226 lines
7.9 KiB
C++
226 lines
7.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VScoringMesh.hh 99154 2016-09-07 08:06:30Z gcosmo $
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//
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#ifndef G4VScoringMesh_h
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#define G4VScoringMesh_h 1
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#include "globals.hh"
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#include "G4THitsMap.hh"
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#include "G4RotationMatrix.hh"
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#include "G4StatDouble.hh"
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4MultiFunctionalDetector;
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class G4VPrimitiveScorer;
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class G4VSDFilter;
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class G4VScoreColorMap;
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class G4ParallelWorldProcess;
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#include <map>
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enum MeshShape { boxMesh, cylinderMesh, sphereMesh , undefinedMesh = -1};
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typedef G4THitsMap< G4double > EventScore;
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typedef G4THitsMap< G4StatDouble > RunScore;
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typedef std::map< G4String, RunScore* > MeshScoreMap;
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// class description:
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//
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// This class represents a parallel world for interactive scoring purposes.
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//
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class G4VScoringMesh
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{
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public:
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G4VScoringMesh(const G4String& wName);
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virtual ~G4VScoringMesh();
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public: // with description
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// a pure virtual function to construct this mesh geometry
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void Construct(G4VPhysicalVolume* fWorldPhys);
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void WorkerConstruct(G4VPhysicalVolume* fWorldPhys);
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protected:
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virtual void SetupGeometry(G4VPhysicalVolume * fWorldPhys) = 0;
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public: // with description
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// list infomration of this mesh
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virtual void List() const;
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public: // with description
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// get the world name
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inline const G4String& GetWorldName() const
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{ return fWorldName; }
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// get whether this mesh is active or not
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inline G4bool IsActive() const
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{ return fActive; }
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// set an activity of this mesh
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inline void Activate(G4bool vl = true)
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{ fActive = vl; }
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// get the shape of this mesh
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inline MeshShape GetShape() const
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{ return fShape; }
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// accumulate hits in a registered primitive scorer
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void Accumulate(G4THitsMap<G4double> * map);
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void Accumulate(G4THitsMap<G4StatDouble> * map);
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// merge same kind of meshes
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void Merge(const G4VScoringMesh * scMesh);
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// dump information of primitive socrers registered in this mesh
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void Dump();
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// draw a projected quantity on a current viewer
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void DrawMesh(const G4String& psName,G4VScoreColorMap* colorMap,G4int axflg=111);
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// draw a column of a quantity on a current viewer
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void DrawMesh(const G4String& psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap);
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// draw a projected quantity on a current viewer
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virtual void Draw(RunScore * map, G4VScoreColorMap* colorMap, G4int axflg=111) = 0;
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// draw a column of a quantity on a current viewer
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virtual void DrawColumn(RunScore * map, G4VScoreColorMap* colorMap,
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G4int idxProj, G4int idxColumn) = 0;
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// reset registered primitive scorers
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void ResetScore();
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// set size of this mesh
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void SetSize(G4double size[3]);
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// get size of this mesh
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G4ThreeVector GetSize() const;
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// set position of center of this mesh
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void SetCenterPosition(G4double centerPosition[3]);
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// get position of center of this mesh
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G4ThreeVector GetTranslation() const {return fCenterPosition;}
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// set a rotation angle around the x axis
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void RotateX(G4double delta);
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// set a rotation angle around the y axis
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void RotateY(G4double delta);
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// set a rotation angle around the z axis
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void RotateZ(G4double delta);
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// get a rotation matrix
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G4RotationMatrix GetRotationMatrix() const {
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if(fRotationMatrix) return *fRotationMatrix;
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else return G4RotationMatrix::IDENTITY;
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}
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// set number of segments of this mesh
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void SetNumberOfSegments(G4int nSegment[3]);
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// get number of segments of this mesh
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void GetNumberOfSegments(G4int nSegment[3]);
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// register a primitive scorer to the MFD & set it to the current primitive scorer
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void SetPrimitiveScorer(G4VPrimitiveScorer * ps);
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// register a filter to a current primtive scorer
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void SetFilter(G4VSDFilter * filter);
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// set a primitive scorer to the current one by the name
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void SetCurrentPrimitiveScorer(const G4String & name);
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// find registered primitive scorer by the name
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G4bool FindPrimitiveScorer(const G4String & psname);
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// get whether current primitive scorer is set or not
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G4bool IsCurrentPrimitiveScorerNull() {
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if(fCurrentPS == nullptr) return true;
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else return false;
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}
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// get unit of primitive scorer by the name
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G4String GetPSUnit(const G4String & psname);
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// get unit of current primitive scorer
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G4String GetCurrentPSUnit();
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// set unit of current primitive scorer
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void SetCurrentPSUnit(const G4String& unit);
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// get unit value of primitive scorer by the name
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G4double GetPSUnitValue(const G4String & psname);
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// set PS name to be drawn
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void SetDrawPSName(const G4String & psname) {fDrawPSName = psname;}
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// get axis names of the hierarchical division in the divided order
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void GetDivisionAxisNames(G4String divisionAxisNames[3]);
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// set current primitive scorer to NULL
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void SetNullToCurrentPrimitiveScorer() {fCurrentPS = nullptr;}
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// set verbose level
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inline void SetVerboseLevel(G4int vl)
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{ verboseLevel = vl; }
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// get the primitive scorer map
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inline MeshScoreMap GetScoreMap() const
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{ return fMap; }
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// get whether this mesh setup has been ready
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inline G4bool ReadyForQuantity() const
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{ return (sizeIsSet && nMeshIsSet); }
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protected:
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// get registered primitive socrer by the name
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G4VPrimitiveScorer * GetPrimitiveScorer(const G4String & name);
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protected:
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G4String fWorldName;
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G4VPrimitiveScorer * fCurrentPS;
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G4bool fConstructed;
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G4bool fActive;
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MeshShape fShape;
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G4double fSize[3];
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G4ThreeVector fCenterPosition;
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G4RotationMatrix * fRotationMatrix;
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G4int fNSegment[3];
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MeshScoreMap fMap;
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G4MultiFunctionalDetector * fMFD;
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G4int verboseLevel;
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G4bool sizeIsSet;
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G4bool nMeshIsSet;
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G4String fDrawUnit;
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G4double fDrawUnitValue;
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G4String fDrawPSName;
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G4String fDivisionAxisNames[3];
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G4LogicalVolume * fMeshElementLogical;
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public:
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inline void SetMeshElementLogical(G4LogicalVolume* val)
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{ fMeshElementLogical = val; }
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inline G4LogicalVolume* GetMeshElementLogical() const
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{ return fMeshElementLogical; }
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protected:
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G4ParallelWorldProcess* fParallelWorldProcess;
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G4bool fGeometryHasBeenDestroyed;
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public:
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inline void SetParallelWorldProcess(G4ParallelWorldProcess* proc)
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{ fParallelWorldProcess = proc; }
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inline G4ParallelWorldProcess* GetParallelWorldProcess() const
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{ return fParallelWorldProcess; }
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inline void GeometryHasBeenDestroyed()
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{
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fGeometryHasBeenDestroyed = true;
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fMeshElementLogical = nullptr;
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}
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};
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#endif
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