66 lines
2.6 KiB
C++
66 lines
2.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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#ifndef G4VInteractiveSession_H
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#define G4VInteractiveSession_H 1
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#include <map>
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#include "G4VInteractorManager.hh"
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class G4UImessenger;
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// Class description :
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//
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// G4VInteractiveSession is a base class to isolate common things
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// to various graphical "basic" G4UI sessions ; AddMenu, AddButton,
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// a dictionnary for widgets.
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// The word "interactor" is for "piece of user interface" or "widget".
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class G4VInteractiveSession
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{
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public: //with description
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G4VInteractiveSession();
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virtual ~G4VInteractiveSession();
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virtual void AddMenu (const char*,const char*);
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virtual void AddButton (const char*,const char*,const char*);
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virtual void AddIcon (const char*,const char*,const char*,const char*);
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virtual void DefaultIcons (bool);
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void AddInteractor(G4String,G4Interactor);
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G4Interactor GetInteractor(G4String);
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private:
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G4UImessenger* messenger;
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typedef std::map<G4String,G4Interactor, std::less<G4String> > G4interactor_map;
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G4interactor_map interactors;
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};
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#endif
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