeVector fSurfaceNormal;
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G4double fArea = 0.0;
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G4ThreeVector fCircumcentre;
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G4double fRadius = 0.0;
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std::array<G4int, 3> fIndices;
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std::vector<G4ThreeVector>* fVertices = nullptr;
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G4double fA, fB, fC;
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G4double fDet;
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G4double fSqrDist = 0.0;
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G4ThreeVector fE1, fE2;
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G4bool fIsDefined = false;
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};
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// --------------------------------------------------------------------
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// Inline Methods
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// --------------------------------------------------------------------
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#include "G4TriangularFacet.icc"
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#endif
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