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geant4/source/digits_hits/utils/src/G4VScoringMesh.cc
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2020-06-26 10:23:25 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// ---------------------------------------------------------------------
// Modifications
// 17-Apr-2012 T.Aso SetSize() and SetNumberOfSegments() is not allowed
// to call twice in same geometrical mesh. Add warning
// message to notify.
//
// ---------------------------------------------------------------------
#include "G4VScoringMesh.hh"
#include "G4THitsMap.hh"
#include "G4SystemOfUnits.hh"
#include "G4VPhysicalVolume.hh"
#include "G4MultiFunctionalDetector.hh"
#include "G4VPrimitiveScorer.hh"
#include "G4VSDFilter.hh"
#include "G4SDManager.hh"
G4VScoringMesh::G4VScoringMesh(const G4String& wName)
: fWorldName(wName),fCurrentPS(nullptr),fConstructed(false),fActive(true),
fShape(MeshShape::undefined),
fRotationMatrix(nullptr), fMFD(new G4MultiFunctionalDetector(wName)),
verboseLevel(0),sizeIsSet(false),nMeshIsSet(false),
fDrawUnit(""), fDrawUnitValue(1.), fMeshElementLogical(nullptr),
fParallelWorldProcess(nullptr), fGeometryHasBeenDestroyed(false),
copyNumberLevel(0), layeredMassFlg(false)
{
G4SDManager::GetSDMpointer()->AddNewDetector(fMFD);
fSize[0] = fSize[1] = fSize[2] = 0.;
fNSegment[0] = fNSegment[1] = fNSegment[2] = 1;
fDivisionAxisNames[0] = fDivisionAxisNames[1] = fDivisionAxisNames[2] = "";
}
G4VScoringMesh::~G4VScoringMesh() {
;
}
void G4VScoringMesh::ResetScore() {
if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore() is called." << G4endl;
for(auto mp : fMap)
{
if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore()" << mp.first << G4endl;
mp.second->clear();
}
}
void G4VScoringMesh::SetSize(G4double size[3]) {
if ( !sizeIsSet ){
for(int i = 0; i < 3; i++) fSize[i] = size[i];
sizeIsSet = true;
}else{
G4String message = " The size of scoring mesh is updated.";
G4Exception("G4VScoringMesh::SetSize()",
"DigiHitsUtilsScoreVScoringMesh000", JustWarning,
message);
}
}
G4ThreeVector G4VScoringMesh::GetSize() const {
if(sizeIsSet)
return G4ThreeVector(fSize[0], fSize[1], fSize[2]);
else
return G4ThreeVector(0., 0., 0.);
}
void G4VScoringMesh::SetCenterPosition(G4double centerPosition[3]) {
fCenterPosition = G4ThreeVector(centerPosition[0], centerPosition[1], centerPosition[2]);
}
void G4VScoringMesh::SetNumberOfSegments(G4int nSegment[3]) {
if ( !nMeshIsSet || fShape==MeshShape::realWorldLogVol || fShape==MeshShape::probe ){
for(int i = 0; i < 3; i++) fNSegment[i] = nSegment[i];
nMeshIsSet = true;
} else {
G4String message = " The size of scoring segments can not be changed.";
G4Exception("G4VScoringMesh::SetNumberOfSegments()",
"DigiHitsUtilsScoreVScoringMesh000", JustWarning,
message);
}
}
void G4VScoringMesh::GetNumberOfSegments(G4int nSegment[3]) {
for(int i = 0; i < 3; i++) nSegment[i] = fNSegment[i];
}
void G4VScoringMesh::RotateX(G4double delta) {
if(!fRotationMatrix) fRotationMatrix = new G4RotationMatrix();
fRotationMatrix->rotateX(delta);
}
void G4VScoringMesh::RotateY(G4double delta) {
if(!fRotationMatrix) fRotationMatrix = new G4RotationMatrix();
fRotationMatrix->rotateY(delta);
}
void G4VScoringMesh::RotateZ(G4double delta) {
if(!fRotationMatrix) fRotationMatrix = new G4RotationMatrix();
fRotationMatrix->rotateZ(delta);
}
void G4VScoringMesh::SetPrimitiveScorer(G4VPrimitiveScorer * prs) {
if(!ReadyForQuantity())
{
G4cerr << "ERROR : G4VScoringMesh::SetPrimitiveScorer() : "
<< prs->GetName()
<< " does not yet have mesh size or number of bins. Set them first." << G4endl
<< "This Method is ignored." << G4endl;
return;
}
if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetPrimitiveScorer() : "
<< prs->GetName() << " is registered."
<< " 3D size: ("
<< fNSegment[0] << ", "
<< fNSegment[1] << ", "
<< fNSegment[2] << ")" << G4endl;
prs->SetNijk(fNSegment[0], fNSegment[1], fNSegment[2]);
fCurrentPS = prs;
fMFD->RegisterPrimitive(prs);
G4THitsMap<G4StatDouble> * map = new G4THitsMap<G4StatDouble>(fWorldName, prs->GetName());
fMap[prs->GetName()] = map;
}
void G4VScoringMesh::SetFilter(G4VSDFilter * filter) {
if(!fCurrentPS) {
G4cerr << "ERROR : G4VScoringMesh::SetSDFilter() : a quantity must be defined first. This method is ignored." << G4endl;
return;
}
if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetFilter() : "
<< filter->GetName()
<< " is set to "
<< fCurrentPS->GetName() << G4endl;
G4VSDFilter* oldFilter = fCurrentPS->GetFilter();
if(oldFilter)
{
G4cout << "WARNING : G4VScoringMesh::SetFilter() : " << oldFilter->GetName()
<< " is overwritten by " << filter->GetName() << G4endl;
}
fCurrentPS->SetFilter(filter);
}
void G4VScoringMesh::SetCurrentPrimitiveScorer(const G4String & name) {
fCurrentPS = GetPrimitiveScorer(name);
if(!fCurrentPS) {
G4cerr << "ERROR : G4VScoringMesh::SetCurrentPrimitiveScorer() : The primitive scorer <"
<< name << "> does not found." << G4endl;
}
}
G4bool G4VScoringMesh::FindPrimitiveScorer(const G4String & psname) {
MeshScoreMap::iterator itr = fMap.find(psname);
if(itr == fMap.end()) return false;
return true;
}
G4String G4VScoringMesh::GetPSUnit(const G4String & psname) {
MeshScoreMap::iterator itr = fMap.find(psname);
if(itr == fMap.end()) {
return G4String("");
} else {
return GetPrimitiveScorer(psname)->GetUnit();
}
}
G4String G4VScoringMesh::GetCurrentPSUnit(){
G4String unit = "";
if(!fCurrentPS) {
G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
msg += " Current primitive scorer is null.";
G4cerr << msg << G4endl;
}else{
unit = fCurrentPS->GetUnit();
}
return unit;
}
void G4VScoringMesh::SetCurrentPSUnit(const G4String& unit){
if(!fCurrentPS) {
G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
msg += " Current primitive scorer is null.";
G4cerr << msg << G4endl;
}else{
fCurrentPS->SetUnit(unit);
}
}
G4double G4VScoringMesh::GetPSUnitValue(const G4String & psname) {
MeshScoreMap::iterator itr = fMap.find(psname);
if(itr == fMap.end()) {
return 1.;
} else {
return GetPrimitiveScorer(psname)->GetUnitValue();
}
}
void G4VScoringMesh::GetDivisionAxisNames(G4String divisionAxisNames[3]) {
for(int i = 0; i < 3; i++) divisionAxisNames[i] = fDivisionAxisNames[i];
}
G4VPrimitiveScorer * G4VScoringMesh::GetPrimitiveScorer(const G4String & name) {
if(!fMFD) return nullptr;
G4int nps = fMFD->GetNumberOfPrimitives();
for(G4int i = 0; i < nps; i++) {
G4VPrimitiveScorer * prs = fMFD->GetPrimitive(i);
if(name == prs->GetName()) return prs;
}
return nullptr;
}
void G4VScoringMesh::List() const {
G4cout << " # of segments: ("
<< fNSegment[0] << ", "
<< fNSegment[1] << ", "
<< fNSegment[2] << ")"
<< G4endl;
G4cout << " displacement: ("
<< fCenterPosition.x()/cm << ", "
<< fCenterPosition.y()/cm << ", "
<< fCenterPosition.z()/cm << ") [cm]"
<< G4endl;
if(fRotationMatrix != 0) {
G4cout << " rotation matrix: "
<< fRotationMatrix->xx() << " "
<< fRotationMatrix->xy() << " "
<< fRotationMatrix->xz() << G4endl
<< " "
<< fRotationMatrix->yx() << " "
<< fRotationMatrix->yy() << " "
<< fRotationMatrix->yz() << G4endl
<< " "
<< fRotationMatrix->zx() << " "
<< fRotationMatrix->zy() << " "
<< fRotationMatrix->zz() << G4endl;
}
G4cout << " registered primitve scorers : " << G4endl;
G4int nps = fMFD->GetNumberOfPrimitives();
G4VPrimitiveScorer * prs;
for(int i = 0; i < nps; i++) {
prs = fMFD->GetPrimitive(i);
G4cout << " " << i << " " << prs->GetName();
if(prs->GetFilter() != 0) G4cout << " with " << prs->GetFilter()->GetName();
G4cout << G4endl;
}
}
void G4VScoringMesh::Dump() {
G4cout << "scoring mesh name: " << fWorldName << G4endl;
G4cout << "# of G4THitsMap : " << fMap.size() << G4endl;
for(auto mp : fMap)
{
G4cout << "[" << mp.first << "]" << G4endl;
mp.second->PrintAllHits();
}
G4cout << G4endl;
}
void G4VScoringMesh::DrawMesh(const G4String& psName,G4VScoreColorMap* colorMap,G4int axflg)
{
fDrawPSName = psName;
MeshScoreMap::const_iterator fMapItr = fMap.find(psName);
if(fMapItr!=fMap.end()) {
fDrawUnit = GetPSUnit(psName);
fDrawUnitValue = GetPSUnitValue(psName);
Draw(fMapItr->second, colorMap,axflg);
} else {
G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl;
}
}
void G4VScoringMesh::DrawMesh(const G4String& psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap)
{
fDrawPSName = psName;
MeshScoreMap::const_iterator fMapItr = fMap.find(psName);
if(fMapItr!=fMap.end()) {
fDrawUnit = GetPSUnit(psName);
fDrawUnitValue = GetPSUnitValue(psName);
DrawColumn(fMapItr->second,colorMap,idxPlane,iColumn);
} else {
G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl;
}
}
void G4VScoringMesh::Accumulate(G4THitsMap<G4double> * map)
{
G4String psName = map->GetName();
MeshScoreMap::const_iterator fMapItr = fMap.find(psName);
*(fMapItr->second) += *map;
if(verboseLevel > 9) {
G4cout << G4endl;
G4cout << "G4VScoringMesh::Accumulate()" << G4endl;
G4cout << " PS name : " << psName << G4endl;
if(fMapItr == fMap.end()) {
G4cout << " " << psName << " was not found." << G4endl;
} else {
G4cout << " map size : " << map->GetSize() << G4endl;
map->PrintAllHits();
}
G4cout << G4endl;
}
}
void G4VScoringMesh::Accumulate(G4THitsMap<G4StatDouble> * map)
{
G4String psName = map->GetName();
MeshScoreMap::const_iterator fMapItr = fMap.find(psName);
*(fMapItr->second) += *map;
if(verboseLevel > 9) {
G4cout << G4endl;
G4cout << "G4VScoringMesh::Accumulate()" << G4endl;
G4cout << " PS name : " << psName << G4endl;
if(fMapItr == fMap.end()) {
G4cout << " " << psName << " was not found." << G4endl;
} else {
G4cout << " map size : " << map->GetSize() << G4endl;
map->PrintAllHits();
}
G4cout << G4endl;
}
}
void G4VScoringMesh::Construct(G4VPhysicalVolume* fWorldPhys)
{
if(fConstructed) {
if(fGeometryHasBeenDestroyed) {
SetupGeometry(fWorldPhys);
fGeometryHasBeenDestroyed = false;
}
if(verboseLevel > 0)
G4cout << fWorldName << " --- All quantities are reset."
<< G4endl;
ResetScore();
}
else {
fConstructed = true;
SetupGeometry(fWorldPhys);
}
}
void G4VScoringMesh::WorkerConstruct(G4VPhysicalVolume* fWorldPhys)
{
if(fConstructed) {
if(fGeometryHasBeenDestroyed) {
fMeshElementLogical->SetSensitiveDetector(fMFD);
fGeometryHasBeenDestroyed = false;
}
if(verboseLevel > 0)
G4cout << fWorldPhys->GetName() << " --- All quantities are reset." << G4endl;
ResetScore();
} else {
fConstructed = true;
fMeshElementLogical->SetSensitiveDetector(fMFD);
}
}
void G4VScoringMesh::Merge(const G4VScoringMesh * scMesh)
{
const MeshScoreMap scMap = scMesh->GetScoreMap();
MeshScoreMap::const_iterator fMapItr = fMap.begin();
MeshScoreMap::const_iterator mapItr = scMap.begin();
for(; fMapItr != fMap.end(); fMapItr++) {
if(verboseLevel > 9) G4cout << "G4VScoringMesh::Merge()" << fMapItr->first << G4endl;
*(fMapItr->second) += *(mapItr->second);
mapItr++;
}
}