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geant4/examples/extended/medical/dna/neuron/include/ITTrackingInteractivity.hh
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//
// ********************************************************************
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// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * technical work of the GEANT4 collaboration. *
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/// \file ITTrackingInteractivity.hh
/// \brief Definition of the ITTrackingInteractivity class
// This example is provided by the Geant4-DNA collaboration
// Any report or published results obtained using the Geant4-DNA software
// shall cite the following Geant4-DNA collaboration publication:
// Med. Phys. 37 (2010) 4692-4708
// and papers
// M. Batmunkh et al. J Radiat Res Appl Sci 8 (2015) 498-507
// O. Belov et al. Physica Medica 32 (2016) 1510-1520
// The Geant4-DNA web site is available at http://geant4-dna.org
//
// -------------------------------------------------------------------
// November 2016
// -------------------------------------------------------------------
//
//
#ifndef ITTRACKINGINTERACTIVITY_HH
#define ITTRACKINGINTERACTIVITY_HH
#include "G4ITTrackingInteractivity.hh"
#include <vector>
class G4VTrajectory;
/*
* This class should be modified only by advanced users
*/
class ITTrackingInteractivity : public G4ITTrackingInteractivity
{
G4UserTrackingAction* fpUserTrackingAction;
G4UserSteppingAction* fpUserSteppingAction;
int fStoreTrajectory;
std::vector<G4VTrajectory*> fTrajectories;
public:
ITTrackingInteractivity();
virtual ~ITTrackingInteractivity();
virtual void Initialize();
virtual void StartTracking(G4Track*);
virtual void AppendStep(G4Track* track, G4Step* step);
virtual void EndTracking(G4Track*);
virtual void Finalize();
void SetUserAction(G4UserTrackingAction*);
inline G4UserTrackingAction* GetUserTrackingAction();
void SetUserAction(G4UserSteppingAction*);
inline G4UserSteppingAction* GetUserSteppingAction();
};
inline void ITTrackingInteractivity::SetUserAction(G4UserTrackingAction* trackAct)
{
fpUserTrackingAction = trackAct;
}
inline void ITTrackingInteractivity::SetUserAction(G4UserSteppingAction* stepAct)
{
fpUserSteppingAction = stepAct;
}
inline G4UserSteppingAction* ITTrackingInteractivity::GetUserSteppingAction()
{
return fpUserSteppingAction;
}
inline G4UserTrackingAction* ITTrackingInteractivity::GetUserTrackingAction()
{
return fpUserTrackingAction;
}
#endif // ITTRACKINGINTERACTIVITY_HH