82 lines
3.2 KiB
C++
82 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class implementation file
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//
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// ---------------- G4VParticipants ----------------
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// by Gunter Folger, May 1998.
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// abstract class finding participants in a hadron Nucleus collision
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// in Parton String Models.
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// ------------------------------------------------------------
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// 20110805 M. Kelsey -- Reduce external rebuilds: move #include, Init()
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// and SetNucleus() here.
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#include "G4VParticipants.hh"
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#include "G4Fancy3DNucleus.hh"
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G4VParticipants::G4VParticipants() : theNucleus(nullptr),
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theProjectileNucleus(nullptr)
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{}
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G4VParticipants::~G4VParticipants()
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{
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// G4cout << "G4VParticipants::~G4VParticipants()" << G4endl;
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if ( theNucleus != nullptr ) delete theNucleus;
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if ( theProjectileNucleus != nullptr ) delete theProjectileNucleus;
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}
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void G4VParticipants::Init(G4int theA, G4int theZ)
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{
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if ( theNucleus == nullptr ) theNucleus = new G4Fancy3DNucleus();
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theNucleus->Init(theA, theZ);
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theNucleus->SortNucleonsIncZ();
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}
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void G4VParticipants::SetNucleus(G4V3DNucleus * aNucleus)
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{
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if (theNucleus != nullptr) delete theNucleus;
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theNucleus = aNucleus;
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}
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void G4VParticipants::InitProjectileNucleus(G4int theA, G4int theZ)
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{
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if ( theProjectileNucleus == nullptr )
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theProjectileNucleus = new G4Fancy3DNucleus();
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theProjectileNucleus->Init(theA, theZ);
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theProjectileNucleus->SortNucleonsDecZ();
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}
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void G4VParticipants::SetProjectileNucleus(G4V3DNucleus * aNucleus)
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{
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if (theProjectileNucleus != nullptr) delete theProjectileNucleus;
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theProjectileNucleus = aNucleus;
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}
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