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geant4/source/processes/hadronic/models/particle_hp/include/G4ParticleHPDeExGammas.hh
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2016-06-10 12:08:39 +02:00

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//
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
//
#ifndef G4ParticleHPDeExGammas_h
#define G4ParticleHPDeExGammas_h 1
#include <fstream>
#include <CLHEP/Units/PhysicalConstants.h>
#include "globals.hh"
#include "G4ios.hh"
#include "G4ReactionProductVector.hh"
#include "G4Gamma.hh"
#include "G4ParticleHPLevel.hh"
#include "G4ParticleHPGamma.hh"
#include "G4ReactionProduct.hh"
class G4ParticleHPDeExGammas
{
public:
G4ParticleHPDeExGammas()
{
levelStart = 0;
levelSize = 0;
nLevels = 0;
theLevels = 0;
}
~G4ParticleHPDeExGammas()
{
if(levelStart!=0) delete [] levelStart;
if(levelSize!=0) delete [] levelSize;
if(theLevels!=0) delete [] theLevels;
}
void Init(std::istream & aDataFile);
inline G4ReactionProductVector * GetDecayGammas(G4int aLevel)
{
if(aLevel>nLevels-1 || aLevel<0) return 0;
if(nLevels==0) return new G4ReactionProductVector();
G4ReactionProductVector * result = new G4ReactionProductVector;
G4DynamicParticleVector * theResult;
theResult = theLevels[aLevel]. GetDecayGammas();
G4ReactionProduct * theCurrent;
unsigned int i;
for(i=0; i<theResult->size(); i++)
{
theCurrent = new G4ReactionProduct;
*theCurrent = *(theResult->operator[](i));
delete theResult->operator[](i);
G4double costheta = 2.*G4UniformRand()-1;
G4double theta = std::acos(costheta);
G4double phi = CLHEP::twopi*G4UniformRand();
G4double sinth = std::sin(theta);
G4double en = theCurrent->GetTotalMomentum();
G4ThreeVector temp(en*sinth*std::cos(phi), en*sinth*std::sin(phi), en*costheta );
theCurrent->SetMomentum( temp ) ;
result->push_back(theCurrent);
}
delete theResult;
return result;
}
inline G4ParticleHPLevel * GetLevel(G4int i)
{
if(getenv("G4PHPTEST")) G4cout << this << " GetLEVEL " << i << " n " << nLevels << G4endl;
if(i>nLevels-1) return 0;
return theLevels+i;
}
inline G4int GetNumberOfLevels() { return nLevels; }
inline G4double GetLevelEnergy(G4int aLevel)
{
if(aLevel>nLevels-1 || aLevel<0) return 0;
G4double result = theLevels[aLevel].GetLevelEnergy();
return result;
}
private:
G4int * levelStart;
G4int * levelSize;
G4int nLevels;
G4ParticleHPLevel * theLevels;
};
#endif