264 lines
10 KiB
C++
264 lines
10 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MODULE: G4GeneralParticleSource.hh
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//
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// Version: 2.0
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// Date: 5/02/04
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// Author: Fan Lei
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// Organisation: QinetiQ ltd.
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// Customer: ESA/ESTEC
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//
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// Documentation avaialable at http://reat.space.qinetiq.com/gps
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// These include:
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// User Requirement Document (URD)
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// Software Specification Documents (SSD)
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// Software User Manual (SUM): on-line version available
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// Technical Note (TN) on the physics and algorithms
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// CHANGE HISTORY
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// --------------
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// 26/10/2004, F Lei
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// Added the Multiple_vertex capability.
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// Removed "inline" from all Set/Get methods.
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//
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// Version 2.0, 05/02/2004, Fan Lei, Created.
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// based on version 1.1 in Geant4 v6.0
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// - Mutilple particle source definition
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// - Re-structured commands
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// - Split the task into smaller classes
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//
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// - old commonds have been retained for backward compatibility, but will
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// be removed in the future.
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//
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// 25/03/2014, Andrew Green
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// Various changes to use the new G4GeneralParticleSourceData class, mostly
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// just transparent wrappers around the thread safe object.
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// Class Description:
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//
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// The General Particle Source is designed to replace the G4ParticleGun class.
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// It is designed to allow specification of mutiple particle sources, each with
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// independent definitions of particle type, position, direction (or angular)
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// and energy distributions.
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MEMBER FUNCTIONS
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// ----------------
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//
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// G4GeneralParticleSource()
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// Constructor: Initializes variables and instantiates the
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// Messenger and generator classes
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//
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// ~G4GeneralParticleSourceMessenger()
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// Destructor: deletes Messenger and others
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//
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// G4int GetNumberofSource()
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// Return the number of particle gun defined
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//
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// void ListSource()
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// List the particle guns defined
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//
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// void SetCurrentSourceto(G4int)
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// set the current gun to the specified one so its definition can be changed
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//
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// void SetCurrentSourceIntensity(G4double)
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// change the current particle gun strength
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//
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// void SetMultipleVertex(G4bool )
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// Set if multiple vertex per event.
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// G4SingleParticleSource* GetCurrentSource()
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// return the pointer to current particle gun
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//
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// G4int GetCurrentSourceIndex()
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// return the index of the current particle gun
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//
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// G4double GetCurrentSourceIntensity()
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// return the strength of the current gun
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//
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// void ClearAll()
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// remove all defined aprticle gun
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//
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// void AddaSource (G4double)
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// add a new particle gun with the specified strength
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//
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// void DeleteaSource(G4int);
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// delete the specified particle gun
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//
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// void SetParticleDefinition ();
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// G4ParticleDefinition * GetParticleDefinition ()
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// Get/Set the particle definition of the primary track
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//
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// void SetParticleCharge(G4double aCharge)
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// set the charge state of the primary track
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//
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// void SetParticlePolarization (G4ThreeVector aVal)
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// G4ThreeVector GetParticlePolarization ()
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// Set/Get the polarization state of the primary track
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//
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// void SetParticleTime(G4double aTime) { particle_time = aTime; };
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// G4double GetParticleTime() { return particle_time; };
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// Set/Get the Time.
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//
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// void SetNumberOfParticles(G4int i)
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// G4int GetNumberOfParticles()
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// set/get the number of particles to be generated in the primary track
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//
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// G4ThreeVector GetParticlePosition()
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// G4ThreeVector GetParticleMomentumDirection()
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// G4double GetParticleEnergy()
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// get the position, direction, and energy of the current particle
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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#ifndef G4GeneralParticleSource_H
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#define G4GeneralParticleSource_H 1
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#include "globals.hh"
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#include <vector>
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#include "G4Event.hh"
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#include "G4SingleParticleSource.hh"
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//
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#include "G4GeneralParticleSourceMessenger.hh"
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#include "G4GeneralParticleSourceData.hh"
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class G4SingleParticleSource;
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/** Andrea Dotti Feb 2015
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* GPS messenger design requires some explanation for what distributions
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* parameters are concerned : Each thread has its own GPS
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* since primary generation is a user action.
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* However to save memory the underlying structures that provide the
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* GPS functionalities ( the G4SPS*Distribution classes and the
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* G4SPSRandomGenerator class)
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* are shared among threads. This implies that modifying parameters of sources
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* requires some attention:
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* 1- Only one thread should change source parameters.
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* 2- Changing of parameters can happen only between runs, when is guaranteed
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* that no thread is accessing them
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* 2- UI commands require that even if messenger is instantiated in a thread
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* the commands are executed in the master (this is possible since V10.1)
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* The simplest solution is to use UI commands to change GPS parameters and
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* avoid C++ APIs. If this is inevitable a simple solution is to instantiate
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* an instance of G4GeneralParticleSource explicitly in the master thread
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* (for example in G4VUserActionInitialization::BuildForMaster() and set the
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* defaults parameter there).
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*/
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class G4GeneralParticleSource : public G4VPrimaryGenerator
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{
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//
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public:
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G4GeneralParticleSource();
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~G4GeneralParticleSource();
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void GeneratePrimaryVertex(G4Event*);
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G4int GetNumberofSource() { return GPSData->GetSourceVectorSize(); };
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void ListSource();
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void SetCurrentSourceto(G4int) ;
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void SetCurrentSourceIntensity(G4double);
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G4SingleParticleSource* GetCurrentSource() const
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{return GPSData->GetCurrentSource();}
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G4int GetCurrentSourceIndex() const
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{ return GPSData->GetCurrentSourceIdx(); }
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G4double GetCurrentSourceIntensity() const
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{ return GPSData->GetIntensity(GetCurrentSourceIndex()); }
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void ClearAll();
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void AddaSource (G4double);
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void DeleteaSource(G4int);
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// Set the verbosity level.
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void SetVerbosity(G4int i) {GPSData->SetVerbosityAllSources(i);} ;
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// Set if multiple vertex per event.
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void SetMultipleVertex(G4bool av) { GPSData->SetMultipleVertex(av);} ;
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// set if flat_sampling is applied in multiple source case
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void SetFlatSampling(G4bool av) { GPSData->SetFlatSampling(av); normalised = false;} ;
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// Set the particle species
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void SetParticleDefinition (G4ParticleDefinition * aParticleDefinition)
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{GPSData->GetCurrentSource()->SetParticleDefinition(aParticleDefinition); } ;
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G4ParticleDefinition * GetParticleDefinition () const
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{ return GPSData->GetCurrentSource()->GetParticleDefinition();} ;
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void SetParticleCharge(G4double aCharge)
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{ GPSData->GetCurrentSource()->SetParticleCharge(aCharge); } ;
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// Set polarization
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void SetParticlePolarization (G4ThreeVector aVal)
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{GPSData->GetCurrentSource()->SetParticlePolarization(aVal);};
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G4ThreeVector GetParticlePolarization () const
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{return GPSData->GetCurrentSource()->GetParticlePolarization();};
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// Set Time.
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void SetParticleTime(G4double aTime)
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{ GPSData->GetCurrentSource()->SetParticleTime(aTime); };
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G4double GetParticleTime() const
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{ return GPSData->GetCurrentSource()->GetParticleTime(); };
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void SetNumberOfParticles(G4int i)
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{ GPSData->GetCurrentSource()->SetNumberOfParticles(i); };
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//
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G4int GetNumberOfParticles() const
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{ return GPSData->GetCurrentSource()->GetNumberOfParticles(); };
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G4ThreeVector GetParticlePosition() const
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{ return GPSData->GetCurrentSource()->GetParticlePosition();};
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G4ThreeVector GetParticleMomentumDirection() const
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{ return GPSData->GetCurrentSource()->GetParticleMomentumDirection();};
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G4double GetParticleEnergy() const
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{return GPSData->GetCurrentSource()->GetParticleEnergy();};
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private:
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void IntensityNormalization();
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private:
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//Helper boolean, used to reduce number of locks
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//at run time (see GeneratePrimaryVertex)
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G4bool normalised;
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//Note this is a shared resource among MT workers
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G4GeneralParticleSourceMessenger* theMessenger;
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//Note this is a shared resource among MT workers
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G4GeneralParticleSourceData* GPSData;
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};
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#endif
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