449 lines
14 KiB
C++
449 lines
14 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLStoredQtViewer.cc 109510 2018-04-26 07:15:57Z gcosmo $
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//
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//
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// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
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// G4OpenGLStoredViewer.
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#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
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#include "G4OpenGLStoredQtViewer.hh"
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#include "G4OpenGLStoredSceneHandler.hh"
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#include "G4ios.hh"
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#ifdef G4MULTITHREADED
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#include "G4Threading.hh"
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#endif
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#include <qapplication.h>
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#include <qtabwidget.h>
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G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
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(G4OpenGLStoredSceneHandler& sceneHandler,
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const G4String& name):
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G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
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G4OpenGLViewer (sceneHandler),
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G4OpenGLQtViewer (sceneHandler),
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G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent !
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QGLWidget()
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{
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fQGLWidgetInitialiseCompleted = false;
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// Indicates that the widget has no background, i.e. when the widget receives paint events, the background is not automatically repainted. Note: Unlike WA_OpaquePaintEvent, newly exposed areas are never filled with the background (e.g., after showing a window for the first time the user can see "through" it until the application processes the paint events). This flag is set or cleared by the widget's author.
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QGLWidget::setAttribute (Qt::WA_NoSystemBackground);
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setFocusPolicy(Qt::StrongFocus); // enable keybord events
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fHasToRepaint = false;
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fPaintEventLock = false;
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fUpdateGLLock = false;
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if (fViewId < 0) return; // In case error in base class instantiation.
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}
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G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
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makeCurrent();
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// this is connect to the Dialog for deleting it properly
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// when close event.
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// ((QDialog*)window())->reject();
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}
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void G4OpenGLStoredQtViewer::Initialise() {
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makeCurrent();
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fQGLWidgetInitialiseCompleted = false;
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CreateMainWindow (this,QString(GetName()));
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glDrawBuffer (GL_BACK);
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// set the good tab active
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if (QGLWidget::parentWidget()) {
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QTabWidget *parentTab = dynamic_cast<QTabWidget*> (QGLWidget::parentWidget()->parent()) ;
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if (parentTab) {
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parentTab->setCurrentIndex(parentTab->count()-1);
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}
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}
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fQGLWidgetInitialiseCompleted = true;
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}
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void G4OpenGLStoredQtViewer::initializeGL () {
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InitializeGLView ();
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if (fSceneHandler.GetScene() == 0) {
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fHasToRepaint =false;
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} else {
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fHasToRepaint =true;
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}
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// Set the component visible
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// setVisible(true) ;
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}
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G4bool G4OpenGLStoredQtViewer::CompareForKernelVisit(G4ViewParameters& lastVP)
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{
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// Identical to G4OpenGLStoredViewer::CompareForKernelVisit except
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// for checking of VisAttributesModifiers, because
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// G4OpenGLStoredQtViewer keeps track of its own touchable
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// modifiers (fTreeItemModels, etc.).
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if (
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(lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
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(lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
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(lastVP.IsCulling () != fVP.IsCulling ()) ||
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(lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
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(lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
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(lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
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(lastVP.GetCBDAlgorithmNumber() !=
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fVP.GetCBDAlgorithmNumber()) ||
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(lastVP.IsSection () != fVP.IsSection ()) ||
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// Section (DCUT) implemented locally. But still need to visit
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// kernel if status changes so that back plane culling can be
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// switched.
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(lastVP.IsCutaway () != fVP.IsCutaway ()) ||
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// Cutaways implemented locally. But still need to visit kernel
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// if status changes so that back plane culling can be switched.
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(lastVP.IsExplode () != fVP.IsExplode ()) ||
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(lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
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(lastVP.GetDefaultVisAttributes()->GetColour() !=
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fVP.GetDefaultVisAttributes()->GetColour()) ||
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(lastVP.GetDefaultTextVisAttributes()->GetColour() !=
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fVP.GetDefaultTextVisAttributes()->GetColour()) ||
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(lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())||
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(lastVP.IsPicking () != fVP.IsPicking ()))
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return true;
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// Don't check VisAttributesModifiers if this comparison has been
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// initiated by a mouse interaction on the scene tree.
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if (fMouseOnSceneTree) {
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// Reset the flag.
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fMouseOnSceneTree = false;
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} else {
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// Not initiated by a mouse so compare for kernel visit.
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if (lastVP.GetVisAttributesModifiers() != fVP.GetVisAttributesModifiers()) {
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return true;
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}
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}
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if (lastVP.IsDensityCulling () &&
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(lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
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return true;
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/**************************************************************
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Section (DCUT) implemented locally. No need to visit kernel if
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section plane itself changes.
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if (lastVP.IsSection () &&
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(lastVP.GetSectionPlane () != fVP.GetSectionPlane ()))
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return true;
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***************************************************************/
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/**************************************************************
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Cutaways implemented locally. No need to visit kernel if cutaway
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planes themselves change.
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if (lastVP.IsCutaway ()) {
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if (lastVP.GetCutawayPlanes ().size () !=
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fVP.GetCutawayPlanes ().size ()) return true;
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for (size_t i = 0; i < lastVP.GetCutawayPlanes().size(); ++i)
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if (lastVP.GetCutawayPlanes()[i] != fVP.GetCutawayPlanes()[i])
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return true;
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}
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***************************************************************/
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if (lastVP.GetCBDAlgorithmNumber() > 0) {
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if (lastVP.GetCBDParameters().size() != fVP.GetCBDParameters().size()) return true;
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else if (lastVP.GetCBDParameters() != fVP.GetCBDParameters()) return true;
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}
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if (lastVP.IsExplode () &&
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(lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
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return true;
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return false;
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}
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G4bool G4OpenGLStoredQtViewer::POSelected(size_t POListIndex)
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{
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return isTouchableVisible(POListIndex);
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}
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G4bool G4OpenGLStoredQtViewer::TOSelected(size_t)
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{
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return true;
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}
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void G4OpenGLStoredQtViewer::DrawView () {
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updateQWidget();
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}
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void G4OpenGLStoredQtViewer::ComputeView () {
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makeCurrent();
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G4ViewParameters::DrawingStyle dstyle = GetViewParameters().GetDrawingStyle();
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//Make sure current viewer is attached and clean...
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//See if things have changed from last time and remake if necessary...
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// The fNeedKernelVisit flag might have been set by the user in
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// /vis/viewer/rebuild, but if not, make decision and set flag only
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// if necessary...
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if (!fNeedKernelVisit) {
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KernelVisitDecision ();
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}
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G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
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ProcessView ();
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if (kernelVisitWasNeeded) {
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displaySceneTreeComponent();
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}
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if(dstyle!=G4ViewParameters::hlr &&
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haloing_enabled) {
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HaloingFirstPass ();
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DrawDisplayLists ();
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glFlush ();
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HaloingSecondPass ();
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DrawDisplayLists ();
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FinishView ();
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} else {
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// If kernel visit was needed, drawing and FinishView will already
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// have been done, so...
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if (!kernelVisitWasNeeded) {
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DrawDisplayLists ();
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FinishView ();
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} else {
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// However, union cutaways are implemented in DrawDisplayLists, so make
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// an extra pass...
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if (fVP.IsCutaway() &&
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fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
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ClearView();
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DrawDisplayLists ();
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FinishView ();
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} else { // ADD TO AVOID KernelVisit=1 and nothing to display
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DrawDisplayLists ();
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FinishView ();
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}
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}
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}
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if (isRecording()) {
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savePPMToTemp();
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}
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fHasToRepaint = true;
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}
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/**
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- Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
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*/
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void G4OpenGLStoredQtViewer::resizeGL(
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int aWidth
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,int aHeight)
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{
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// Set new size, it will be update when next Repaint()->SetView() called
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if ((aWidth > 0) && (aHeight > 0)) {
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ResizeWindow(aWidth,aHeight);
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fHasToRepaint = sizeHasChanged();
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}
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}
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// We have to get several case :
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// - Only activate the windows (mouse click for example) -> Do not redraw
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// - resize window -> redraw
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// - try to avoid recompute everything if we do not rescale picture (side is the same)
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void G4OpenGLStoredQtViewer::paintGL()
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{
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updateToolbarAndMouseContextMenu();
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if (fPaintEventLock) {
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// return ;
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}
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fPaintEventLock = true;
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if ((getWinWidth() == 0) && (getWinHeight() == 0)) {
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return;
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}
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if (!fQGLWidgetInitialiseCompleted) {
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fPaintEventLock = false;
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return;
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}
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// DO NOT RESIZE IF SIZE HAS NOT CHANGE :
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// WHEN CLICK ON THE FRAME FOR EXAMPLE
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// EXECEPT WHEN MOUSE MOVE EVENT
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if ( !fHasToRepaint) {
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// L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
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// Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
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int sw = 0;
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int sh = 0;
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if (!isMaximized() && !isFullScreen()) {
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sw = normalGeometry().width();
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sh = normalGeometry().height();
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} else {
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sw = frameGeometry().width();
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sh = frameGeometry().height();
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}
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if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
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return;
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}
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}
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// Ensure that we really draw the BACK buffer
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glDrawBuffer (GL_BACK);
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SetView();
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ClearView (); //ok, put the background correct
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ComputeView();
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fHasToRepaint = false;
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fPaintEventLock = false;
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}
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void G4OpenGLStoredQtViewer::paintEvent(QPaintEvent *) {
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if (! fQGLWidgetInitialiseCompleted) {
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return;
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}
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// Force a repaint next time if the FRAMEBUFFER is not READY
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fHasToRepaint = isFramebufferReady();
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if ( fHasToRepaint) {
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// Will really update the widget by calling CGLFlushDrawable
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// The widget's rendering context will become the current context and initializeGL()
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// will be called if it hasn't already been called.
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// Copies the back buffer of a double-buffered context to the front buffer.
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updateGL();
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}
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}
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void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
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{
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G4MousePressEvent(event);
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}
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void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
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{
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G4keyPressEvent(event);
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}
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void G4OpenGLStoredQtViewer::keyReleaseEvent (QKeyEvent * event)
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{
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G4keyReleaseEvent(event);
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}
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void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
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{
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G4wheelEvent(event);
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}
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void G4OpenGLStoredQtViewer::showEvent (QShowEvent *)
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{
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if (fQGLWidgetInitialiseCompleted) {
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fHasToRepaint = true;
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}
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}
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/**
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* This function was build in order to make a zoom on double clic event.
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* It was think to build a rubberband on the zoom area, but never work fine
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*/
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void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
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{
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G4MouseDoubleClickEvent();
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}
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void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *event)
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{
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G4MouseReleaseEvent(event);
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}
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void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
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{
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G4MouseMoveEvent(event);
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}
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void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
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{
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G4manageContextMenuEvent(e);
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}
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void G4OpenGLStoredQtViewer::updateQWidget() {
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if (fUpdateGLLock) {
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return;
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}
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if (! isCurrentWidget()){
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return;
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}
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fUpdateGLLock = true;
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fHasToRepaint= true;
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// Will really update the widget by calling CGLFlushDrawable
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// The widget's rendering context will become the current context and initializeGL()
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// will be called if it hasn't already been called.
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// Copies the back buffer of a double-buffered context to the front buffer.
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repaint(); // will read scene tree state
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// updateGL() // From J.Allison picking branch
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updateViewerPropertiesTableWidget();
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updateSceneTreeWidget();
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fUpdateGLLock = false;
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}
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void G4OpenGLStoredQtViewer::ShowView (
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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// glFlush (); // Tentativley offered by JA 29/04/16.
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// Some X servers fail to draw all trajectories, particularly Mac
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// XQuartz. Revisit this at a future date. Meanwhile, issue an
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// extra...
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// ClearView(); // Necessary? JA 29/04/16
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// DrawView(); // Necessary? JA 29/04/16
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activateWindow();
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// glFlush(); // NO NEED and as drawView will already cause a flush
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// that could do a double flush
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}
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void G4OpenGLStoredQtViewer::DisplayTimePOColourModification (
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G4Colour& c,
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size_t poIndex) {
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c = getColorForPoIndex(poIndex);
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}
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#endif
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