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geant4/source/visualization/OpenGL/src/G4OpenGLImmediateWin32Viewer.cc
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
// G4OpenGLImmediateViewer.
#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
#include "G4OpenGLImmediateWin32Viewer.hh"
#include "G4OpenGLImmediateSceneHandler.hh"
#include "G4ios.hh"
G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer
(G4OpenGLImmediateSceneHandler& sceneHandler,
const G4String& name):
G4OpenGLViewer (sceneHandler),
G4OpenGLWin32Viewer (sceneHandler),
G4OpenGLImmediateViewer (sceneHandler),
G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
if (fViewId < 0) return; // In case error in base class instantiation.
}
void G4OpenGLImmediateWin32Viewer::Initialise () {
// ensure a suitable window was found
CreateGLWin32Context ();
CreateMainWindow ();
CreateFontLists ();
// If a double buffer context has been forced upon us, ignore the
// back buffer for this OpenGLImmediate view.
glDrawBuffer (GL_FRONT);
// clear the buffers and window.
ClearView ();
FinishView ();
glDepthFunc (GL_LEQUAL);
glDepthMask (GL_TRUE);
}
void G4OpenGLImmediateWin32Viewer::DrawView () {
// If a double buffer context has been forced upon us, ignore the
// back buffer for this OpenGLImmediate view.
glDrawBuffer (GL_FRONT);
G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
glViewport (0, 0, getWinWidth(), getWinHeight());
if(style!=G4ViewParameters::hlr &&
haloing_enabled) {
HaloingFirstPass ();
NeedKernelVisit ();
ProcessView ();
glFlush ();
HaloingSecondPass ();
}
NeedKernelVisit (); // Always need to visit G4 kernel.
ProcessView ();
FinishView ();
}
//////////////////////////////////////////////////////////////////////////////
void G4OpenGLImmediateWin32Viewer::FinishView (
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
if(!fHDC) return;
glFlush ();
// Empty the Windows message queue :
MSG event;
while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
::TranslateMessage(&event);
::DispatchMessage (&event);
}
}
#endif