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geant4/source/processes/hadronic/models/parton_string/diffraction/src/G4FTFParticipants.cc
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2020-06-26 10:23:25 +02:00

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//
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//
//
// ------------------------------------------------------------
// GEANT 4 class implementation file
//
// ---------------- G4FTFParticipants----------------
// by Gunter Folger, June 1998.
// class finding colliding particles in FTFPartonStringModel
// Changed in a part by V. Uzhinsky in oder to put in correcpondence
// with original FRITIOF mode. November - December 2006.
// Ajusted for (anti) nucleus - nucleus interactions by V. Uzhinsky.
// (February 2011)
// ------------------------------------------------------------
#include <utility>
#include <vector>
#include <algorithm>
#include "G4FTFParticipants.hh"
#include "G4ios.hh"
#include "Randomize.hh"
#include "G4SystemOfUnits.hh"
#include "G4FTFParameters.hh"
#include "G4DiffractiveSplitableHadron.hh"
#include "G4VSplitableHadron.hh"
//============================================================================
//#define debugFTFparticipant
//============================================================================
G4FTFParticipants::G4FTFParticipants() : currentInteraction( -1 ) {}
//============================================================================
G4FTFParticipants::~G4FTFParticipants() {}
//============================================================================
void G4FTFParticipants::GetList( const G4ReactionProduct& thePrimary,
G4FTFParameters* theParameters ) {
#ifdef debugFTFparticipant
G4cout << "Participants::GetList" << G4endl
<< "thePrimary " << thePrimary.GetMomentum() << G4endl << G4endl;
#endif
G4double betta_z = thePrimary.GetMomentum().z() / thePrimary.GetTotalEnergy();
if ( betta_z < 1.0e-10 ) betta_z = 1.0e-10;
StartLoop(); // reset Loop over Interactions
for ( unsigned int i = 0; i < theInteractions.size(); i++ ) delete theInteractions[i];
theInteractions.clear();
G4double deltaxy = 2.0 * fermi; // Extra nuclear radius
if ( theProjectileNucleus == nullptr ) { // Hadron-nucleus or anti-baryon-nucleus interactions
G4double impactX( 0.0 ), impactY( 0.0 );
G4VSplitableHadron* primarySplitable = new G4DiffractiveSplitableHadron( thePrimary );
#ifdef debugFTFparticipant
G4cout << "Hadron-nucleus or anti-baryon-nucleus interactions" << G4endl;
#endif
G4double xyradius;
xyradius = theNucleus->GetOuterRadius() + deltaxy; // Range of impact parameter sampling
const G4int maxNumberOfLoops = 1000;
G4int loopCounter = 0;
do {
std::pair< G4double, G4double > theImpactParameter;
theImpactParameter = theNucleus->ChooseImpactXandY( xyradius );
impactX = theImpactParameter.first;
impactY = theImpactParameter.second;
#ifdef debugFTFparticipant
G4cout << "New interaction list," << " b= "
<< std::sqrt( sqr(impactX ) + sqr( impactY ) )/fermi << G4endl;
#endif
G4ThreeVector thePosition( impactX, impactY, 0.0 );
primarySplitable->SetPosition( thePosition );
theNucleus->StartLoop();
G4Nucleon* nucleon;
#ifdef debugFTFparticipant
G4int TrN( 0 );
#endif
while ( ( nucleon = theNucleus->GetNextNucleon() ) ) { /* Loop checking, 10.08.2015, A.Ribon */
G4double impact2 = sqr( impactX - nucleon->GetPosition().x() ) +
sqr( impactY - nucleon->GetPosition().y() );
if ( theParameters->GetProbabilityOfInteraction( impact2/fermi/fermi ) >
G4UniformRand() ) {
primarySplitable->SetStatus( 1 ); // It takes part in the interaction
G4VSplitableHadron* targetSplitable = 0;
if ( ! nucleon->AreYouHit() ) {
targetSplitable = new G4DiffractiveSplitableHadron( *nucleon );
nucleon->Hit( targetSplitable );
targetSplitable->SetStatus( 1 ); // It takes part in the interaction
#ifdef debugFTFparticipant
G4cout << "Participated nucleons #, " << TrN << " " << "Splitable Pr* Tr* "
<< primarySplitable << " " << targetSplitable << G4endl;
#endif
}
G4InteractionContent* aInteraction = new G4InteractionContent( primarySplitable );
G4Nucleon* PrNucleon = 0;
aInteraction->SetProjectileNucleon( PrNucleon );
aInteraction->SetTarget( targetSplitable );
aInteraction->SetTargetNucleon( nucleon );
aInteraction->SetStatus( 1 );
aInteraction->SetInteractionTime( ( primarySplitable->GetPosition().z() +
nucleon->GetPosition().z() ) / betta_z );
theInteractions.push_back( aInteraction );
}
#ifdef debugFTFparticipant
TrN++;
#endif
}
} while ( ( theInteractions.size() == 0 ) &&
++loopCounter < maxNumberOfLoops ); /* Loop checking, 10.08.2015, A.Ribon */
if ( loopCounter >= maxNumberOfLoops ) {
#ifdef debugFTFparticipant
G4cout << "BAD situation: forced exit from the while loop!" << G4endl;
#endif
return;
}
#ifdef debugFTFparticipant
G4cout << "Number of Hit nucleons " << theInteractions.size() << "\t Bx " << impactX/fermi
<< "\t By " << impactY/fermi << "\t B "
<< std::sqrt( sqr( impactX ) + sqr( impactY ) )/fermi << G4endl << G4endl;
#endif
//SortInteractionsIncT(); // Not need because nucleons are sorted in increasing z-coordinates.
ShiftInteractionTime(); // To put correct times and z-coordinates
return;
} // end of if ( theProjectileNucleus == 0 )
// Projectile and target are nuclei
#ifdef debugFTFparticipant
G4cout << "Projectile and target are nuclei" << G4endl;
#endif
//G4cout<<theProjectileNucleus->GetOuterRadius()/fermi<<" "<<theNucleus->GetOuterRadius()/fermi<<" "<<deltaxy/fermi<<G4endl;
G4double xyradius;
xyradius = theProjectileNucleus->GetOuterRadius() + // Range of impact parameter sampling
theNucleus->GetOuterRadius() + deltaxy;
G4double impactX( 0.0 ), impactY( 0.0 );
const G4int maxNumberOfLoops = 1000;
G4int loopCounter = 0;
do {
std::pair< G4double, G4double > theImpactParameter;
theImpactParameter = theNucleus->ChooseImpactXandY( xyradius );
impactX = theImpactParameter.first;
impactY = theImpactParameter.second;
#ifdef debugFTFparticipant
G4cout << "New interaction list, " << "b "
<< std::sqrt( sqr( impactX ) + sqr( impactY ) )/fermi << G4endl;
#endif
G4ThreeVector theBeamPosition( impactX, impactY, 0.0 );
theProjectileNucleus->StartLoop();
G4Nucleon* ProjectileNucleon;
#ifdef debugFTFparticipant
G4int PrNuclN( 0 );
#endif
while ( ( ProjectileNucleon = theProjectileNucleus->GetNextNucleon() ) ) { /* Loop checking, 10.08.2015, A.Ribon */
G4VSplitableHadron* ProjectileSplitable = 0;
theNucleus->StartLoop();
G4Nucleon* TargetNucleon = 0;
#ifdef debugFTFparticipant
G4int TrNuclN( 0 );
#endif
while ( ( TargetNucleon = theNucleus->GetNextNucleon() ) ) { /* Loop checking, 10.08.2015, A.Ribon */
G4double impact2 = sqr( impactX + ProjectileNucleon->GetPosition().x() -
TargetNucleon->GetPosition().x() ) +
sqr( impactY + ProjectileNucleon->GetPosition().y() -
TargetNucleon->GetPosition().y() );
G4VSplitableHadron* TargetSplitable = 0;
if ( theParameters->GetProbabilityOfInteraction( impact2/fermi/fermi ) >
G4UniformRand() ) { // An interaction has happend!
#ifdef debugFTFparticipant
G4cout << G4endl << "An Interaction has happend" << G4endl << "Proj N mom " << PrNuclN
<< " " << ProjectileNucleon->Get4Momentum() << "-------------" << G4endl
<< "Targ N mom " << TrNuclN << " " << TargetNucleon->Get4Momentum() << G4endl
<< "PrN TrN Z coords " << ProjectileNucleon->GetPosition().z()/fermi
<< " " << TargetNucleon->GetPosition().z()/fermi
<< " " << ProjectileNucleon->GetPosition().z()/fermi +
TargetNucleon->GetPosition().z()/fermi << G4endl;
#endif
if ( ! ProjectileNucleon->AreYouHit() ) {
// Projectile nucleon was not involved until now.
ProjectileSplitable = new G4DiffractiveSplitableHadron( *ProjectileNucleon );
ProjectileNucleon->Hit( ProjectileSplitable );
ProjectileSplitable->SetStatus( 1 ); // It takes part in the interaction
} else { // Projectile nucleon was involved before.
ProjectileSplitable = ProjectileNucleon->GetSplitableHadron();
}
if ( ! TargetNucleon->AreYouHit() ) { // Target nucleon was not involved until now
TargetSplitable = new G4DiffractiveSplitableHadron( *TargetNucleon );
TargetNucleon->Hit( TargetSplitable );
TargetSplitable->SetStatus( 1 ); // It takes part in the interaction
} else { // Target nucleon was involved before.
TargetSplitable = TargetNucleon->GetSplitableHadron();
}
G4InteractionContent* anInteraction = new G4InteractionContent( ProjectileSplitable );
anInteraction->SetTarget( TargetSplitable );
anInteraction->SetProjectileNucleon( ProjectileNucleon );
anInteraction->SetTargetNucleon( TargetNucleon );
anInteraction->SetInteractionTime( ( ProjectileNucleon->GetPosition().z() +
TargetNucleon->GetPosition().z() ) / betta_z );
anInteraction->SetStatus( 1 );
#ifdef debugFTFparticipant
G4cout << "Part anInteraction->GetInteractionTime() "
<< anInteraction->GetInteractionTime()/fermi << G4endl
<< "Splitable Pr* Tr* " << ProjectileSplitable << " "
<< TargetSplitable << G4endl;
#endif
theInteractions.push_back( anInteraction );
} // End of an Interaction has happend!
#ifdef debugFTFparticipant
TrNuclN++;
#endif
} // End of while ( ( TargetNucleon = theNucleus->GetNextNucleon() ) )
#ifdef debugFTFparticipant
PrNuclN++;
#endif
} // End of while ( ( ProjectileNucleon = theProjectileNucleus->GetNextNucleon() ) )
if ( theInteractions.size() != 0 ) theProjectileNucleus->DoTranslation( theBeamPosition );
} while ( ( theInteractions.size() == 0 ) &&
++loopCounter < maxNumberOfLoops ); /* Loop checking, 10.08.2015, A.Ribon */
if ( loopCounter >= maxNumberOfLoops ) {
#ifdef debugFTFparticipant
G4cout << "BAD situation: forced exit from the while loop!" << G4endl;
#endif
return;
}
SortInteractionsIncT();
ShiftInteractionTime();
#ifdef debugFTFparticipant
G4cout << G4endl << "Number of primary collisions " << theInteractions.size()
<< "\t Bx " << impactX/fermi << "\t By " << impactY/fermi
<< "\t B " << std::sqrt( sqr( impactX ) + sqr( impactY ) )/fermi << G4endl
<< "FTF participant End. #######################" << G4endl << G4endl;
#endif
return;
}
//============================================================================
bool G4FTFPartHelperForSortInT( const G4InteractionContent* Int1,
const G4InteractionContent* Int2 ) {
return Int1->GetInteractionTime() < Int2->GetInteractionTime();
}
//============================================================================
void G4FTFParticipants::SortInteractionsIncT() { // on increased T
if ( theInteractions.size() < 2 ) return; // Avoid unnecesary work
std::sort( theInteractions.begin(), theInteractions.end(), G4FTFPartHelperForSortInT );
}
//============================================================================
void G4FTFParticipants::ShiftInteractionTime() {
G4double InitialTime = theInteractions[0]->GetInteractionTime();
for ( unsigned int i = 1; i < theInteractions.size(); i++ ) {
G4double InterTime = theInteractions[i]->GetInteractionTime() - InitialTime;
theInteractions[i]->SetInteractionTime( InterTime );
G4InteractionContent* aCollision = theInteractions[i];
G4VSplitableHadron* projectile = aCollision->GetProjectile();
G4VSplitableHadron* target = aCollision->GetTarget();
G4ThreeVector prPosition = projectile->GetPosition();
prPosition.setZ( target->GetPosition().z() );
projectile->SetPosition( prPosition );
projectile->SetTimeOfCreation( InterTime );
target->SetTimeOfCreation( InterTime );
}
return;
}
//============================================================================
void G4FTFParticipants::Clean() {
for ( size_t i = 0; i < theInteractions.size(); i++ ) {
if ( theInteractions[ i ] ) {
delete theInteractions[ i ];
theInteractions[ i ] = 0;
}
}
theInteractions.clear();
currentInteraction = -1;
}