116 lines
5.5 KiB
C++
116 lines
5.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4GenericMessenger_h
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#define G4GenericMessenger_h 1
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#include "G4UImessenger.hh"
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#include "G4UIcommand.hh"
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#include "G4AnyType.hh"
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#include "G4AnyMethod.hh"
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#include "G4ApplicationState.hh"
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#include <map>
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#include <vector>
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class G4UIdirectory;
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/// This class is generic messenger.
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class G4GenericMessenger : public G4UImessenger
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{
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public:
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/// Contructor
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G4GenericMessenger(void* obj, const G4String& dir = "", const G4String& doc = "");
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/// Destructor
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virtual ~G4GenericMessenger();
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/// The concrete, but generic implementation of this method.
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virtual G4String GetCurrentValue(G4UIcommand* command);
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/// The concrete, generic implementation of this method converts the string "newValue" to action.
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virtual void SetNewValue(G4UIcommand* command, G4String newValue);
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public:
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struct Command {
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enum UnitSpec {UnitCategory, UnitDefault};
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Command(G4UIcommand* cmd, const std::type_info& ti) : command(cmd), type(&ti) {}
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Command() : command(0), type(0) {}
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// Command& operator =(const Command& rhs) { command = rhs.command; type = rhs.type; }
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Command& SetStates(G4ApplicationState s0) {command->AvailableForStates(s0); return *this;}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1) {command->AvailableForStates(s0, s1); return *this;}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2){command->AvailableForStates(s0,s1,s2); return *this;}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3) {command->AvailableForStates(s0,s1,s2,s3); return *this;}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3, G4ApplicationState s4) {command->AvailableForStates(s0,s1,s2,s3,s4); return *this;}
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Command& SetRange(const G4String& range) {command->SetRange(range.c_str()); return *this;}
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Command& SetGuidance(const G4String& s0) { command->SetGuidance(s0); return *this; }
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Command& SetUnit(const G4String&, UnitSpec = UnitDefault);
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Command& SetUnitCategory(const G4String& u) {return SetUnit(u, UnitCategory);}
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Command& SetDefaultUnit(const G4String& u) {return SetUnit(u, UnitDefault);}
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Command& SetParameterName(const G4String&, G4bool, G4bool =false);
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Command& SetDefaultValue(const G4String&);
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Command& SetCandidates(const G4String&);
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Command& SetToBeBroadcasted(G4bool s0) { command->SetToBeBroadcasted(s0); return *this; }
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Command& SetToBeFlushed(G4bool s0) { command->SetToBeFlushed(s0); return *this; }
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Command& SetWorkerThreadOnly(G4bool s0) { command->SetWorkerThreadOnly(s0); return *this; }
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G4UIcommand* command;
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const std::type_info* type;
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};
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struct Property : public Command {
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Property(const G4AnyType& var, G4UIcommand* cmd) : Command(cmd, var.TypeInfo()) , variable(var) {}
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Property() {}
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G4AnyType variable;
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};
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struct Method : public Command {
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Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd) : Command(cmd, fun.ArgType()), method(fun), object(obj) {}
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Method() : object(0) {}
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G4AnyMethod method;
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void* object;
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};
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///Declare Methods
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Command& DeclareProperty(const G4String& name, const G4AnyType& variable, const G4String& doc = "");
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Command& DeclarePropertyWithUnit
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(const G4String& name, const G4String& defaultUnit, const G4AnyType& variable, const G4String& doc = "");
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Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun, const G4String& doc = "");
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Command& DeclareMethodWithUnit
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(const G4String& name, const G4String& defaultUnit, const G4AnyMethod& fun, const G4String& doc = "");
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void SetDirectory(const G4String& dir) {directory = dir;}
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void SetGuidance(const G4String& s);
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private:
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std::map<G4String, Property> properties;
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std::map<G4String, Method> methods;
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G4UIdirectory* dircmd;
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G4String directory;
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void* object;
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};
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#endif
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