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geant4/source/visualization/OpenInventor/include/HEPVis/misc/SoStyleCache.h
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2016-06-09 14:44:26 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// 27/03/2004 : G.Barrand : creation.
#ifndef HEPVis_SoStyleCache_h
#define HEPVis_SoStyleCache_h
#include <Inventor/nodes/SoGroup.h>
//#include <HEPVis/SbStyle.h>
class SoMaterial;
class SoDrawStyle;
class SoLightModel;
class SoResetTransform;
class SbColor;
#define SoStyleCache Geant4_SoStyleCache
class SoStyleCache : public SoGroup {
public:
SoStyleCache();
protected:
~SoStyleCache();
public:
SoMaterial* getMaterial(const SbColor&,float = 0);
SoMaterial* getMaterial(float,float,float,float = 0);
//SoDrawStyle* getLineStyle(SbLineStyle,float = 0);
SoDrawStyle* getLineStyle(unsigned short = 0xFFFF,float = 0);
SoLightModel* getLightModelPhong();
SoLightModel* getLightModelBaseColor();
SoResetTransform* getResetTransform();
private:
SoGroup* fMaterials;
SoGroup* fLineStyles;
SoGroup* fLightModels;
SoResetTransform* fResetTransform;
};
#endif