256 lines
8.1 KiB
C++
256 lines
8.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MODULE: G4SingleParticleSource.hh
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//
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// Version: 1.0
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// Date: 5/02/04
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// Author: Fan Lei
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// Organisation: QinetiQ ltd.
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// Customer: ESA/ESTEC
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// CHANGE HISTORY
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// --------------
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//
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// Version 1.0, 05/02/2004, Fan Lei, Created.
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// Based on the G4GeneralParticleSource class in Geant4 v6.0
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// Class Description:
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//
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// The Single Particle Source is designed to extend the functionality of the
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// G4ParticleGun class. It is designed to allow specification of input
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// particles in terms of position, direction (or angular) and energy
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// distributions. It is used by the General Particle source class
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// and it is derived from G4VPrimaryGenerator.
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//
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// Note on thread safety:
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// G4SingleParticleSource instances can be shared among threads. GeneratePrimaryVertex
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// is protected via a mutex because underlying generators are not assumed to be thread-safe.
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// Note that internal status of this class is assumed to be changed by master thread (typically
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// via UI commands).
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MEMBER FUNCTIONS
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// ----------------
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//
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// G4SingleParticleSource ()
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// Constructor: Initializes variables and instantiates the
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// Messenger and Navigator classes
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//
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// ~G4SingleParticleSource ()
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// Destructor: deletes Messenger and prints out run information.
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//
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// void GeneratePrimaryVertex(G4Event *evt)
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// Generate the particles initial parameters.
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//
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// G4SPSPosDistribution* GetPosDist()
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// Return a pointer to the position distribution generator
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//
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// G4SPSAngDistribution* GetAngDist()
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// Return a pointer to the angular distribution generator
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//
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// G4SPSEneDistribution* GetEneDist()
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// Return a pointer to the energy distribution generator
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//
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// G4SPSRandomGenerator* GetBiasRndm() {return biasRndm;};
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// Return a pointer to the biased random number generator
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//
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// void SetVerbosity(G4int);
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// Set the verbosity level.
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//
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// void SetParticleDefinition ();
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// G4ParticleDefinition * GetParticleDefinition ()
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// Get/Set the particle definition of the primary track
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//
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// void SetParticleCharge(G4double aCharge)
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// set the charge state of the primary track
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//
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// inline void SetParticlePolarization (G4ThreeVector aVal)
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// inline G4ThreeVector GetParticlePolarization ()
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// Set/Get the polarization state of the primary track
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//
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// inline void SetParticleTime(G4double aTime) { particle_time = aTime; };
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// inline G4double GetParticleTime() { return particle_time; };
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// Set/Get the Time.
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//
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// inline void SetNumberOfParticles(G4int i)
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// inline G4int GetNumberOfParticles()
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// set/get the number of particles to be generated in the primary track
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//
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// inline G4ThreeVector GetParticlePosition()
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// inline G4ThreeVector GetParticleMomentumDirection()
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// inline G4double GetParticleEnergy()
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// get the position, direction, and energy of the current particle
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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#ifndef G4SingleParticleSource_h
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#define G4SingleParticleSource_h 1
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#include "G4VPrimaryGenerator.hh"
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#include "G4ParticleMomentum.hh"
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#include "G4ParticleDefinition.hh"
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//
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#include "G4SPSPosDistribution.hh"
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#include "G4SPSAngDistribution.hh"
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#include "G4SPSEneDistribution.hh"
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#include "G4SPSRandomGenerator.hh"
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#include "G4Threading.hh"
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#include "G4Cache.hh"
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/** Andrea Dotti Feb 2015
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* Important: This is a shared class between threads.
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* Only one thread should use the set-methods here.
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* Note that this is exactly what is achieved using UI commands.
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* If you use the set methods to set defaults in your
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* application take care that only one thread is executing them.
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* In addition take care of calling these methods before the run is started
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* Do not use these setters during the event loop
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*/
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class G4SingleParticleSource: public G4VPrimaryGenerator {
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public:
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G4SingleParticleSource();
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~G4SingleParticleSource();
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void GeneratePrimaryVertex(G4Event *evt);
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//
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G4SPSPosDistribution* GetPosDist() const {
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return posGenerator;
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}
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;
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G4SPSAngDistribution* GetAngDist() const {
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return angGenerator;
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}
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;
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G4SPSEneDistribution* GetEneDist() const {
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return eneGenerator;
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}
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;
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G4SPSRandomGenerator* GetBiasRndm() const {
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return biasRndm;
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}
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;
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// Set the verbosity level.
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void SetVerbosity(G4int);
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// Set the particle species
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void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
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inline G4ParticleDefinition * GetParticleDefinition() const {
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return definition;
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}
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;
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inline void SetParticleCharge(G4double aCharge) {
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charge = aCharge;
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}
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;
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// Set polarization
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inline void SetParticlePolarization(G4ThreeVector aVal) {
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polarization = aVal;
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}
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;
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inline G4ThreeVector GetParticlePolarization() const {
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return polarization;
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}
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;
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// Set Time.
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inline void SetParticleTime(G4double aTime) {
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time = aTime;
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}
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;
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inline G4double GetParticleTime() const {
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return time;
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}
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;
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inline void SetNumberOfParticles(G4int i) {
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NumberOfParticlesToBeGenerated = i;
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}
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;
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//
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inline G4int GetNumberOfParticles() const {
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return NumberOfParticlesToBeGenerated;
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}
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;
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inline G4ThreeVector GetParticlePosition() const {
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return ParticleProperties.Get().position;
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}
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;
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inline G4ThreeVector GetParticleMomentumDirection() const {
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return ParticleProperties.Get().momentum_direction;
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}
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;
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inline G4double GetParticleEnergy() const {
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return ParticleProperties.Get().energy;
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}
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;
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private:
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G4SPSPosDistribution* posGenerator;
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G4SPSAngDistribution* angGenerator;
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G4SPSEneDistribution* eneGenerator;
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G4SPSRandomGenerator* biasRndm;
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//
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// Other particle properties
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//These need to be thread-local because
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//a getter for them exits
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struct part_prop_t {
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G4ParticleMomentum momentum_direction; ////////<<<<<<<
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G4double energy; /////<<<<<
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G4ThreeVector position; //////////<<<<<<<<<
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//G4double weight;
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part_prop_t();
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};
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G4Cache<part_prop_t> ParticleProperties;
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G4int NumberOfParticlesToBeGenerated;
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G4ParticleDefinition * definition;
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G4double charge;
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G4double time;
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G4ThreeVector polarization;
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// Verbosity
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G4int verbosityLevel;
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//This can be a shared resource, this mutex is used in GeneratePrimaryVertex
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G4Mutex mutex;
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};
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#endif
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