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geant4/source/processes/optical/src/G4OpMieHG.cc
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2018-06-29 10:58:11 +02:00

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//
// ********************************************************************
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// * *
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// * technical work of the GEANT4 collaboration. *
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//
//
////////////////////////////////////////////////////////////////////////
//
// File G4OpMieHG.hh
// Description: Discrete Process -- Mie Scattering of Optical Photons
// Created: 2010-07-03
// Author: Xin Qian
// Based on work from Vlasios Vasileiou
//
// This subroutine will mimic the Mie scattering based on
// Henyey-Greenstein phase function
// Forward and backward angles are treated separately.
//
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#include "G4OpMieHG.hh"
#include "G4PhysicalConstants.hh"
#include "G4OpProcessSubType.hh"
G4OpMieHG::G4OpMieHG(const G4String& processName, G4ProcessType type)
: G4VDiscreteProcess(processName, type)
{
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
SetProcessSubType(fOpMieHG);
}
G4OpMieHG::~G4OpMieHG(){}
////////////
// Methods
////////////
// PostStepDoIt
// -------------
//
G4VParticleChange*
G4OpMieHG::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
{
aParticleChange.Initialize(aTrack);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
G4MaterialPropertiesTable* aMaterialPropertyTable =
aMaterial->GetMaterialPropertiesTable();
G4double forward_g =
aMaterialPropertyTable->GetConstProperty(kMIEHG_FORWARD);
G4double backward_g =
aMaterialPropertyTable->GetConstProperty(kMIEHG_BACKWARD);
G4double ForwardRatio =
aMaterialPropertyTable->GetConstProperty(kMIEHG_FORWARD_RATIO);
if (verboseLevel>0) {
G4cout << "MIE Scattering Photon!" << G4endl;
G4cout << "MIE Old Momentum Direction: "
<< aParticle->GetMomentumDirection() << G4endl;
G4cout << "MIE Old Polarization: "
<< aParticle->GetPolarization() << G4endl;
}
G4double gg;
G4int direction;
if (G4UniformRand()<=ForwardRatio){
gg = forward_g;
direction = 1;
} else {
gg = backward_g;
direction = -1;
}
G4double r = G4UniformRand();
G4double Theta;
//sample the direction
if (gg!=0) {
Theta = std::acos(2*r*(1+gg)*(1+gg)*(1-gg+gg*r)/((1-gg+2*gg*r)*(1-gg+2*gg*r)) -1);
} else {
Theta = std::acos(2*r-1.);
}
G4double Phi = G4UniformRand()*2*pi;
if (direction==-1) Theta = pi - Theta; //backward scattering
G4ThreeVector NewMomentumDirection, OldMomentumDirection;
G4ThreeVector OldPolarization, NewPolarization;
NewMomentumDirection.set
(std::sin(Theta)*std::cos(Phi), std::sin(Theta)*std::sin(Phi), std::cos(Theta));
OldMomentumDirection = aParticle->GetMomentumDirection();
NewMomentumDirection.rotateUz(OldMomentumDirection);
NewMomentumDirection = NewMomentumDirection.unit();
OldPolarization = aParticle->GetPolarization();
G4double constant = -1./NewMomentumDirection.dot(OldPolarization);
NewPolarization = NewMomentumDirection + constant*OldPolarization;
NewPolarization = NewPolarization.unit();
if (NewPolarization.mag()==0) {
r = G4UniformRand()*twopi;
NewPolarization.set(std::cos(r),std::sin(r),0.);
NewPolarization.rotateUz(NewMomentumDirection);
} else {
// There are two directions which perpendicular
// new momentum direction
if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
}
aParticleChange.ProposePolarization(NewPolarization);
aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
if (verboseLevel>0) {
G4cout << "MIE New Polarization: "
<< NewPolarization << G4endl;
G4cout << "MIE Polarization Change: "
<< *(aParticleChange.GetPolarization()) << G4endl;
G4cout << "MIE New Momentum Direction: "
<< NewMomentumDirection << G4endl;
G4cout << "MIE Momentum Change: "
<< *(aParticleChange.GetMomentumDirection()) << G4endl;
}
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
// GetMeanFreePath()
// -----------------
//
G4double G4OpMieHG::GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* )
{
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
G4double thePhotonEnergy = aParticle->GetTotalEnergy();
G4double AttenuationLength = DBL_MAX;
G4MaterialPropertiesTable* aMaterialPropertyTable =
aMaterial->GetMaterialPropertiesTable();
if (aMaterialPropertyTable) {
G4MaterialPropertyVector* AttenuationLengthVector =
aMaterialPropertyTable->GetProperty(kMIEHG);
if (AttenuationLengthVector) {
AttenuationLength = AttenuationLengthVector ->
Value(thePhotonEnergy);
} else {
// G4cout << "No Mie scattering length specified" << G4endl;
}
} else {
// G4cout << "No Mie scattering length specified" << G4endl;
}
// G4cout << thePhotonEnergy/GeV << " \t" << AttenuationLength/m << G4endl;
return AttenuationLength;
}