291 lines
9.7 KiB
C++
291 lines
9.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MODULE: G4SPSPosDistribution.hh
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//
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// Version: 1.0
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// Date: 5/02/04
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// Author: Fan Lei
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// Organisation: QinetiQ ltd.
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// Customer: ESA/ESTEC
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// CHANGE HISTORY
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// --------------
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//
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// 30/04/2017 J Allison
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// Added GetRotx,y,z access functions.
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//
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// 06/06/2014 A Dotti
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// For thread safety: this is a shared object,
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// mutex has been added to control access to shared resources (data members).
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// in Getters and Setters, mutex is NOT used in GenerateOne because it is
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// assumed that properties are not changed during event loop.
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//
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// Version 1.0, 05/02/2004, Fan Lei, Created.
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// Based on the G4GeneralParticleSource class in Geant4 v6.0
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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//
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// Class Description:
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//
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// To generate the position of a primary vertex according to the defined distribution
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MEMBER FUNCTIONS
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// ----------------
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//
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// G4SPSPosDistribution ()
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// Constructor: Initializes variables and instantiates the Navigator class
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//
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// ~G4SPSPosDistribution ()
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// Destructor:
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//
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// void SetPosDisType(G4String)
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// Allows user to choose Point, Plane, Surface or Volume source
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// position distributions.
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//
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// void SetPosDisShape(G4String)
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// Allows the user to choose the particular shape they wish for the
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// position distribution. Choices are Square, Circle, Ellipse, Rectangle,
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// Sphere, Ellipsoid, Cylinder, Parallelepiped.
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//
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// void SetCentreCoords(G4ThreeVector)
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// Sets the co-ordinates of the centre of the position distribution.
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//
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// void SetPosRot1(G4ThreeVector)
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// Used to specify the co-ordinate system for the position distribution
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// along with SetPosRot2. SetPosRot1 sets the vector x' and need not be
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// a unit vector.
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//
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// void SetPosRot2(G4ThreeVector)
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// Used in connection with SetPosRot1. This sets a vector in the plane
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// x'y'. By a series of cross products x', y', z' are generated. Again
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// need not be a unit vector.
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//
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// void SetHalfX(G4double)
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// Sets the half length in x.
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//
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// void SetHalfY(G4double)
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// Sets the half length in y.
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//
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// void SetHalfZ(G4double)
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// Sets the half length in z.
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//
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// void SetRadius(G4double)
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// Sets the radius where appropriate for source distribution shapes.
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//
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// void SetRadius0(G4double)
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// Sets the inner radius where appropriate for source distribution shapes.
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//
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// void SetBeamSigmaInR(G4double);
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// Sets the sigma for 1D beam
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//
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// void SetBeamSigmaInX(G4double);
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// Sets the first sigma for 2D beam
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//
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// void SetBeamSigmaInY(G4double);
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// Sets the second sigma for 2D beam
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//
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// void SetParAlpha(G4double)
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// Sets the angle Alpha in the Parallelepiped shapes.
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//
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// void SetParTheta(G4double)
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// Sets the angle Theta in the Parallelepiped shapes.
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//
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// void SetParPhi(G4double)
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// Sets the angle Phi in the Parallelepiped shapes.
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//
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// void ConfineSourceToVolume(G4String)
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// Used to confine the start positions to a particular volume.
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//
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// void SetBiasRndm (G4SPSRandomGenerator* a) { posRndm = a ; };
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// Sets the biased random number generator
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//
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// G4ThreeVector GenerateOne();
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// Generate one random position
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//
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// void SetVerbosity(G4int)
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// Sets the verbosity level.
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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#ifndef G4SPSPosDistribution_h
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#define G4SPSPosDistribution_h 1
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#include "G4Navigator.hh"
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#include "G4SPSRandomGenerator.hh"
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#include "G4Threading.hh"
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#include "G4Cache.hh"
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/** Andrea Dotti Feb 2015
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* Important: This is a shared class between threads.
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* Only one thread should use the set-methods here.
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* Note that this is exactly what is achieved using UI commands.
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* If you use the set methods to set defaults in your
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* application take care that only one thread is executing them.
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* In addition take care of calling these methods before the run is started
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* Do not use these setters during the event loop
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*/
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class G4SPSPosDistribution
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{
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public:
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G4SPSPosDistribution ();
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~G4SPSPosDistribution ();
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/**
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* Important: This is a shared class between threads.
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* Only one thread should use the set-methods here.
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* Note that this is achieved by UI commands.
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* If you use these methods to set defaults in your
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* application take care that only one thread is executing them.
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* In addition take care of calling these methods before the run is started
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* Do not use these setters during the event loop
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*/
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// methods to create source position dist.
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void SetPosDisType(G4String); // Point, Plane, Surface, Volume
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void SetPosDisShape(G4String);
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// SetPosDisShape - Square, Circle, Annulus, Ellipse, Rectangle, Sphere,
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// Ellipsoid, Cylinder, Right (parallelepiped).
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void SetCentreCoords(G4ThreeVector);
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void SetPosRot1(G4ThreeVector);
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void SetPosRot2(G4ThreeVector);
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void SetHalfX(G4double);
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void SetHalfY(G4double);
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void SetHalfZ(G4double);
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void SetRadius(G4double);
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void SetRadius0(G4double);
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void SetBeamSigmaInR(G4double);
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void SetBeamSigmaInX(G4double);
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void SetBeamSigmaInY(G4double);
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void SetParAlpha(G4double);
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void SetParTheta(G4double);
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void SetParPhi(G4double);
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void ConfineSourceToVolume(G4String);
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//
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void SetBiasRndm (G4SPSRandomGenerator* a);
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// Set the verbosity level.
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void SetVerbosity(G4int a);
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//
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G4ThreeVector GenerateOne();
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G4String GetPosDisType() const;
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G4String GetPosDisShape() const;
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G4ThreeVector GetCentreCoords() const;
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G4double GetHalfX() const;
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G4double GetHalfY() const;
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G4double GetHalfZ() const;
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G4double GetRadius() const;
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G4double GetRadius0() const {return Radius0;}
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G4double GetParAlpha() const {return ParAlpha;}
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G4double GetParTheta() const {return ParTheta;}
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G4double GetParPhi() const {return ParPhi;}
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const G4ThreeVector& GetRotx() const {return Rotx;}
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const G4ThreeVector& GetRoty() const {return Roty;}
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const G4ThreeVector& GetRotz() const {return Rotz;}
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G4ThreeVector GetSideRefVec1() const;
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G4ThreeVector GetSideRefVec2() const;
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G4ThreeVector GetSideRefVec3() const;
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G4String GetSourcePosType() const;
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G4ThreeVector GetParticlePos() const;
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private:
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void GenerateRotationMatrices();
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// the following routines generate the source position
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void GeneratePointSource(G4ThreeVector& outoutPos);
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void GeneratePointsInBeam(G4ThreeVector& outoutPos);
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void GeneratePointsInPlane(G4ThreeVector& outoutPos);
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void GeneratePointsOnSurface(G4ThreeVector& outputPos);
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void GeneratePointsInVolume(G4ThreeVector& outputPos);
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G4bool IsSourceConfined(G4ThreeVector& outputPos);
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private:
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//VERY IMPORTANT:
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//This is a shared resource, however setters that
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//changes the parameters via UI commands are by design
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//thread-safe because only one thread will call these methods
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//See G4GeneralParticleSourceMessenger constructor for an explanation
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struct thread_data_t {
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//Caching of some data
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G4ThreeVector CSideRefVec1;
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G4ThreeVector CSideRefVec2;
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G4ThreeVector CSideRefVec3;
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G4ThreeVector CParticlePos;
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thread_data_t();
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};
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//Point,Plane,Surface,Volume
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G4String SourcePosType;
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//Circle,Square,Rectangle etc..
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G4String Shape;
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// Coords of centre of input shape
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G4ThreeVector CentreCoords;
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// Unit vectors defining rotation matrix
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G4ThreeVector Rotx;
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G4ThreeVector Roty;
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G4ThreeVector Rotz;
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//half lengths
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G4double halfx;
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G4double halfy;
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G4double halfz;
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//Radius for circles or spheres
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G4double Radius;
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// The inner radius of an annulus
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G4double Radius0;
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// Standard deviation in raduial, x, y for beam type source
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G4double SR;
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G4double SX;
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G4double SY;
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//Angle for Right Parallellepipeds
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G4double ParAlpha;
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G4double ParTheta;
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G4double ParPhi;
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//If true confines source distribution to VolName
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G4bool Confine;
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G4String VolName;
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// Verbosity
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G4int verbosityLevel;
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G4Cache<thread_data_t> ThreadData;
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// biased random generator
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G4Mutex a_mutex;
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G4SPSRandomGenerator* PosRndm;
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};
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#endif
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