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geant4/source/visualization/RayTracer/include/G4RayTrajectoryPoint.hh
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2018-06-29 10:58:11 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4RayTrajectoryPoint.hh 110261 2018-05-17 14:24:23Z gcosmo $
//
//
// class description:
//
// This is a concrete class of G4VTrajectoryPoint which represents a point where
// a ray crosses upon a surface of a volume regardless of its visibility. Objects
// of this class are created by G4RayTrajectory class object.
//
/////////////////////////
//G4RayTrajectoryPoint.hh
/////////////////////////
#ifndef G4RayTrajectoryPoint_h
#define G4RayTrajectoryPoint_h 1
class G4VisAttributes;
#include "globals.hh"
#include "G4VTrajectoryPoint.hh"
#include "G4Allocator.hh"
#include "G4ThreeVector.hh"
class G4RayTrajectoryPoint :public G4VTrajectoryPoint
{
public:
G4RayTrajectoryPoint();
virtual ~G4RayTrajectoryPoint();
inline void *operator new(size_t);
inline void operator delete(void *aTrajectoryPoint);
// inline int operator==(const G4RayTrajectoryPoint& right) const
// { return (this==&right); };
private:
const G4VisAttributes* preStepAtt;
const G4VisAttributes* postStepAtt;
G4ThreeVector surfaceNormal;
G4double stepLength;
public:
inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; }
inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; }
inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; }
inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; }
inline void SetSurfaceNormal(const G4ThreeVector& val) { surfaceNormal = val; }
inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; }
inline void SetStepLength(G4double val) { stepLength = val; }
inline G4double GetStepLength() const { return stepLength; }
inline const G4ThreeVector GetPosition() const { return G4ThreeVector();}
// Dummy function (not used) to satisfy base class pure virtual function.
};
#if defined G4VIS_ALLOC_EXPORT
extern G4DLLEXPORT G4Allocator<G4RayTrajectoryPoint>*& rayTrajectoryPointAllocator();
#else
extern G4DLLIMPORT G4Allocator<G4RayTrajectoryPoint>*& rayTrajectoryPointAllocator();
#endif
inline void* G4RayTrajectoryPoint::operator new(size_t)
{
if(!rayTrajectoryPointAllocator())
{ rayTrajectoryPointAllocator() = new G4Allocator<G4RayTrajectoryPoint>; }
return (void *) rayTrajectoryPointAllocator()->MallocSingle();
}
inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint)
{
rayTrajectoryPointAllocator()->FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint);
}
#endif