113 lines
3.4 KiB
Plaintext
113 lines
3.4 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Implementation of inline methods of G4QuadrangularFacet
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// --------------------------------------------------------------------
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inline G4int G4QuadrangularFacet::GetNumberOfVertices () const
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{
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return 4;
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}
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inline G4ThreeVector G4QuadrangularFacet::GetVertex (G4int i) const
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{
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return i == 3 ? fFacet2.GetVertex(2) : fFacet1.GetVertex(i);
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}
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inline G4double G4QuadrangularFacet::GetRadius () const
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{
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return fRadius;
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}
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inline G4ThreeVector G4QuadrangularFacet::GetCircumcentre () const
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{
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return fCircumcentre;
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}
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inline void G4QuadrangularFacet::SetVertex (G4int i, const G4ThreeVector &val)
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{
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switch (i)
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{
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case 0:
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fFacet1.SetVertex(0, val);
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fFacet2.SetVertex(0, val);
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break;
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case 1:
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fFacet1.SetVertex(1, val);
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break;
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case 2:
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fFacet1.SetVertex(2, val);
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fFacet2.SetVertex(1, val);
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break;
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case 3:
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fFacet2.SetVertex(2, val);
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break;
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}
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}
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inline void G4QuadrangularFacet::SetVertices(std::vector<G4ThreeVector>* v)
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{
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fFacet1.SetVertices(v);
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fFacet2.SetVertices(v);
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}
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inline G4bool G4QuadrangularFacet::IsDefined () const
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{
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return fFacet1.IsDefined();
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}
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inline G4int G4QuadrangularFacet::GetVertexIndex (G4int i) const
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{
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return i == 3 ? fFacet2.GetVertexIndex(2) : fFacet1.GetVertexIndex(i);
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}
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inline void G4QuadrangularFacet::SetVertexIndex (G4int i, G4int val)
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{
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switch (i)
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{
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case 0:
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fFacet1.SetVertexIndex(0, val);
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fFacet2.SetVertexIndex(0, val);
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break;
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case 1:
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fFacet1.SetVertexIndex(1, val);
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break;
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case 2:
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fFacet1.SetVertexIndex(2, val);
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fFacet2.SetVertexIndex(1, val);
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break;
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case 3:
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fFacet2.SetVertexIndex(2, val);
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break;
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}
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}
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inline G4int G4QuadrangularFacet::AllocatedMemory()
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{
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return sizeof(*this) + fFacet1.AllocatedMemory() + fFacet2.AllocatedMemory();
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}
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