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geant4/source/processes/hadronic/models/particle_hp/include/G4ParticleHPFinalState.hh
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2016-12-09 12:35:28 +01:00

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//
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//
//
// 080721 Create adjust_final_state method by T. Koi
// 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
//
// P. Arce, June-2014 Conversion neutron_hp to particle_hp
//
#ifndef G4ParticleHPFinalState_h
#define G4ParticleHPFinalState_h
#include "G4ParticleHPManager.hh"
#include "G4Material.hh"
#include "G4FastVector.hh"
#include "G4HadFinalState.hh"
#include "G4ParticleHPNames.hh"
#include "G4ParticleHPVector.hh"
#include "G4HadProjectile.hh"
#include "G4Neutron.hh"
#include "G4Cache.hh"
class G4ParticleDefinition;
class G4ParticleHPFinalState
{
public:
G4ParticleHPFinalState()
{
hasFSData = true;
hasXsec = true;
hasAnyData = true;
theBaseZ = 0;
theBaseA = 0;
theBaseM = 0;
theNDLDataZ = 0;
theNDLDataA = 0;
theNDLDataM = 0;
adjustResult = true;
if ( getenv( "G4PHP_DO_NOT_ADJUST_FINAL_STATE" ) ) adjustResult = false;
theProjectile = G4Neutron::Neutron();
theResult.Put( NULL );
};
virtual ~G4ParticleHPFinalState(){};
//virtual void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType) = 0;
void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) { G4int M = 0; Init ( A, Z, M, dirName, aFSType,const_cast<G4ParticleDefinition*>(projectile)); };
virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* ) =0;
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile & )
{
throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
return 0;
};
// of course this would better be Done templating G4ParticleHPChannel...,
// but due to peculiarities of the DEC compiler, this way it
// is easier to maintain.
virtual G4ParticleHPFinalState * New() = 0;
G4bool HasXsec() {return hasXsec;};
G4bool HasFSData() {return hasFSData;};
G4bool HasAnyData() {return hasAnyData;};
virtual G4double GetXsec(G4double ) { return 0; };
virtual G4ParticleHPVector * GetXsec() { return 0; };
void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; };
G4double GetZ() { return theBaseZ; };
G4double GetN() { return theBaseA; };
G4double GetA() { return theBaseA; };
G4int GetM() { return theBaseM; };
void SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)
{ theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
theNDLDataA=(G4int)used.GetA(); theNDLDataZ=(G4int)used.GetZ(); theNDLDataM=used.GetM(); };
void SetProjectile( G4ParticleDefinition* projectile ) {
theProjectile = projectile; }
protected:
G4bool hasXsec;
G4bool hasFSData;
G4bool hasAnyData;
G4ParticleHPNames theNames;
//G4HadFinalState theResult;
G4Cache< G4HadFinalState* > theResult;
G4double theBaseA;
G4double theBaseZ;
G4int theBaseM;
//080721
protected:
void adjust_final_state ( G4LorentzVector );
G4bool DoNotAdjustFinalState(){ return !G4ParticleHPManager::GetInstance()->GetDoNotAdjustFinalState(); };
G4int theNDLDataZ;
G4int theNDLDataA;
G4int theNDLDataM;
private:
G4bool adjustResult;
protected:
G4ParticleDefinition* theProjectile;
};
#endif