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geant4/source/event/include/G4SPSPosDistribution.hh
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2020-06-26 10:23:25 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4SPSPosDistribution
//
// Class Description:
//
// To generate the position of a primary vertex according to
// the defined distribution. This is a shared class between threads.
// Only one thread should use the set-methods here.
// Note that this is exactly what is achieved using UI commands.
// If you use the set methods to set defaults in your application take care
// that only one thread is executing them.
// In addition take care of calling these methods before the run is started
// Do not use these setters during the event loop
// Author: Fan Lei, QinetiQ ltd.
// Customer: ESA/ESTEC
// History:
// - 05/02/2004, Fan Lei, Created.
// Based on the G4GeneralParticleSource class.
// - 06/06/2014, Andrea Dotti
// Added mutex to control access to shared resources (data members).
// In Getters and Setters, mutex is NOT used in GenerateOne because
// it is assumed that properties are not changed during event loop.
// - 13/02/2017, Maxime Chauvin
// Added surface and volume shape "EllipticCylinder"
// --------------------------------------------------------------------
#ifndef G4SPSPosDistribution_hh
#define G4SPSPosDistribution_hh 1
#include "G4Navigator.hh"
#include "G4SPSRandomGenerator.hh"
#include "G4Threading.hh"
#include "G4Cache.hh"
class G4SPSPosDistribution
{
public:
G4SPSPosDistribution();
// Constructor: initializes data and instantiates the Navigator class
~G4SPSPosDistribution();
// Destructor
// Methods to create source position dist
void SetPosDisType(const G4String&);
// Allows user to choose Point, Plane, Surface or Volume source
// position distributions
void SetPosDisShape(const G4String&);
// Allows the user to choose the particular shape they wish for the
// position distribution. Choices are: Square, Circle, Ellipse,
// Rectangle, Sphere, Ellipsoid, Cylinder, Parallelepiped
void SetCentreCoords(const G4ThreeVector&);
// Sets the coordinates of the centre of the position distribution
void SetPosRot1(const G4ThreeVector&);
// Used to specify the coordinate system for the position distribution
// along with SetPosRot2. Sets the vector x' and need not be a unit vector
void SetPosRot2(const G4ThreeVector&);
// Used in connection with SetPosRot1. This sets a vector in the plane
// x'y'. By a series of cross products x', y', z' are generated. Again
// need not be a unit vector
void SetHalfX(G4double);
// Sets the half length in x
void SetHalfY(G4double);
// Sets the half length in y
void SetHalfZ(G4double);
// Sets the half length in z
void SetRadius(G4double);
// Sets the radius where appropriate for source distribution shapes
void SetRadius0(G4double);
// Sets the inner radius where appropriate for source distribution shapes
void SetBeamSigmaInR(G4double);
// Sets the sigma for 1D beam
void SetBeamSigmaInX(G4double);
// Sets the first sigma for 2D beam
void SetBeamSigmaInY(G4double);
// Sets the second sigma for 2D beam
void SetParAlpha(G4double);
// Sets the angle Alpha in the Parallelepiped shapes
void SetParTheta(G4double);
// Sets the angle Theta in the Parallelepiped shapes
void SetParPhi(G4double);
// Sets the angle Phi in the Parallelepiped shapes
void ConfineSourceToVolume(const G4String&);
// Used to confine the start positions to a particular volume
void SetBiasRndm (G4SPSRandomGenerator* a);
// Sets the biased random number generator
void SetVerbosity(G4int a);
// Sets the verbosity level
G4ThreeVector GenerateOne();
// Generate one random position
const G4String& GetPosDisType() const;
const G4String& GetPosDisShape() const;
const G4ThreeVector& GetCentreCoords() const;
G4double GetHalfX() const;
G4double GetHalfY() const;
G4double GetHalfZ() const;
G4double GetRadius() const;
inline G4double GetRadius0() const { return Radius0; }
inline G4double GetParAlpha() const { return ParAlpha; }
inline G4double GetParTheta() const { return ParTheta; }
inline G4double GetParPhi() const { return ParPhi; }
inline const G4ThreeVector& GetRotx() const { return Rotx; }
inline const G4ThreeVector& GetRoty() const { return Roty; }
inline const G4ThreeVector& GetRotz() const { return Rotz; }
inline G4bool GetConfined() const { return Confine; }
inline const G4String& GetConfineVolume() const { return VolName; }
const G4ThreeVector& GetSideRefVec1() const;
const G4ThreeVector& GetSideRefVec2() const;
const G4ThreeVector& GetSideRefVec3() const;
const G4String& GetSourcePosType() const;
const G4ThreeVector& GetParticlePos() const;
private:
void GenerateRotationMatrices();
// The following functions generate the source position
//
void GeneratePointSource(G4ThreeVector& outoutPos);
void GeneratePointsInBeam(G4ThreeVector& outoutPos);
void GeneratePointsInPlane(G4ThreeVector& outoutPos);
void GeneratePointsOnSurface(G4ThreeVector& outputPos);
void GeneratePointsInVolume(G4ThreeVector& outputPos);
G4bool IsSourceConfined(G4ThreeVector& outputPos);
private:
// NOTE:
// This is a shared resource, however setters that
// changes the parameters via UI commands are by design
// thread-safe because only one thread will call these methods
// See G4GeneralParticleSourceMessenger constructor for an explanation
//
struct thread_data_t // Caching of some data
{
G4ThreeVector CSideRefVec1;
G4ThreeVector CSideRefVec2;
G4ThreeVector CSideRefVec3;
G4ThreeVector CParticlePos;
thread_data_t();
};
G4String SourcePosType;
// Point, Plane, Surface, Volume
G4String Shape;
// Circle, Square, Rectangle, etc...
G4ThreeVector CentreCoords;
// Coordinates of centre of input shape
G4ThreeVector Rotx, Roty, Rotz;
// Unit vectors defining rotation matrix
G4double halfx, halfy, halfz;
// Half lengths
G4double Radius;
// Radius for circles or spheres
G4double Radius0;
// The inner radius of an annulus
G4double SR, SX, SY;
// Standard deviation in radial, x, y for beam type source
G4double ParAlpha, ParTheta, ParPhi;
// Angle for Right Parallellepipeds
G4bool Confine = false;
// If true confines source distribution to VolName
G4String VolName;
// Volume name
G4int verbosityLevel;
// Verbosity
G4SPSRandomGenerator* PosRndm = nullptr;
// Biased random generator
G4Cache<thread_data_t> ThreadData;
G4Mutex a_mutex;
};
#endif