90 lines
3.8 KiB
C++
90 lines
3.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file RE04TrajectoryPoint.cc
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/// \brief Implementation of the RE04TrajectoryPoint class
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#include "RE04TrajectoryPoint.hh"
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#include "G4AttDef.hh"
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#include "G4AttDefStore.hh"
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#include "G4AttValue.hh"
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#include "G4Material.hh"
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#include "G4UnitsTable.hh"
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// #define G4ATTDEBUG
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#ifdef G4ATTDEBUG
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# include "G4AttCheck.hh"
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#endif
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G4ThreadLocal G4Allocator<RE04TrajectoryPoint>* faTrajPointAllocator = 0;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE04TrajectoryPoint::RE04TrajectoryPoint()
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: G4VTrajectoryPoint(), fPosition(G4ThreeVector(0., 0., 0.)), fpMaterial(0)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE04TrajectoryPoint::RE04TrajectoryPoint(G4ThreeVector pos, const G4Material* mat)
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: G4VTrajectoryPoint(), fPosition(pos), fpMaterial(mat)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE04TrajectoryPoint::RE04TrajectoryPoint(const RE04TrajectoryPoint& right)
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: G4VTrajectoryPoint(), fPosition(right.fPosition), fpMaterial(right.fpMaterial)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE04TrajectoryPoint::~RE04TrajectoryPoint() {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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const std::map<G4String, G4AttDef>* RE04TrajectoryPoint::GetAttDefs() const
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{
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G4bool isNew;
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std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("RE04TrajectoryPoint", isNew);
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if (isNew) {
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G4String pos("Pos");
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(*store)[pos] = G4AttDef(pos, "Position", "Physics", "G4BestUnit", "G4ThreeVector");
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G4String mat("Mat");
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(*store)[mat] = G4AttDef(mat, "Mat", "Physics", "Name", "G4String");
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}
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return store;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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std::vector<G4AttValue>* RE04TrajectoryPoint::CreateAttValues() const
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{
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std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
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values->push_back(G4AttValue("Pos", G4BestUnit(fPosition, "Length"), ""));
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values->push_back(G4AttValue("Mat", fpMaterial->GetName(), ""));
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#ifdef G4ATTDEBUG
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G4cout << G4AttCheck(values, GetAttDefs());
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#endif
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return values;
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}
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