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geant4/source/event/include/G4SPSPosDistribution.hh
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2017-06-30 10:49:55 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
///////////////////////////////////////////////////////////////////////////////
//
// MODULE: G4SPSPosDistribution.hh
//
// Version: 1.0
// Date: 5/02/04
// Author: Fan Lei
// Organisation: QinetiQ ltd.
// Customer: ESA/ESTEC
//
///////////////////////////////////////////////////////////////////////////////
//
// CHANGE HISTORY
// --------------
//
// 30/04/2017 J Allison
// Added GetRotx,y,z access functions.
//
// 06/06/2014 A Dotti
// For thread safety: this is a shared object,
// mutex has been added to control access to shared resources (data members).
// in Getters and Setters, mutex is NOT used in GenerateOne because it is
// assumed that properties are not changed during event loop.
//
// Version 1.0, 05/02/2004, Fan Lei, Created.
// Based on the G4GeneralParticleSource class in Geant4 v6.0
//
///////////////////////////////////////////////////////////////////////////////
//
//
// Class Description:
//
// To generate the position of a primary vertex according to the defined distribution
//
///////////////////////////////////////////////////////////////////////////////
//
// MEMBER FUNCTIONS
// ----------------
//
// G4SPSPosDistribution ()
// Constructor: Initializes variables and instantiates the Navigator class
//
// ~G4SPSPosDistribution ()
// Destructor:
//
// void SetPosDisType(G4String)
// Allows user to choose Point, Plane, Surface or Volume source
// position distributions.
//
// void SetPosDisShape(G4String)
// Allows the user to choose the particular shape they wish for the
// position distribution. Choices are Square, Circle, Ellipse, Rectangle,
// Sphere, Ellipsoid, Cylinder, Parallelepiped.
//
// void SetCentreCoords(G4ThreeVector)
// Sets the co-ordinates of the centre of the position distribution.
//
// void SetPosRot1(G4ThreeVector)
// Used to specify the co-ordinate system for the position distribution
// along with SetPosRot2. SetPosRot1 sets the vector x' and need not be
// a unit vector.
//
// void SetPosRot2(G4ThreeVector)
// Used in connection with SetPosRot1. This sets a vector in the plane
// x'y'. By a series of cross products x', y', z' are generated. Again
// need not be a unit vector.
//
// void SetHalfX(G4double)
// Sets the half length in x.
//
// void SetHalfY(G4double)
// Sets the half length in y.
//
// void SetHalfZ(G4double)
// Sets the half length in z.
//
// void SetRadius(G4double)
// Sets the radius where appropriate for source distribution shapes.
//
// void SetRadius0(G4double)
// Sets the inner radius where appropriate for source distribution shapes.
//
// void SetBeamSigmaInR(G4double);
// Sets the sigma for 1D beam
//
// void SetBeamSigmaInX(G4double);
// Sets the first sigma for 2D beam
//
// void SetBeamSigmaInY(G4double);
// Sets the second sigma for 2D beam
//
// void SetParAlpha(G4double)
// Sets the angle Alpha in the Parallelepiped shapes.
//
// void SetParTheta(G4double)
// Sets the angle Theta in the Parallelepiped shapes.
//
// void SetParPhi(G4double)
// Sets the angle Phi in the Parallelepiped shapes.
//
// void ConfineSourceToVolume(G4String)
// Used to confine the start positions to a particular volume.
//
// void SetBiasRndm (G4SPSRandomGenerator* a) { posRndm = a ; };
// Sets the biased random number generator
//
// G4ThreeVector GenerateOne();
// Generate one random position
//
// void SetVerbosity(G4int)
// Sets the verbosity level.
//
///////////////////////////////////////////////////////////////////////////////
//
#ifndef G4SPSPosDistribution_h
#define G4SPSPosDistribution_h 1
#include "G4Navigator.hh"
#include "G4SPSRandomGenerator.hh"
#include "G4Threading.hh"
#include "G4Cache.hh"
/** Andrea Dotti Feb 2015
* Important: This is a shared class between threads.
* Only one thread should use the set-methods here.
* Note that this is exactly what is achieved using UI commands.
* If you use the set methods to set defaults in your
* application take care that only one thread is executing them.
* In addition take care of calling these methods before the run is started
* Do not use these setters during the event loop
*/
class G4SPSPosDistribution
{
public:
G4SPSPosDistribution ();
~G4SPSPosDistribution ();
/**
* Important: This is a shared class between threads.
* Only one thread should use the set-methods here.
* Note that this is achieved by UI commands.
* If you use these methods to set defaults in your
* application take care that only one thread is executing them.
* In addition take care of calling these methods before the run is started
* Do not use these setters during the event loop
*/
// methods to create source position dist.
void SetPosDisType(G4String); // Point, Plane, Surface, Volume
void SetPosDisShape(G4String);
// SetPosDisShape - Square, Circle, Annulus, Ellipse, Rectangle, Sphere,
// Ellipsoid, Cylinder, Right (parallelepiped).
void SetCentreCoords(G4ThreeVector);
void SetPosRot1(G4ThreeVector);
void SetPosRot2(G4ThreeVector);
void SetHalfX(G4double);
void SetHalfY(G4double);
void SetHalfZ(G4double);
void SetRadius(G4double);
void SetRadius0(G4double);
void SetBeamSigmaInR(G4double);
void SetBeamSigmaInX(G4double);
void SetBeamSigmaInY(G4double);
void SetParAlpha(G4double);
void SetParTheta(G4double);
void SetParPhi(G4double);
void ConfineSourceToVolume(G4String);
//
void SetBiasRndm (G4SPSRandomGenerator* a);
// Set the verbosity level.
void SetVerbosity(G4int a);
//
G4ThreeVector GenerateOne();
G4String GetPosDisType() const;
G4String GetPosDisShape() const;
G4ThreeVector GetCentreCoords() const;
G4double GetHalfX() const;
G4double GetHalfY() const;
G4double GetHalfZ() const;
G4double GetRadius() const;
G4double GetRadius0() const {return Radius0;}
G4double GetParAlpha() const {return ParAlpha;}
G4double GetParTheta() const {return ParTheta;}
G4double GetParPhi() const {return ParPhi;}
const G4ThreeVector& GetRotx() const {return Rotx;}
const G4ThreeVector& GetRoty() const {return Roty;}
const G4ThreeVector& GetRotz() const {return Rotz;}
G4ThreeVector GetSideRefVec1() const;
G4ThreeVector GetSideRefVec2() const;
G4ThreeVector GetSideRefVec3() const;
G4String GetSourcePosType() const;
G4ThreeVector GetParticlePos() const;
private:
void GenerateRotationMatrices();
// the following routines generate the source position
void GeneratePointSource(G4ThreeVector& outoutPos);
void GeneratePointsInBeam(G4ThreeVector& outoutPos);
void GeneratePointsInPlane(G4ThreeVector& outoutPos);
void GeneratePointsOnSurface(G4ThreeVector& outputPos);
void GeneratePointsInVolume(G4ThreeVector& outputPos);
G4bool IsSourceConfined(G4ThreeVector& outputPos);
private:
//VERY IMPORTANT:
//This is a shared resource, however setters that
//changes the parameters via UI commands are by design
//thread-safe because only one thread will call these methods
//See G4GeneralParticleSourceMessenger constructor for an explanation
struct thread_data_t {
//Caching of some data
G4ThreeVector CSideRefVec1;
G4ThreeVector CSideRefVec2;
G4ThreeVector CSideRefVec3;
G4ThreeVector CParticlePos;
thread_data_t();
};
//Point,Plane,Surface,Volume
G4String SourcePosType;
//Circle,Square,Rectangle etc..
G4String Shape;
// Coords of centre of input shape
G4ThreeVector CentreCoords;
// Unit vectors defining rotation matrix
G4ThreeVector Rotx;
G4ThreeVector Roty;
G4ThreeVector Rotz;
//half lengths
G4double halfx;
G4double halfy;
G4double halfz;
//Radius for circles or spheres
G4double Radius;
// The inner radius of an annulus
G4double Radius0;
// Standard deviation in raduial, x, y for beam type source
G4double SR;
G4double SX;
G4double SY;
//Angle for Right Parallellepipeds
G4double ParAlpha;
G4double ParTheta;
G4double ParPhi;
//If true confines source distribution to VolName
G4bool Confine;
G4String VolName;
// Verbosity
G4int verbosityLevel;
G4Cache<thread_data_t> ThreadData;
// biased random generator
G4Mutex a_mutex;
G4SPSRandomGenerator* PosRndm;
};
#endif