141 lines
4.8 KiB
C++
141 lines
4.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file hadronic/Hadr01/Hadr01.cc
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/// \brief Main program of the hadronic/Hadr01 example
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//
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//
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// $Id: Hadr01.cc 109185 2018-04-03 07:20:46Z gcosmo $
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//
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// -------------------------------------------------------------
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// GEANT4 Hadr01
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//
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// Application demonstrating Geant4 hadronic physics:
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// beam interaction with a target
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//
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// Authors: A.Bagulya, I.Gudowska, V.Ivanchenko, N.Starkov
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//
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// Modified:
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// 29.12.2009 V.Ivanchenko introduced access to reference PhysLists
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//
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// -------------------------------------------------------------
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "G4RunManager.hh"
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#include "G4UImanager.hh"
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#include "Randomize.hh"
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#include "DetectorConstruction.hh"
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#include "PhysicsList.hh"
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#include "G4PhysListFactory.hh"
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#include "G4VModularPhysicsList.hh"
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#include "PrimaryGeneratorAction.hh"
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#include "PhysicsListMessenger.hh"
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#include "RunAction.hh"
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#include "EventAction.hh"
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#include "StackingAction.hh"
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#include "G4UIExecutive.hh"
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#include "G4VisExecutive.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int argc,char** argv) {
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//detect interactive mode (if no arguments) and define UI session
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G4UIExecutive* ui = nullptr;
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if (argc == 1) { ui = new G4UIExecutive(argc,argv); }
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//Construct the default run manager
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G4RunManager * runManager = new G4RunManager();
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//set mandatory initialization classes
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runManager->SetUserInitialization(new DetectorConstruction());
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G4PhysListFactory factory;
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G4VModularPhysicsList* phys = nullptr;
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PhysicsListMessenger* mess = nullptr;
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G4String physName = "";
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//Physics List name defined via 3nd argument
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if (argc==3) { physName = argv[2]; }
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// Physics List name defined via environment variable
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if("" == physName) {
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char* path = getenv("PHYSLIST");
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if (path) { physName = G4String(path); }
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}
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//reference PhysicsList via its name
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if ("" != physName && factory.IsReferencePhysList(physName)) {
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phys = factory.GetReferencePhysList(physName);
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// instantiated messenger
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mess = new PhysicsListMessenger();
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}
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//local Physics List
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if(!phys) { phys = new PhysicsList(); }
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// define physics
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runManager->SetUserInitialization(phys);
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runManager->SetUserAction(new PrimaryGeneratorAction());
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//set user action classes
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runManager->SetUserAction(new RunAction());
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runManager->SetUserAction(new EventAction());
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runManager->SetUserAction(new StackingAction());
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//initialize visualization
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G4VisManager* visManager = nullptr;
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//get the pointer to the User Interface manager
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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if (ui) {
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//interactive mode
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visManager = new G4VisExecutive;
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visManager->Initialize();
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ui->SessionStart();
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delete ui;
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} else {
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//batch mode
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G4String command = "/control/execute ";
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G4String fileName = argv[1];
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UImanager->ApplyCommand(command+fileName);
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}
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//job termination
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delete mess;
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delete visManager;
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delete runManager;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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