696 lines
26 KiB
C++
696 lines
26 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// class description:
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//
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// This is a class for run control in GEANT4
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//
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// For the sequential mode of Geant4 application,
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// user must provide his own classes derived from the following
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// three abstract classes and register them to the RunManager.
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// G4VUserDetectorConstruction - Detector Geometry, Materials
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// G4VUserPhysicsList - Particle types and Processes
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// G4VUserPrimaryGeneratorAction - Event Generator selection
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//
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// In addition to the above mandatory classes, user can easily
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// customize of the default functionality of GEANT4 simulation
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// by making his own classes derived from the following 5 user
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// action classes.
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// G4UserRunAction - Actions for each Run
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// G4UserEventAction - Actions for each Event
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// G4UserStackingAction - Tracks Stacking selection
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// G4UserTrackingAction - Actions for each Track
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// G4UserSteppingAction - Actions for each Step
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//
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// User may use G4VUserActionInitialization class to instantiate
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// any of the six user action classes (1 mandatory + 6 optional).
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// In this case, user's concrete G4VUserActionInitialization should
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// be defined to RunManager.
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//
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// For the multi-threaed mode of Geant4 application,
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// user must provide his own classes derived from the following
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// two abstract classes and register them to the MTRunManager.
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// G4VUserDetectorConstruction - Detector Geometry, Materials
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// G4VUserPhysicsList - Particle types and Processes
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// In addition, user may optionally specify the following.
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// G4UserWorkerInitialization - Defining thread-local actions
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// G4UserRunAction - Actions for entire Run
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//
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// For the multi-threaded mode, use of G4VUserActionInitialization
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// is mandatory.
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// In G4VUserActionInitialization, the user has to specify
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// G4VUserPrimaryGeneratorAction class. In addition user may
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// customize of the default functionality of GEANT4 simulation
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// by making his own classes derived from the following 5 user
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// action classes.
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// G4VUserPrimaryGeneratorAction - Event Generator selection
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// G4UserRunAction - Actions for each tread-local Run
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// G4UserEventAction - Actions for each Event
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// G4UserStackingAction - Tracks Stacking selection
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// G4UserTrackingAction - Actions for each Track
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// G4UserSteppingAction - Actions for each Step
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//
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// G4RunManager is the only manager class in Geant4 kernel which
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// the user MUST construct an object by him/herself in the main()
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// for sequential mode of Geant4 application.
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//
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// In the multi-threaded mode, G4MTRunManager is the dedicated
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// run manager which the user MUST construct an object by him/herself
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// in the main().
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//
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// Note) G4WorkerRunManager is the run manager for individual
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// thread, and is instantiated automatically, and the user needs
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// not to take care of instantiating/deleting it.
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//
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// Also, G4RunManager is the only manager class in Geant4 kernel
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// which the user CAN derive it to costomize the behavior of the
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// run control. For this case, user should use protected methods
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// provided in this class for procedures he/she does not want to
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// change.
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//
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// G4RunManager or the derived class of it MUST be a singleton.
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// The user MUST NOT construct more than one object even if there
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// are two different concrete implementations.
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//
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// G4RunManager controls all of state changes. See G4ApplicationState.hh
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// in intercoms category for the meanings of each state.
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//
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#ifndef G4RunManager_h
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#define G4RunManager_h 1
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// userAction classes
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class G4VUserDetectorConstruction;
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class G4VUserPhysicsList;
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class G4UserWorkerInitialization;
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class G4UserWorkerThreadInitialization;
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class G4VUserActionInitialization;
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class G4UserRunAction;
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class G4VUserPrimaryGeneratorAction;
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class G4UserEventAction;
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class G4UserStackingAction;
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class G4UserTrackingAction;
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class G4UserSteppingAction;
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4Region;
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class G4Timer;
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class G4RunMessenger;
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class G4DCtable;
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class G4Run;
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class G4PrimaryTransformer;
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#include "rundefs.hh"
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#include "G4Event.hh"
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#include "G4EventManager.hh"
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#include "G4RunManagerKernel.hh"
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#include "globals.hh"
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#include <algorithm>
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#include <list>
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class G4RunManager
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{
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public: // with description
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static G4RunManager* GetRunManager();
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// Static method which returns the singleton pointer of G4RunManager or
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// its derived class.
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// Note this returns the per-thread singleton in case of multi-threaded
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// build
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private:
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static G4ThreadLocal G4RunManager* fRunManager;
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// Per-thread static instance of the run manager singleton
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public: // with description
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G4RunManager();
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virtual ~G4RunManager();
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// The constructor and the destructor. The user must construct this class
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// object at the beginning of his/her main() and must delete it at the
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// bottom of the main().
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public: // with description
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virtual void BeamOn(G4int n_event, const char* macroFile = 0,
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G4int n_select = -1);
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// This method starts an event loop of "n_event" events. The condition of
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// Geant4
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// is examined before starting the event loop. This method must be invoked at
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// Idle state. The state will be changed to GeomClosed during the event loop
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// and will go back to Idle when the loop is over or aborted.
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// In case a string "macroFile" which represents the name of a macro file is
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// given,
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// this macro file will be executed AT THE END of each event processing. In
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// case "n_select" is greater than zero, at the end of first "n_select" events
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// the macro file is executed.
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virtual void Initialize();
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// This method invokes all the necessary initialization procedures for an
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// event
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// loop. This method must be invoked at the Geant4 state of PreInit or Idle.
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// The state will be changed to Init during the initialization procedures and
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// then changed to Idle.
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// This method invokes two protected methods, InitializeGeometry() and
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// InitializePhysics().
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// After some event loops, the user can invoke this method once again. It is
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// required if the user changes geometry, physics process, and/or cut off
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// value. If the user forget the second invokation, G4RunManager will invoke
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// BeamOn() method will invoke this method. (Note that this feature is not
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// valid for the first initialization.)
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virtual void DefineWorldVolume(G4VPhysicalVolume* worldVol,
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G4bool topologyIsChanged = true);
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// This method must be invoked if the geometry setup has been changed between
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// runs. The flag 'topologyIsChanged' will specify if the geometry topology is
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// different from the original one used in the previous run; if not, it must
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// be set to false, so that the original optimisation and navigation history
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// is preserved. This method is invoked also at initialisation.
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//////////////////////////////////////////////////////virtual void
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///ResetNavigator()
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/// const;
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// Resets the state of the navigator for tracking; needed for geometry
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// updates.
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// It forces the optimisation and navigation history to be reset.
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virtual void AbortRun(G4bool softAbort = false);
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// This method safely aborts the current event loop even if an event is in
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// progress.
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// This method is available for Geant4 states of GeomClosed and EventProc. The
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// state will be changed to Idle, so that another event loop can be done.
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// If softAbort is true, the event loop is aborted after processing the
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// current
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// event, while the current event is aborted if it is false.
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virtual void AbortEvent();
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// This method aborts the currently processing event, remaining events in the
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// current event loop will be processed. This method is available only for
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// EventProc state.
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public: // with description
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virtual void InitializeGeometry();
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virtual void InitializePhysics();
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// These protected methods are invoked from Initialize() method for the
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// initializations of geometry and physics processes. The user's concrete
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// G4VUserDetectorConstruction class will be accessed from
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// InitializeGeometry() and G4VUserPhysicsList class will be accessed from
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// InitializePhysics().
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virtual G4bool ConfirmBeamOnCondition();
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virtual void RunInitialization();
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virtual void DoEventLoop(G4int n_event, const char* macroFile = 0,
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G4int n_select = -1);
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virtual void RunTermination();
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// These four protected methods are invoked from BeamOn() method. These four
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// methods
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// are invoked in this order.
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// ConfirmBeamOnCondition() method checks if all the necessary
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// initializations have
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// already done. If the condition is not satisfied, false is returned and the
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// follwing three methods will be skipped.
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// RunInitialization() method initializes a run. For example, a G4Run class
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// object
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// is constructed in this method.
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// DoEventLoop() method control an event loop. Arguments are same as BeamOn()
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// method.
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// Inide the event loop, two following protected methods are invoked at the
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// begining and the end of each event.
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// RunTermination() method terminates a run processing. For example, a G4Run
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// class
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// object is deleted in this class. If the user uses ODBMS and wants to store
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// the G4Run class object, he/she must override this method.
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virtual void InitializeEventLoop(G4int n_event, const char* macroFile = 0,
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G4int n_select = -1);
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virtual void ProcessOneEvent(G4int i_event);
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virtual void TerminateOneEvent();
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virtual void TerminateEventLoop();
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// Granular virtual methods invoked from DoEventLoop() method.
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///////////////////////////////////////////////////////////virtual void
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/// BuildPhysicsTables();
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// This method is invoked from RunInitialization() to create physics tables.
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virtual G4Event* GenerateEvent(G4int i_event);
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virtual void AnalyzeEvent(G4Event* anEvent);
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// These two protected methods are invoked from DoEventLoop() method at the
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// begining
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// and the end of each event processing.
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// GenerateEvent() method constructs a G4Event class object and invoke the
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// user's
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// G4VUserPrimaryGeneratorAction concrete class. If the user is using ODBMS
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// and event objects have been created and stored in the data base, he/she
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// must override this method.
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// AnalyzeEvent() stores an event to a data base if a concrete
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// G4VPersistentManager
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// class is defined.
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public: // with description
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//////////////////////////////////////////////////////void UpdateRegion();
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// Update region list.
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// This method is mandatory before invoking following two dump methods.
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// At RunInitialization(), this method is automatically invoked, and thus
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// the user needs not invoke.
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void DumpRegion(const G4String& rname) const;
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// Dump information of a region.
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void DumpRegion(G4Region* region = 0) const;
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// Dump information of a region.
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// If the pointer is NULL, all regions are shown.
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protected:
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void CleanUpPreviousEvents();
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void CleanUpUnnecessaryEvents(G4int keepNEvents);
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void StackPreviousEvent(G4Event* anEvent);
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public:
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enum RMType
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{
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sequentialRM,
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masterRM,
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workerRM
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};
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protected:
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// This constructor is called in case of Geant4 Multi-threaded build
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G4RunManager(RMType rmType);
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protected:
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G4RunManagerKernel* kernel;
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G4EventManager* eventManager;
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G4VUserDetectorConstruction* userDetector;
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G4VUserPhysicsList* physicsList;
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G4VUserActionInitialization* userActionInitialization;
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G4UserWorkerInitialization* userWorkerInitialization;
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G4UserWorkerThreadInitialization* userWorkerThreadInitialization;
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G4UserRunAction* userRunAction;
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G4VUserPrimaryGeneratorAction* userPrimaryGeneratorAction;
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G4UserEventAction* userEventAction;
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G4UserStackingAction* userStackingAction;
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G4UserTrackingAction* userTrackingAction;
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G4UserSteppingAction* userSteppingAction;
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private:
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G4RunMessenger* runMessenger;
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protected:
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G4bool geometryInitialized;
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G4bool physicsInitialized;
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G4bool runAborted;
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G4bool initializedAtLeastOnce;
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G4bool geometryToBeOptimized;
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G4int runIDCounter;
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G4int verboseLevel;
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G4int printModulo;
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G4Timer* timer;
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G4DCtable* DCtable;
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G4Run* currentRun;
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G4Event* currentEvent;
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std::list<G4Event*>* previousEvents;
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G4int n_perviousEventsToBeStored;
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G4int numberOfEventToBeProcessed;
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G4bool storeRandomNumberStatus;
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G4int storeRandomNumberStatusToG4Event;
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G4String randomNumberStatusDir;
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G4String randomNumberStatusForThisRun;
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G4String randomNumberStatusForThisEvent;
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G4bool rngStatusEventsFlag;
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virtual void StoreRNGStatus(const G4String& filenamePrefix);
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G4VPhysicalVolume* currentWorld;
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G4int nParallelWorlds;
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G4String msgText;
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G4int n_select_msg;
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G4int numberOfEventProcessed;
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G4String selectMacro;
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G4bool fakeRun;
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G4bool isScoreNtupleWriter;
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public:
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virtual void rndmSaveThisRun();
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virtual void rndmSaveThisEvent();
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virtual void RestoreRandomNumberStatus(const G4String& fileN);
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public: // with description
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// The following set user-actions and user-initialization to the kernel
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// In MT mode, actions are shared among all threads, and should be set
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// in the master thread, while user-actions are thread-private and each `
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// thread has private instances. Master thread does not have user-actions
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// except for the (optional) run-action.
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// User should instantiate the user-actions in the action-initialization
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// and use that class set method to set user-actions and not directly
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// the methods provided here.
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// Multiple Run,Event,Tracking, and Stepping actions are allowed, set
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// multiple instances and these will be appended to the current configuration
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// Multiple Stacking and PrimaryGeneration are not allowed
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virtual void SetUserInitialization(G4VUserDetectorConstruction* userInit);
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virtual void SetUserInitialization(G4VUserPhysicsList* userInit);
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virtual void SetUserInitialization(G4VUserActionInitialization* userInit);
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virtual void SetUserInitialization(G4UserWorkerInitialization* userInit);
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virtual void SetUserInitialization(
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G4UserWorkerThreadInitialization* userInit);
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virtual void SetUserAction(G4UserRunAction* userAction);
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virtual void SetUserAction(G4VUserPrimaryGeneratorAction* userAction);
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virtual void SetUserAction(G4UserEventAction* userAction);
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virtual void SetUserAction(G4UserStackingAction* userAction);
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virtual void SetUserAction(G4UserTrackingAction* userAction);
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virtual void SetUserAction(G4UserSteppingAction* userAction);
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// These methods store respective user initialization and action classes.
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inline const G4VUserDetectorConstruction* GetUserDetectorConstruction() const
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{
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return userDetector;
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}
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inline const G4VUserPhysicsList* GetUserPhysicsList() const
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{
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return physicsList;
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}
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inline const G4VUserActionInitialization* GetUserActionInitialization() const
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{
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return userActionInitialization;
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}
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inline G4VUserActionInitialization* GetNonConstUserActionInitialization()
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const
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{
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return userActionInitialization;
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}
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inline const G4UserWorkerInitialization* GetUserWorkerInitialization() const
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{
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return userWorkerInitialization;
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}
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inline const G4UserWorkerThreadInitialization*
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GetUserWorkerThreadInitialization() const
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{
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return userWorkerThreadInitialization;
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}
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inline const G4UserRunAction* GetUserRunAction() const
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{
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return userRunAction;
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}
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inline const G4VUserPrimaryGeneratorAction* GetUserPrimaryGeneratorAction()
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const
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{
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return userPrimaryGeneratorAction;
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}
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inline const G4UserEventAction* GetUserEventAction() const
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{
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return userEventAction;
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}
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inline const G4UserStackingAction* GetUserStackingAction() const
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{
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return userStackingAction;
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}
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inline const G4UserTrackingAction* GetUserTrackingAction() const
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{
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return userTrackingAction;
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}
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inline const G4UserSteppingAction* GetUserSteppingAction() const
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{
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return userSteppingAction;
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}
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// These methods returns respective user initialization and action classes.
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inline void SetNumberOfAdditionalWaitingStacks(G4int iAdd)
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{
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eventManager->SetNumberOfAdditionalWaitingStacks(iAdd);
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}
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// Set the number of additional (optional) waiting stacks.
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// This method must be invoked at PreInit, Init or Idle states.
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// Once the user set the number of additional waiting stacks,
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// he/she can use the corresponding ENUM in G4ClassificationOfNewTrack.
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inline const G4String& GetVersionString() const
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{
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return kernel->GetVersionString();
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}
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inline void SetPrimaryTransformer(G4PrimaryTransformer* pt)
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{
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kernel->SetPrimaryTransformer(pt);
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}
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inline void StoreRandomNumberStatusToG4Event(G4int vl)
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// if vl = 1 : status before primary particle generation is stored
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// if vl = 2 : status before event processing (after primary particle
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// generation) is stored if vl = 3 : both are stored if vl = 0 : none is
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// stored (default)
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{
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storeRandomNumberStatusToG4Event = vl;
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eventManager->StoreRandomNumberStatusToG4Event(vl);
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}
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inline G4int GetFlagRandomNumberStatusToG4Event() const
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{
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return storeRandomNumberStatusToG4Event;
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}
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public:
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inline void SetRandomNumberStore(G4bool flag)
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{
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storeRandomNumberStatus = flag;
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}
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inline G4bool GetRandomNumberStore() const { return storeRandomNumberStatus; }
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inline void SetRandomNumberStoreDir(const G4String& dir)
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{
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G4String dirStr = dir;
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if(dirStr(dirStr.length() - 1) != '/')
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dirStr += "/";
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#ifndef WIN32
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G4String shellCmd = "mkdir -p ";
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#else
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std::replace(dirStr.begin(), dirStr.end(), '/', '\\');
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G4String shellCmd = "if not exist " + dirStr + " mkdir ";
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#endif
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shellCmd += dirStr;
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randomNumberStatusDir = dirStr;
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G4int sysret = system(shellCmd);
|
|
if(sysret != 0)
|
|
{
|
|
G4String errmsg = "\"" + shellCmd +
|
|
"\" returns non-zero value. Directory creation failed.";
|
|
G4Exception("GrRunManager::SetRandomNumberStoreDir", "Run0071",
|
|
JustWarning, errmsg);
|
|
G4cerr << " return value = " << sysret << G4endl;
|
|
}
|
|
}
|
|
inline const G4String& GetRandomNumberStoreDir() const
|
|
{
|
|
return randomNumberStatusDir;
|
|
}
|
|
inline const G4String& GetRandomNumberStatusForThisRun() const
|
|
{
|
|
return randomNumberStatusForThisRun;
|
|
}
|
|
inline const G4String& GetRandomNumberStatusForThisEvent() const
|
|
{
|
|
if(storeRandomNumberStatusToG4Event == 0 ||
|
|
storeRandomNumberStatusToG4Event == 2)
|
|
{
|
|
G4Exception("GrRunManager::SetRandomNumberStoreDir", "Run0072",
|
|
JustWarning,
|
|
"Random number status is not available for this event.");
|
|
}
|
|
return randomNumberStatusForThisEvent;
|
|
}
|
|
inline void SetRandomNumberStorePerEvent(G4bool flag)
|
|
{
|
|
rngStatusEventsFlag = flag;
|
|
}
|
|
inline G4bool GetRandomNumberStorePerEvent() const
|
|
{
|
|
return rngStatusEventsFlag;
|
|
}
|
|
|
|
public: // with description
|
|
void GeometryHasBeenModified(G4bool prop = true);
|
|
// This method must be invoked (or equivalent UI command can be used)
|
|
// in case the user changes his/her detector geometry after Initialize()
|
|
// method has been invoked. Then, at the begining of the next BeamOn(),
|
|
// all necessary re-voxelization will be made.
|
|
// The parameter "prop" has to be true if this C++ method is directly
|
|
// invoked.
|
|
|
|
void ReinitializeGeometry(G4bool destroyFirst = false, G4bool prop = true);
|
|
// This method must be invoked (or equivalent UI command can be used)
|
|
// in case the user needs his/her detector construction has to be
|
|
// re-invoked. Re-voxelization will be also done.
|
|
// If the first parameter "destroyFirst" is true, G4SolidStore,
|
|
// G4LogicalVolumeStore and G4PhysicalVolumeStore are cleaned up, and
|
|
// thus all solids, logical volumes and physical volumes previously defined
|
|
// are deleted.
|
|
// The second parameter "prop" has to be true if this C++ method is directly
|
|
// invoked.
|
|
|
|
inline void PhysicsHasBeenModified() { kernel->PhysicsHasBeenModified(); }
|
|
// This method must be invoked (or equivalent UI command can be used)
|
|
// in case the user changes his/her physics process(es), e.g. (in)activate
|
|
// some processes. Once this method is invoked, regardless of cuts are
|
|
// changed or not, BuildPhysicsTable() of PhysicsList is invoked for
|
|
// refreshing all physics tables.
|
|
|
|
inline void CutOffHasBeenModified()
|
|
{
|
|
G4cerr << "CutOffHasBeenModified becomes obsolete." << G4endl;
|
|
G4cerr << "It is safe to remove invoking this method." << G4endl;
|
|
}
|
|
|
|
public: // with description
|
|
void ReOptimizeMotherOf(G4VPhysicalVolume*);
|
|
// This method may be used if the orientation and/or size of this
|
|
// particular physical volume has been modified while rest of the
|
|
// geometries in the world has not been changed. This avoids the
|
|
// full re-optimization of the entire geometry tree which is forced
|
|
// if GeometryHasBeenModified() method is invoked.
|
|
|
|
void ReOptimize(G4LogicalVolume*);
|
|
// Same as above, but the mother logical volume is specified.
|
|
|
|
public:
|
|
inline void SetVerboseLevel(G4int vl)
|
|
{
|
|
verboseLevel = vl;
|
|
kernel->SetVerboseLevel(vl);
|
|
}
|
|
inline G4int GetVerboseLevel() const { return verboseLevel; }
|
|
inline G4int GetPrintProgress() { return printModulo; }
|
|
inline void SetPrintProgress(G4int i) { printModulo = i; }
|
|
|
|
inline void SetGeometryToBeOptimized(G4bool vl)
|
|
{
|
|
if(geometryToBeOptimized != vl)
|
|
{
|
|
geometryToBeOptimized = vl;
|
|
kernel->GeometryHasBeenModified();
|
|
kernel->SetGeometryToBeOptimized(vl);
|
|
}
|
|
}
|
|
inline G4bool GetGeometryToBeOptimized() { return geometryToBeOptimized; }
|
|
|
|
public: // with description
|
|
inline void SetNumberOfEventsToBeStored(G4int val)
|
|
{
|
|
n_perviousEventsToBeStored = val;
|
|
}
|
|
// Sets the number of events to be kept after processing. That is, "val"
|
|
// previous
|
|
// events can be used with the most recent event for digitizing pileup.
|
|
// "val"+1 previous event is deleted.
|
|
// This method must be invoked before starting the event loop.
|
|
inline const G4Run* GetCurrentRun() const { return currentRun; }
|
|
inline G4Run* GetNonConstCurrentRun() const { return currentRun; }
|
|
// Returns the pointer to the current run. This method is available for
|
|
// Geant4
|
|
// states of GeomClosed and EventProc.
|
|
inline const G4Event* GetCurrentEvent() const { return currentEvent; }
|
|
// Returns the pointer to the current event. This method is available for
|
|
// EventProc
|
|
// state.
|
|
inline const G4Event* GetPreviousEvent(G4int i) const
|
|
{
|
|
if(i >= 1 && i <= n_perviousEventsToBeStored)
|
|
{
|
|
std::list<G4Event*>::iterator itr = previousEvents->begin();
|
|
for(G4int j = 1; j < i; j++)
|
|
{
|
|
itr++;
|
|
}
|
|
return *itr;
|
|
}
|
|
return 0;
|
|
}
|
|
// Returns the pointer to the "i" previous event. This method is availavle
|
|
// for
|
|
// EventProc state. In case the event loop has not yet to reach to the
|
|
// requested event, null will be returned. To use this method,
|
|
// SetNumberOfEventsToBeStored() method mentioned above must be invoked
|
|
// previously to the event loop.
|
|
inline void SetRunIDCounter(G4int i) { runIDCounter = i; }
|
|
// Set the run number counter. Initially, the counter is initialized to zero
|
|
// and
|
|
// incremented by one for every BeamOn().
|
|
|
|
public:
|
|
inline G4int GetNumberOfParallelWorld() const { return nParallelWorlds; }
|
|
inline void SetNumberOfEventsToBeProcessed(G4int val)
|
|
{
|
|
numberOfEventToBeProcessed = val;
|
|
}
|
|
inline G4int GetNumberOfEventsToBeProcessed() const
|
|
{
|
|
return numberOfEventToBeProcessed;
|
|
}
|
|
inline G4int GetNumberOfSelectEvents() const { return n_select_msg; }
|
|
inline G4String GetSelectMacro() const { return selectMacro; }
|
|
inline void SetDCtable(G4DCtable* DCtbl) { DCtable = DCtbl; }
|
|
|
|
public:
|
|
inline RMType GetRunManagerType() const { return runManagerType; }
|
|
|
|
protected:
|
|
RMType runManagerType;
|
|
|
|
public:
|
|
virtual void ConstructScoringWorlds();
|
|
|
|
protected:
|
|
void UpdateScoring();
|
|
virtual void DeleteUserInitializations();
|
|
// Called by destructor to delete user detector. Note: the userdetector is
|
|
// shared by threads Thus this should be re-implemented to empty in derived
|
|
// classes that implement the worker model
|
|
private:
|
|
// disable assignment and copy constructors
|
|
G4RunManager(const G4RunManager&) {}
|
|
G4RunManager& operator=(const G4RunManager&) { return *this; }
|
|
|
|
protected:
|
|
// This boolean flag has to be shared by all G4RunManager objects
|
|
G4RUN_DLL static G4bool fGeometryHasBeenDestroyed;
|
|
|
|
public:
|
|
static G4bool IfGeometryHasBeenDestroyed();
|
|
// This is used only by workers thread to reset RNG engines from files
|
|
// that are event specific. Not implemented for sequential since run seed
|
|
// defines event seeds
|
|
virtual void RestoreRndmEachEvent(G4bool)
|
|
{ /*No effect in SEQ */
|
|
}
|
|
|
|
protected:
|
|
G4bool geometryDirectlyUpdated;
|
|
|
|
public:
|
|
void GeometryDirectlyUpdated(G4bool val = true)
|
|
{
|
|
geometryDirectlyUpdated = val;
|
|
}
|
|
};
|
|
|
|
#endif
|