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geant4/examples/extended/parameterisations/Par04/include/Par04SensitiveDetector.hh
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/// \file Par04SensitiveDetector.hh
/// \brief Definition of the Par04SensitiveDetector class
#ifndef PAR04SENSITIVEDETECTOR_HH
#define PAR04SENSITIVEDETECTOR_HH
#include "Par04Hit.hh" // for Par04Hit (ptr only), Par04...
#include "G4SystemOfUnits.hh" // for m
#include "G4ThreeVector.hh" // for G4ThreeVector
#include "G4VFastSimSensitiveDetector.hh" // for G4VFastSimSensitiveDetector
#include "G4VSensitiveDetector.hh" // for G4VSensitiveDetector
#include <CLHEP/Units/SystemOfUnits.h> // for m, pi
#include <G4String.hh> // for G4String
#include <G4Types.hh> // for G4bool, G4int
#include <unordered_map>
class G4FastHit;
class G4FastTrack;
class G4HCofThisEvent;
class G4Step;
class G4TouchableHistory;
/**
* @brief Sensitive detector.
*
* Describes how to store the energy deposited within the detector.
* It derives from two classes: G4VSensitiveDetector and
* G4VFastSimSensitiveDetector. Addition of G4VFastSimSensitiveDetector is
* necessary in order to handle the energy deposits from the fast simulation.
*
* Two ProcessHits() methods are introduced to handle energy deposited from full
* (detailed) simulation, and from fast simulation. The common part is handled
* by RetrieveAdnSetupHit() method.
*
*/
class Par04SensitiveDetector : public G4VSensitiveDetector, public G4VFastSimSensitiveDetector
{
public:
Par04SensitiveDetector(G4String aName);
Par04SensitiveDetector(G4String aName, G4ThreeVector aNbOfCells, G4ThreeVector aNSizeOfCells);
virtual ~Par04SensitiveDetector();
/// Create hit collection
virtual void Initialize(G4HCofThisEvent* HCE) final;
/// Process energy deposit from the full simulation.
virtual G4bool ProcessHits(G4Step* aStep, G4TouchableHistory* aROhist) final;
/// Process energy deposit from the fast simulation.
virtual G4bool ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack,
G4TouchableHistory* aROhist) final;
/// Process energy deposit - common part for full and fast simulation
/// It is invoked from ProcessHits() methods, and sets basic hit properties
/// (position, etc.), common for hit from fast and full simulation.
Par04Hit* RetrieveAndSetupHit(G4ThreeVector aPosition);
/// Rewrite hits map to a vector
virtual void EndOfEvent(G4HCofThisEvent* aHC) final;
private:
/// Collection of hits
Par04HitsCollection* fHitsCollection = nullptr;
/// Map of hits to be used in runtime
std::unordered_map<G4int, std::unique_ptr<Par04Hit>> fHitsMap;
/// ID of collection of hits
G4int fHitCollectionID = -1;
/// Number of mesh readout cells in cylindrical coordinates
G4ThreeVector fMeshNbOfCells = {10, 10, 10};
/// Size of mesh readout cells in cylindrical coordinates.
G4ThreeVector fMeshSizeOfCells = {1 * m, 2 * CLHEP::pi / 10., 1 * m};
/// Retrieved once per event: position of entering particle
G4ThreeVector fEntrancePosition = {-1, -1, -1};
/// Retrieved once per event: direction of entering particle
G4ThreeVector fEntranceDirection = {-1, -1, -1};
};
#endif /* PAR04SENSITIVEDETECTOR_HH */