145 lines
4.4 KiB
Plaintext
145 lines
4.4 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 19th July 1996.
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inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
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return &fSystem;
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}
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inline G4int G4VSceneHandler::GetSceneHandlerId () const {
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return fSceneHandlerId;
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}
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inline G4int G4VSceneHandler::GetViewCount () const {
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return fViewCount;
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}
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inline
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G4double G4VSceneHandler::GetMarkerDiameter
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(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
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return GetMarkerSize (marker, sizeType);
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}
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inline
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G4double G4VSceneHandler::GetMarkerRadius
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(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
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return GetMarkerSize (marker, sizeType) / 2.;
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}
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inline G4int G4VSceneHandler::IncrementViewCount () {
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return fViewCount++;
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}
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inline const G4String& G4VSceneHandler::GetName () const {
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return fName;
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}
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inline void G4VSceneHandler::SetName (const G4String& name) {
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fName = name;
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}
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inline G4Scene* G4VSceneHandler::GetScene () const {
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return fpScene;
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}
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inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
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return fViewerList;
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}
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inline G4VModel* G4VSceneHandler::GetModel () const {
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return fpModel;
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}
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inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
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return fpViewer;
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}
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inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const {
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return fMarkForClearingTransientStore;
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}
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inline G4bool G4VSceneHandler::IsReadyForTransients () const {
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return fReadyForTransients;
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}
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inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const {
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return fTransientsDrawnThisEvent;
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}
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inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const {
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return fTransientsDrawnThisRun;
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}
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inline const G4Transform3D& G4VSceneHandler::GetObjectTransformation () const {
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return fObjectTransformation;
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}
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inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
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fpViewer = pViewer;
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}
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inline G4ViewerList& G4VSceneHandler::SetViewerList () {
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return fViewerList;
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}
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inline void
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G4VSceneHandler::SetModel (G4VModel* pModel) {
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fpModel = pModel;
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}
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inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) {
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fMarkForClearingTransientStore = mark;
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}
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inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) {
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fTransientsDrawnThisEvent = drawn;
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}
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inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) {
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fTransientsDrawnThisRun = drawn;
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}
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inline void G4VSceneHandler::SetObjectTransformation (const G4Transform3D& t) {
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fObjectTransformation = t;
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}
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inline const G4Colour& G4VSceneHandler::GetColour () {
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fpVisAttribs = fpViewer->GetApplicableVisAttributes(fpVisAttribs);
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const G4Colour& colour = fpVisAttribs -> GetColour ();
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return colour;
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}
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inline const G4Colour& G4VSceneHandler::GetColor () {
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return GetColour ();
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}
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inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
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return GetTextColour (text);
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}
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