1044 lines
26 KiB
Plaintext
1044 lines
26 KiB
Plaintext
// Copyright (C) 2010, Guy Barrand. All rights reserved.
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// See the file tools.license for terms.
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#ifndef tools_sg_primitive_visitor
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#define tools_sg_primitive_visitor
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#include "../glprims"
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#include "../vdata"
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namespace tools {
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namespace sg {
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class primitive_visitor {
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protected:
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virtual bool project(float& a_x,float& a_y,float& a_z,float& a_w) = 0;
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// xyzw
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virtual bool add_point(float,float,float,float) = 0;
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// xyzw & rgba
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virtual bool add_point(float,float,float,float,
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float,float,float,float) = 0;
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// 2 xyzw
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virtual bool add_line(float,float,float,float,
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float,float,float,float) = 0;
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// 2 (xyzw & rgba)
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virtual bool add_line(float,float,float,float, float,float,float,float,
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float,float,float,float, float,float,float,float) = 0;
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// 3 xyzw
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virtual bool add_triangle(float,float,float,float,
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float,float,float,float,
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float,float,float,float) = 0;
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// 3 (xywz & rgba)
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virtual bool add_triangle(float,float,float,float, float,float,float,float,
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float,float,float,float, float,float,float,float,
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float,float,float,float, float,float,float,float) = 0;
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public:
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primitive_visitor():m_mode(gl::points()){}
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virtual ~primitive_visitor(){}
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public:
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primitive_visitor(const primitive_visitor&):m_mode(gl::points()){}
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primitive_visitor& operator=(const primitive_visitor&){return *this;}
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public:
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void add_one_point(float a_x,float a_y,float a_z) {
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float w;
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project(a_x,a_y,a_z,w);
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add_point(a_x,a_y,a_z,w);
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}
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bool add_triangle_fan(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
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size_t num = a_floatn/3;
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if(num<3) return false;
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m_mode = gl::triangle_fan();
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float p1x,p1y,p1z,w1=1;
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float p2x,p2y,p2z,w2=1;
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float p3x,p3y,p3z,w3=1;
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const float* pos1 = a_xyzs+3*0;
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p1x = *(pos1+0);
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p1y = *(pos1+1);
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p1z = *(pos1+2);
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project(p1x,p1y,p1z,w1);
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const float* pos2 = a_xyzs+3*1;
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p2x = *(pos2+0);
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p2y = *(pos2+1);
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p2z = *(pos2+2);
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project(p2x,p2y,p2z,w2);
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for(size_t index=2;index<num;index++) {
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const float* pos = a_xyzs+3*index;
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p3x = *(pos+0);
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p3y = *(pos+1);
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p3z = *(pos+2);
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project(p3x,p3y,p3z,w3);
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if(!add_triangle(p1x,p1y,p1z,w1,
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p2x,p2y,p2z,w2,
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p3x,p3y,p3z,w3)) {
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if(a_stop) return false;
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}
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p2x = p3x;
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p2y = p3y;
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p2z = p3z;
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w2 = w3;
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}
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return true;
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}
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bool add_triangle_strip(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
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size_t num = a_floatn/3;
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if(num<3) return false;
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m_mode = gl::triangle_strip();
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float p1x,p1y,p1z,w1=1;
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float p2x,p2y,p2z,w2=1;
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float p3x,p3y,p3z,w3=1;
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const float* pos1 = a_xyzs+3*0;
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p1x = *(pos1+0);
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p1y = *(pos1+1);
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p1z = *(pos1+2);
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project(p1x,p1y,p1z,w1);
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const float* pos2 = a_xyzs+3*1;
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p2x = *(pos2+0);
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p2y = *(pos2+1);
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p2z = *(pos2+2);
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project(p2x,p2y,p2z,w2);
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bool flip = false;
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for(size_t index=2;index<num;index++) {
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const float* pos = a_xyzs+3*index;
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p3x = *(pos+0);
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p3y = *(pos+1);
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p3z = *(pos+2);
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project(p3x,p3y,p3z,w3);
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if(flip){
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if(!add_triangle(p1x,p1y,p1z,w1,
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p3x,p3y,p3z,w3,
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p2x,p2y,p2z,w2)) {
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if(a_stop) return false;
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}
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} else {
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if(!add_triangle(p1x,p1y,p1z,w1,
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p2x,p2y,p2z,w2,
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p3x,p3y,p3z,w3)) {
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if(a_stop) return false;
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}
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}
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p1x = p2x;
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p1y = p2y;
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p1z = p2z;
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w1 = w2;
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p2x = p3x;
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p2y = p3y;
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p2z = p3z;
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w2 = w3;
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flip = flip?false:true;
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}
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return true;
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}
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bool add_triangles(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
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size_t num = a_floatn/3;
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if(num<3) return false;
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m_mode = gl::triangles();
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float p1x,p1y,p1z,w1=1;
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float p2x,p2y,p2z,w2=1;
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float p3x,p3y,p3z,w3=1;
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for(size_t index=0;index<num;index+=3) {
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const float* pos = a_xyzs+3*index;
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p1x = *pos;pos++;
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p1y = *pos;pos++;
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p1z = *pos;pos++;
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project(p1x,p1y,p1z,w1);
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p2x = *pos;pos++;
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p2y = *pos;pos++;
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p2z = *pos;pos++;
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project(p2x,p2y,p2z,w2);
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p3x = *pos;pos++;
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p3y = *pos;pos++;
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p3z = *pos;pos++;
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project(p3x,p3y,p3z,w3);
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if(!add_triangle(p1x,p1y,p1z,w1,
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p2x,p2y,p2z,w2,
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p3x,p3y,p3z,w3)) {
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if(a_stop) return false;
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}
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}
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return true;
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}
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bool add_triangles(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false){
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size_t num = a_floatn/3;
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if(num<3) return false;
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m_mode = gl::triangles();
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float p1x,p1y,p1z,w1=1;
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float p2x,p2y,p2z,w2=1;
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float p3x,p3y,p3z,w3=1;
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float r1,g1,b1,a1;
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float r2,g2,b2,a2;
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float r3,g3,b3,a3;
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for(size_t index=0;index<num;index+=3) {
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const float* pos = a_xyzs+3*index;
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p1x = *pos;pos++;
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p1y = *pos;pos++;
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p1z = *pos;pos++;
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project(p1x,p1y,p1z,w1);
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p2x = *pos;pos++;
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p2y = *pos;pos++;
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p2z = *pos;pos++;
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project(p2x,p2y,p2z,w2);
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p3x = *pos;pos++;
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p3y = *pos;pos++;
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p3z = *pos;pos++;
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project(p3x,p3y,p3z,w3);
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const float* qos = a_rgbas+4*index;
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r1 = *qos;qos++;
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g1 = *qos;qos++;
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b1 = *qos;qos++;
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a1 = *qos;qos++;
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r2 = *qos;qos++;
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g2 = *qos;qos++;
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b2 = *qos;qos++;
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a2 = *qos;qos++;
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r3 = *qos;qos++;
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g3 = *qos;qos++;
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b3 = *qos;qos++;
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a3 = *qos;qos++;
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if(!add_triangle(p1x,p1y,p1z,w1,r1,g1,b1,a1,
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p2x,p2y,p2z,w2,r2,g2,b2,a2,
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p3x,p3y,p3z,w3,r3,g3,b3,a3)) {
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if(a_stop) return false;
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}
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}
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return true;
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}
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bool add_line_strip(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
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size_t num = a_floatn/3;
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if(num<=1) return false;
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size_t nseg = num-1;
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m_mode = gl::line_strip();
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float xb,yb,zb,wb,xe,ye,ze,we;
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float* pos;
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for(size_t iseg = 0;iseg<nseg;iseg++) {
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pos = (float*)(a_xyzs+3*iseg);
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xb = *pos;pos++;
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yb = *pos;pos++;
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zb = *pos;pos++;
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xe = *pos;pos++;
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ye = *pos;pos++;
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ze = *pos;pos++;
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project(xb,yb,zb,wb);
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project(xe,ye,ze,we);
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if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
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}
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return true;
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}
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bool add_line_strip(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false){
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size_t num = a_floatn/3;
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if(num<=1) return false;
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size_t nseg = num-1;
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m_mode = gl::line_strip();
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float xb,yb,zb,wb,xe,ye,ze,we;
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float rb,gb,bb,ab,re,ge,be,ae;
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float* pos;
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float* qos;
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for(size_t iseg = 0;iseg<nseg;iseg++) {
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pos = (float*)(a_xyzs+3*iseg);
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xb = *pos;pos++;
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yb = *pos;pos++;
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zb = *pos;pos++;
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xe = *pos;pos++;
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ye = *pos;pos++;
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ze = *pos;pos++;
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project(xb,yb,zb,wb);
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project(xe,ye,ze,we);
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qos = (float*)(a_rgbas+4*iseg);
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rb = *qos;qos++;
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gb = *qos;qos++;
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bb = *qos;qos++;
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ab = *qos;qos++;
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re = *qos;qos++;
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ge = *qos;qos++;
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be = *qos;qos++;
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ae = *qos;qos++;
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if(!add_line(xb,yb,zb,wb,rb,gb,bb,ab,
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xe,ye,ze,we,re,ge,be,ae)) {
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if(a_stop) return false;
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}
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}
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return true;
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}
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bool add_line_loop(size_t a_floatn,const float* a_xyzs,bool a_stop = false) {
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size_t num = a_floatn/3;
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if(num<=1) return false;
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size_t nseg = num-1;
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m_mode = gl::line_loop();
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float xb,yb,zb,wb,xe,ye,ze,we;
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float* pos;
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for(size_t iseg = 0;iseg<nseg;iseg++) {
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pos = (float*)(a_xyzs+3*iseg);
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xb = *pos;pos++;
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yb = *pos;pos++;
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zb = *pos;pos++;
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xe = *pos;pos++;
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ye = *pos;pos++;
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ze = *pos;pos++;
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project(xb,yb,zb,wb);
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project(xe,ye,ze,we);
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if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
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}
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//close the loop :
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{pos = (float*)(a_xyzs+3*(nseg-1)+3);
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xb = *pos;pos++;
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yb = *pos;pos++;
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zb = *pos;pos++;
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pos = (float*)(a_xyzs); //first point.
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xe = *pos;pos++;
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ye = *pos;pos++;
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ze = *pos;pos++;
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project(xb,yb,zb,wb);
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project(xe,ye,ze,we);
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if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)){if(a_stop) return false;}
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}
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return true;
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}
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bool add_line_loop(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false) {
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size_t num = a_floatn/3;
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if(num<=1) return false;
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size_t nseg = num-1;
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m_mode = gl::line_loop();
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float xb,yb,zb,wb,xe,ye,ze,we;
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float rb,gb,bb,ab,re,ge,be,ae;
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float* pos;
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float* qos;
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for(size_t iseg = 0;iseg<nseg;iseg++) {
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pos = (float*)(a_xyzs+3*iseg);
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xb = *pos;pos++;
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yb = *pos;pos++;
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zb = *pos;pos++;
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xe = *pos;pos++;
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ye = *pos;pos++;
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ze = *pos;pos++;
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project(xb,yb,zb,wb);
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project(xe,ye,ze,we);
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qos = (float*)(a_rgbas+4*iseg);
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rb = *qos;qos++;
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gb = *qos;qos++;
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bb = *qos;qos++;
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ab = *qos;qos++;
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re = *qos;qos++;
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ge = *qos;qos++;
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be = *qos;qos++;
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ae = *qos;qos++;
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if(!add_line(xb,yb,zb,wb,rb,gb,bb,ab,
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xe,ye,ze,we,re,ge,be,ae)) {
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if(a_stop) return false;
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}
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}
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//close the loop :
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{pos = (float*)(a_xyzs+3*nseg);
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xb = *pos;pos++;
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yb = *pos;pos++;
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zb = *pos;pos++;
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pos = (float*)(a_xyzs); //first point.
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xe = *pos;pos++;
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ye = *pos;pos++;
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ze = *pos;pos++;
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project(xb,yb,zb,wb);
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project(xe,ye,ze,we);
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qos = (float*)(a_rgbas+4*nseg);
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rb = *qos;qos++;
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gb = *qos;qos++;
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bb = *qos;qos++;
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ab = *qos;qos++;
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qos = (float*)(a_rgbas);
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re = *qos;qos++;
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ge = *qos;qos++;
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be = *qos;qos++;
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ae = *qos;qos++;
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if(!add_line(xb,yb,zb,wb,rb,gb,bb,ab,
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xe,ye,ze,we,re,ge,be,ae)){if(a_stop) return false;}
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}
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return true;
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}
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bool add_lines(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false) {
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//lines = segments.
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size_t num = a_floatn/3;
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size_t nseg = num/2;
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if(!nseg) return false;
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m_mode = gl::lines();
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float xb,yb,zb,wb,xe,ye,ze,we;
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float rb,gb,bb,ab,re,ge,be,ae;
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float* pos;
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float* qos;
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for(size_t iseg = 0;iseg<nseg;iseg++) {
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pos = (float*)(a_xyzs+6*iseg);
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xb = *pos;pos++;
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yb = *pos;pos++;
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zb = *pos;pos++;
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xe = *pos;pos++;
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ye = *pos;pos++;
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ze = *pos;pos++;
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qos = (float*)(a_rgbas+8*iseg);
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rb = *qos;qos++;
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gb = *qos;qos++;
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bb = *qos;qos++;
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ab = *qos;qos++;
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re = *qos;qos++;
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ge = *qos;qos++;
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be = *qos;qos++;
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ae = *qos;qos++;
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project(xb,yb,zb,wb);
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project(xe,ye,ze,we);
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if(!add_line(xb,yb,zb,wb,rb,gb,bb,ab, xe,ye,ze,we,re,ge,be,ae)) {if(a_stop) return false;}
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}
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return true;
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}
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bool add_lines(size_t a_floatn,const float* a_xyzs,bool a_stop = false) {
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//lines = segments.
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size_t num = a_floatn/3;
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size_t nseg = num/2;
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if(!nseg) return false;
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m_mode = gl::lines();
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float xb,yb,zb,wb,xe,ye,ze,we;
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float* pos;
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for(size_t iseg = 0;iseg<nseg;iseg++) {
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pos = (float*)(a_xyzs+6*iseg);
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xb = *pos;pos++;
|
|
yb = *pos;pos++;
|
|
zb = *pos;pos++;
|
|
|
|
xe = *pos;pos++;
|
|
ye = *pos;pos++;
|
|
ze = *pos;pos++;
|
|
|
|
project(xb,yb,zb,wb);
|
|
project(xe,ye,ze,we);
|
|
|
|
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool add_points(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
|
|
size_t num = a_floatn/3;
|
|
|
|
m_mode = gl::points();
|
|
|
|
float x,y,z,w;
|
|
float* pos;
|
|
for(size_t ipt=0;ipt<num;ipt++) {
|
|
pos = (float*)(a_xyzs+3*ipt);
|
|
x = *pos;pos++;
|
|
y = *pos;pos++;
|
|
z = *pos;pos++;
|
|
|
|
project(x,y,z,w);
|
|
|
|
if(!add_point(x,y,z,w)) {if(a_stop) return false;}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool add_points(size_t a_floatn,const float* a_xyzs,const float* a_rgbas,bool a_stop = false){
|
|
size_t num = a_floatn/3;
|
|
|
|
m_mode = gl::points();
|
|
|
|
float x,y,z,w;
|
|
float r,g,b,a;
|
|
|
|
float* pos;
|
|
float* qos;
|
|
|
|
for(size_t ipt=0;ipt<num;ipt++) {
|
|
pos = (float*)(a_xyzs+3*ipt);
|
|
x = *pos;pos++;
|
|
y = *pos;pos++;
|
|
z = *pos;pos++;
|
|
|
|
qos = (float*)(a_rgbas+4*ipt);
|
|
r = *qos;qos++;
|
|
g = *qos;qos++;
|
|
b = *qos;qos++;
|
|
a = *qos;qos++;
|
|
|
|
project(x,y,z,w);
|
|
|
|
if(!add_point(x,y,z,w,r,g,b,a)) {if(a_stop) return false;}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool add_primitive(gl::mode_t a_mode,size_t a_floatn,const float* a_xyzs,bool a_stop = false) {
|
|
|
|
if(a_mode==gl::points()) {
|
|
return add_points(a_floatn,a_xyzs,a_stop);
|
|
|
|
} else if(a_mode==gl::lines()) {
|
|
return add_lines(a_floatn,a_xyzs,a_stop);
|
|
|
|
} else if(a_mode==gl::line_loop()) {
|
|
return add_line_loop(a_floatn,a_xyzs,a_stop);
|
|
|
|
} else if(a_mode==gl::line_strip()) {
|
|
return add_line_strip(a_floatn,a_xyzs,a_stop);
|
|
|
|
} else if(a_mode==gl::triangles()) {
|
|
return add_triangles(a_floatn,a_xyzs,a_stop);
|
|
|
|
} else if(a_mode==gl::triangle_strip()) {
|
|
return add_triangle_strip(a_floatn,a_xyzs,a_stop);
|
|
|
|
} else if(a_mode==gl::triangle_fan()) {
|
|
return add_triangle_fan(a_floatn,a_xyzs,a_stop);
|
|
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool add_primitive(gl::mode_t a_mode,
|
|
size_t a_floatn,
|
|
const float* a_xyzs,
|
|
const float* a_rgbas,
|
|
bool a_stop = false){
|
|
|
|
if(a_mode==gl::points()) {
|
|
return add_points(a_floatn,a_xyzs,a_rgbas,a_stop);
|
|
|
|
} else if(a_mode==gl::lines()) {
|
|
return add_lines(a_floatn,a_xyzs,a_rgbas,a_stop);
|
|
|
|
} else if(a_mode==gl::line_loop()) {
|
|
return add_line_loop(a_floatn,a_xyzs,a_rgbas,a_stop);
|
|
|
|
} else if(a_mode==gl::line_strip()) {
|
|
return add_line_strip(a_floatn,a_xyzs,a_rgbas,a_stop);
|
|
|
|
} else if(a_mode==gl::triangles()) {
|
|
return add_triangles(a_floatn,a_xyzs,a_rgbas,a_stop);
|
|
|
|
} else if(a_mode==gl::triangle_strip()) {
|
|
return add_triangle_strip(a_floatn,a_xyzs,/*a_rgbas,*/a_stop);
|
|
|
|
} else if(a_mode==gl::triangle_fan()) {
|
|
return add_triangle_fan(a_floatn,a_xyzs,/*a_rgbas,*/a_stop);
|
|
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////
|
|
/// points with x,y only ///////////////////////////////
|
|
////////////////////////////////////////////////////////
|
|
|
|
bool add_points_xy(size_t a_floatn,const float* a_xys,bool a_stop = false) {
|
|
size_t num = a_floatn/2;
|
|
|
|
m_mode = gl::points();
|
|
|
|
float x,y,z,w;
|
|
float* pos;
|
|
for(size_t ipt=0;ipt<num;ipt++) {
|
|
pos = (float*)(a_xys+2*ipt);
|
|
x = *pos;pos++;
|
|
y = *pos;pos++;
|
|
z = 0;
|
|
|
|
project(x,y,z,w);
|
|
|
|
if(!add_point(x,y,z,w)) {if(a_stop) return false;}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool add_triangle_fan_xy(size_t a_floatn,const float* a_xys,
|
|
bool a_stop = false,
|
|
bool a_triangle_revert = false){
|
|
size_t num = a_floatn/2;
|
|
if(num<3) return false;
|
|
|
|
m_mode = gl::triangle_fan();
|
|
|
|
float p1x,p1y,p1z,w1=1;
|
|
float p2x,p2y,p2z,w2=1;
|
|
float p3x,p3y,p3z,w3=1;
|
|
|
|
const float* pos1 = a_xys+2*0;
|
|
p1x = *(pos1+0);
|
|
p1y = *(pos1+1);
|
|
p1z = 0;
|
|
project(p1x,p1y,p1z,w1);
|
|
|
|
const float* pos2 = a_xys+2*1;
|
|
p2x = *(pos2+0);
|
|
p2y = *(pos2+1);
|
|
p2z = 0;
|
|
project(p2x,p2y,p2z,w2);
|
|
|
|
for(size_t index=2;index<num;index++) {
|
|
const float* pos = a_xys+2*index;
|
|
p3x = *(pos+0);
|
|
p3y = *(pos+1);
|
|
p3z = 0;
|
|
project(p3x,p3y,p3z,w3);
|
|
|
|
if(a_triangle_revert) {
|
|
if(!add_triangle(p3x,p3y,p3z,w3,
|
|
p2x,p2y,p2z,w2,
|
|
p1x,p1y,p1z,w1)) {
|
|
if(a_stop) return false;
|
|
}
|
|
} else {
|
|
if(!add_triangle(p1x,p1y,p1z,w1,
|
|
p2x,p2y,p2z,w2,
|
|
p3x,p3y,p3z,w3)) {
|
|
if(a_stop) return false;
|
|
}
|
|
}
|
|
|
|
|
|
p2x = p3x;
|
|
p2y = p3y;
|
|
p2z = p3z;
|
|
w2 = w3;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool add_triangle_strip_xy(size_t a_floatn,const float* a_xys,
|
|
bool a_stop = false,
|
|
bool a_triangle_revert = false){
|
|
size_t num = a_floatn/2;
|
|
if(num<3) return false;
|
|
|
|
m_mode = gl::triangle_strip();
|
|
|
|
float p1x,p1y,p1z,w1=1;
|
|
float p2x,p2y,p2z,w2=1;
|
|
float p3x,p3y,p3z,w3=1;
|
|
|
|
const float* pos1 = a_xys+2*0;
|
|
p1x = *(pos1+0);
|
|
p1y = *(pos1+1);
|
|
p1z = 0;
|
|
project(p1x,p1y,p1z,w1);
|
|
|
|
const float* pos2 = a_xys+2*1;
|
|
p2x = *(pos2+0);
|
|
p2y = *(pos2+1);
|
|
p2z = 0;
|
|
project(p2x,p2y,p2z,w2);
|
|
|
|
bool flip = false;
|
|
for(size_t index=2;index<num;index++) {
|
|
const float* pos = a_xys+2*index;
|
|
p3x = *(pos+0);
|
|
p3y = *(pos+1);
|
|
p3z = 0;
|
|
project(p3x,p3y,p3z,w3);
|
|
|
|
if(a_triangle_revert) {
|
|
|
|
if(flip){
|
|
if(!add_triangle(p2x,p2y,p2z,w2,
|
|
p3x,p3y,p3z,w3,
|
|
p1x,p1y,p1z,w1)) {
|
|
if(a_stop) return false;
|
|
}
|
|
} else {
|
|
if(!add_triangle(p3x,p3y,p3z,w3,
|
|
p2x,p2y,p2z,w2,
|
|
p1x,p1y,p1z,w1)) {
|
|
if(a_stop) return false;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
if(flip){
|
|
if(!add_triangle(p1x,p1y,p1z,w1,
|
|
p3x,p3y,p3z,w3,
|
|
p2x,p2y,p2z,w2)) {
|
|
if(a_stop) return false;
|
|
}
|
|
} else {
|
|
if(!add_triangle(p1x,p1y,p1z,w1,
|
|
p2x,p2y,p2z,w2,
|
|
p3x,p3y,p3z,w3)) {
|
|
if(a_stop) return false;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
p1x = p2x;
|
|
p1y = p2y;
|
|
p1z = p2z;
|
|
w1 = w2;
|
|
|
|
p2x = p3x;
|
|
p2y = p3y;
|
|
p2z = p3z;
|
|
w2 = w3;
|
|
|
|
flip = flip?false:true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool add_triangles_xy(size_t a_floatn,const float* a_xys,bool a_stop = false,bool a_triangle_revert = false){
|
|
size_t num = a_floatn/2;
|
|
if(num<3) return false;
|
|
|
|
m_mode = gl::triangles();
|
|
|
|
float p1x,p1y,p1z,w1=1;
|
|
float p2x,p2y,p2z,w2=1;
|
|
float p3x,p3y,p3z,w3=1;
|
|
|
|
for(size_t index=0;index<num;index+=3) {
|
|
|
|
const float* pos1 = a_xys+2*index;
|
|
p1x = *(pos1+0);
|
|
p1y = *(pos1+1);
|
|
p1z = 0;
|
|
project(p1x,p1y,p1z,w1);
|
|
|
|
const float* pos2 = a_xys+2*(index+1);
|
|
p2x = *(pos2+0);
|
|
p2y = *(pos2+1);
|
|
p2z = 0;
|
|
project(p2x,p2y,p2z,w2);
|
|
|
|
const float* pos3 = a_xys+2*(index+2);
|
|
p3x = *(pos3+0);
|
|
p3y = *(pos3+1);
|
|
p3z = 0;
|
|
project(p3x,p3y,p3z,w3);
|
|
|
|
if(a_triangle_revert) {
|
|
if(!add_triangle(p3x,p3y,p3z,w3,
|
|
p2x,p2y,p2z,w2,
|
|
p1x,p1y,p1z,w1)) {
|
|
if(a_stop) return false;
|
|
}
|
|
} else {
|
|
if(!add_triangle(p1x,p1y,p1z,w1,
|
|
p2x,p2y,p2z,w2,
|
|
p3x,p3y,p3z,w3)) {
|
|
if(a_stop) return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool add_line_loop_xy(size_t a_floatn,const float* a_xys,bool a_stop = false){
|
|
size_t num = a_floatn/2;
|
|
if(num<=1) return false;
|
|
size_t nseg = num-1;
|
|
|
|
m_mode = gl::line_loop();
|
|
|
|
float xb,yb,zb,wb,xe,ye,ze,we;
|
|
float* pos;
|
|
for(size_t iseg = 0;iseg<nseg;iseg++) {
|
|
pos = (float*)(a_xys+2*iseg);
|
|
xb = *pos;pos++;
|
|
yb = *pos;pos++;
|
|
zb = 0;
|
|
|
|
xe = *pos;pos++;
|
|
ye = *pos;pos++;
|
|
ze = 0;
|
|
|
|
project(xb,yb,zb,wb);
|
|
project(xe,ye,ze,we);
|
|
|
|
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
|
|
}
|
|
|
|
//close the loop :
|
|
{pos = (float*)(a_xys+2*(nseg-1)+2);
|
|
xb = *pos;pos++;
|
|
yb = *pos;pos++;
|
|
zb = 0;
|
|
|
|
pos = (float*)(a_xys); //first point.
|
|
xe = *pos;pos++;
|
|
ye = *pos;pos++;
|
|
ze = 0;
|
|
project(xb,yb,zb,wb);
|
|
project(xe,ye,ze,we);
|
|
|
|
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)){if(a_stop) return false;}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool add_line_strip_xy(size_t a_floatn,const float* a_xys,bool a_stop = false){
|
|
size_t num = a_floatn/2;
|
|
if(num<=1) return false;
|
|
size_t nseg = num-1;
|
|
|
|
m_mode = gl::line_strip();
|
|
|
|
float xb,yb,zb,wb,xe,ye,ze,we;
|
|
float* pos;
|
|
for(size_t iseg = 0;iseg<nseg;iseg++) {
|
|
pos = (float*)(a_xys+2*iseg);
|
|
xb = *pos;pos++;
|
|
yb = *pos;pos++;
|
|
zb = 0;
|
|
|
|
xe = *pos;pos++;
|
|
ye = *pos;pos++;
|
|
ze = 0;
|
|
|
|
project(xb,yb,zb,wb);
|
|
project(xe,ye,ze,we);
|
|
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool add_lines_xy(size_t a_floatn,const float* a_xys,bool a_stop = false){
|
|
//lines = segments. Each point having only (x,y) (no z).
|
|
//used in exlib::sg::[text_freetype, text_hershey].
|
|
|
|
size_t num = a_floatn/2;
|
|
|
|
size_t nseg = num/2;
|
|
if(!nseg) return false;
|
|
|
|
m_mode = gl::lines();
|
|
|
|
float xb,yb,zb,wb,xe,ye,ze,we;
|
|
float* pos;
|
|
for(size_t iseg = 0;iseg<nseg;iseg++) {
|
|
pos = (float*)(a_xys+4*iseg);
|
|
xb = *pos;pos++;
|
|
yb = *pos;pos++;
|
|
zb = 0;
|
|
|
|
xe = *pos;pos++;
|
|
ye = *pos;pos++;
|
|
ze = 0;
|
|
|
|
project(xb,yb,zb,wb);
|
|
project(xe,ye,ze,we);
|
|
|
|
if(!add_line(xb,yb,zb,wb, xe,ye,ze,we)) {if(a_stop) return false;}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool add_primitive_xy(gl::mode_t a_mode,
|
|
size_t a_floatn,const float* a_xys,
|
|
bool a_stop = false,
|
|
bool a_triangle_revert = false){
|
|
|
|
if(a_mode==gl::points()) {
|
|
return add_points_xy(a_floatn,a_xys,a_stop);
|
|
|
|
} else if(a_mode==gl::lines()) {
|
|
return add_lines_xy(a_floatn,a_xys,a_stop);
|
|
|
|
} else if(a_mode==gl::line_loop()) {
|
|
return add_line_loop_xy(a_floatn,a_xys,a_stop);
|
|
|
|
} else if(a_mode==gl::line_strip()) {
|
|
return add_line_strip_xy(a_floatn,a_xys,a_stop);
|
|
|
|
} else if(a_mode==gl::triangles()) {
|
|
return add_triangles_xy(a_floatn,a_xys,a_stop,a_triangle_revert);
|
|
|
|
} else if(a_mode==gl::triangle_strip()) {
|
|
return add_triangle_strip_xy(a_floatn,a_xys,a_stop,a_triangle_revert);
|
|
|
|
} else if(a_mode==gl::triangle_fan()) {
|
|
return add_triangle_fan_xy(a_floatn,a_xys,a_stop,a_triangle_revert);
|
|
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public:
|
|
bool add_primitive(gl::mode_t a_mode,const std::vector<float>& a_xyzs,bool a_stop = false){
|
|
const float* _xyzs = vec_data<float>(a_xyzs);
|
|
return add_primitive(a_mode,a_xyzs.size(),_xyzs,a_stop);
|
|
}
|
|
bool add_primitive_xy(gl::mode_t a_mode,const std::vector<float>& a_xys,bool a_stop = false,bool a_triangle_revert = false){
|
|
const float* _xys = vec_data<float>(a_xys);
|
|
return add_primitive_xy(a_mode,a_xys.size(),_xys,a_stop,a_triangle_revert);
|
|
}
|
|
bool add_line_strip(const std::vector<float>& a_xyzs,bool a_stop = false){
|
|
const float* _xyzs = vec_data<float>(a_xyzs);
|
|
return add_line_strip(a_xyzs.size(),_xyzs,a_stop);
|
|
}
|
|
bool add_line_loop(const std::vector<float>& a_xyzs,bool a_stop = false){
|
|
const float* _xyzs = vec_data<float>(a_xyzs);
|
|
return add_line_loop(a_xyzs.size(),_xyzs,a_stop);
|
|
}
|
|
bool add_lines(const std::vector<float>& a_xyzs,bool a_stop = false){
|
|
const float* _xyzs = vec_data<float>(a_xyzs);
|
|
return add_lines(a_xyzs.size(),_xyzs,a_stop);
|
|
}
|
|
bool add_points(const std::vector<float>& a_xyzs,bool a_stop = false){
|
|
const float* _xyzs = vec_data<float>(a_xyzs);
|
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return add_points(a_xyzs.size(),_xyzs,a_stop);
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}
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|
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bool add_triangle_strip(const std::vector<float>& a_xyzs,bool a_stop = false){
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const float* _xyzs = vec_data<float>(a_xyzs);
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return add_triangle_strip(a_xyzs.size(),_xyzs,a_stop);
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|
}
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|
|
|
bool add_points_xy(const std::vector<float>& a_xys,bool a_stop = false){
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const float* _xys = vec_data<float>(a_xys);
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return add_points_xy(a_xys.size(),_xys,a_stop);
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|
}
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|
bool add_lines_xy(const std::vector<float>& a_xys,bool a_stop = false){
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|
const float* _xys = vec_data<float>(a_xys);
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|
return add_lines_xy(a_xys.size(),_xys,a_stop);
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|
}
|
|
bool add_triangle_strip_xy(const std::vector<float>& a_xys,bool a_stop = false){
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const float* _xys = vec_data<float>(a_xys);
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return add_triangle_strip_xy(a_xys.size(),_xys,a_stop);
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|
}
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|
|
|
|
|
public:
|
|
//for sg::[tex_]sphere::visit() template :
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bool add_triangle_fan(size_t a_floatn,const float* a_xyzs,const float* /*a_nms*/) {
|
|
return add_triangle_fan(a_floatn,a_xyzs);
|
|
}
|
|
bool add_triangle_fan(size_t a_floatn,const float* a_xyzs,const float* /*a_rgbas*/,const float* /*a_nms*/) {
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|
return add_triangle_fan(a_floatn,a_xyzs);
|
|
}
|
|
/*
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|
bool add_triangles_texture(size_t a_floatn,const float* a_xyzs,unsigned int,const float*){
|
|
return add_triangles(a_floatn,a_xyzs);
|
|
}
|
|
bool add_triangle_fan_texture(size_t a_floatn,const float* a_xyzs,unsigned int,const float*){
|
|
return add_triangle_fan(a_floatn,a_xyzs);
|
|
}
|
|
bool add_triangle_strip_texture(size_t a_floatn,const float* a_xyzs,unsigned int,const float*){
|
|
return add_triangle_strip(a_floatn,a_xyzs,false);
|
|
}
|
|
*/
|
|
bool add_triangle_fan_texture(size_t a_floatn,const float* a_xyzs,const float* /*a_nms*/,unsigned int,const float*){
|
|
return add_triangle_fan(a_floatn,a_xyzs);
|
|
}
|
|
bool add_triangle_strip_texture(size_t a_floatn,const float* a_xyzs,const float* /*a_nms*/,unsigned int,const float*){
|
|
return add_triangle_strip(a_floatn,a_xyzs,false);
|
|
}
|
|
|
|
bool add_triangle_strip(size_t a_floatn,const float* a_xyzs,const float* /*a_nms*/) {
|
|
return add_triangle_strip(a_floatn,a_xyzs,false);
|
|
}
|
|
bool add_triangle_strip(size_t a_floatn,const float* a_xyzs,const float* /*a_rgbas*/,const float* /*a_nms*/) {
|
|
return add_triangle_strip(a_floatn,a_xyzs,false);
|
|
}
|
|
|
|
protected:
|
|
gl::mode_t m_mode;
|
|
};
|
|
|
|
}}
|
|
|
|
#endif
|