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geant4/source/run/include/G4MaterialScanner.hh
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2020-06-26 10:23:25 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
#ifndef G4MaterialScanner_H
#define G4MaterialScanner_H 1
// class description:
//
// G4MaterialScanner
//
#include "G4ThreeVector.hh"
#include "globals.hh"
class G4Event;
class G4EventManager;
class G4UserEventAction;
class G4UserStackingAction;
class G4UserTrackingAction;
class G4UserSteppingAction;
class G4MSSteppingAction;
class G4MatScanMessenger;
class G4RayShooter;
class G4Region;
class G4MaterialScanner
{
public: // with description
G4MaterialScanner();
public:
~G4MaterialScanner();
public: // with description
void Scan();
// The main entry point which triggers ray tracing.
// This method is available only if Geant4 is at Idle state.
private:
void DoScan();
// Event loop
void StoreUserActions();
void RestoreUserActions();
// Store and restore user action classes if defined
private:
G4RayShooter* theRayShooter;
G4MatScanMessenger* theMessenger;
G4EventManager* theEventManager;
G4UserEventAction* theUserEventAction;
G4UserStackingAction* theUserStackingAction;
G4UserTrackingAction* theUserTrackingAction;
G4UserSteppingAction* theUserSteppingAction;
G4UserEventAction* theMatScannerEventAction;
G4UserStackingAction* theMatScannerStackingAction;
G4UserTrackingAction* theMatScannerTrackingAction;
G4MSSteppingAction* theMatScannerSteppingAction;
G4ThreeVector eyePosition;
G4int nTheta;
G4double thetaMin;
G4double thetaSpan;
G4int nPhi;
G4double phiMin;
G4double phiSpan;
G4ThreeVector eyeDirection;
G4bool regionSensitive;
G4String regionName;
G4Region* theRegion;
public:
inline void SetEyePosition(const G4ThreeVector& val) { eyePosition = val; }
inline G4ThreeVector GetEyePosition() const { return eyePosition; }
inline void SetNTheta(G4int val) { nTheta = val; }
inline G4int GetNTheta() const { return nTheta; }
inline void SetThetaMin(G4double val) { thetaMin = val; }
inline G4double GetThetaMin() const { return thetaMin; }
inline void SetThetaSpan(G4double val) { thetaSpan = val; }
inline G4double GetThetaSpan() const { return thetaSpan; }
inline void SetNPhi(G4int val) { nPhi = val; }
inline G4int GetNPhi() const { return nPhi; }
inline void SetPhiMin(G4double val) { phiMin = val; }
inline G4double GetPhiMin() const { return phiMin; }
inline void SetPhiSpan(G4double val) { phiSpan = val; }
inline G4double GetPhiSpan() const { return phiSpan; }
inline void SetRegionSensitive(G4bool val = true) { regionSensitive = val; }
inline G4bool GetRegionSensitive() const { return regionSensitive; }
G4bool SetRegionName(const G4String& val);
inline G4String GetRegionName() const { return regionName; }
};
#endif