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geant4/source/visualization/modeling/include/G4PseudoScene.hh
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2021-06-25 16:12:29 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
//
//
//
// John Allison 15th May 2014
// A base class for "pseudo" scenes/graphics systems.
#ifndef G4PSEUDOSCENE_HH
#define G4PSEUDOSCENE_HH
#include "G4VGraphicsScene.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Orb.hh"
#include "G4Para.hh"
#include "G4Sphere.hh"
#include "G4Torus.hh"
#include "G4Trap.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Ellipsoid.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
#include "G4TessellatedSolid.hh"
class G4PseudoScene: public G4VGraphicsScene {
public:
G4PseudoScene(): fpCurrentObjectTransformation(0) {}
virtual ~G4PseudoScene () {}
void PreAddSolid (const G4Transform3D& objectTransformation,
const G4VisAttributes&)
{fpCurrentObjectTransformation = &objectTransformation;}
void PostAddSolid () {}
// From geometry/solids/CSG
void AddSolid (const G4Box& solid) {ProcessVolume (solid);}
void AddSolid (const G4Cons& solid) {ProcessVolume (solid);}
void AddSolid (const G4Orb& solid) {ProcessVolume (solid);}
void AddSolid (const G4Para& solid) {ProcessVolume (solid);}
void AddSolid (const G4Sphere& solid) {ProcessVolume (solid);}
void AddSolid (const G4Torus& solid) {ProcessVolume (solid);}
void AddSolid (const G4Trap& solid) {ProcessVolume (solid);}
void AddSolid (const G4Trd& solid) {ProcessVolume (solid);}
void AddSolid (const G4Tubs& solid) {ProcessVolume (solid);}
// From geometry/solids/specific
void AddSolid (const G4Ellipsoid& solid) {ProcessVolume (solid);}
void AddSolid (const G4Polycone& solid) {ProcessVolume (solid);}
void AddSolid (const G4Polyhedra& solid) {ProcessVolume (solid);}
void AddSolid (const G4TessellatedSolid& solid) {ProcessVolume (solid);}
// For solids not above
void AddSolid (const G4VSolid& solid) {ProcessVolume (solid);}
// Compounds
void AddCompound (const G4VTrajectory&) {}
void AddCompound (const G4VHit&) {}
void AddCompound (const G4VDigi&) {}
void AddCompound (const G4THitsMap<G4double>&) {}
void AddCompound (const G4THitsMap<G4StatDouble>&) {}
void AddCompound (const G4Mesh&) {}
// Primitives
void BeginPrimitives (const G4Transform3D&) {}
void EndPrimitives () {}
void BeginPrimitives2D (const G4Transform3D&) {}
void EndPrimitives2D () {}
void AddPrimitive (const G4Polyline&) {}
void AddPrimitive (const G4Scale&) {}
void AddPrimitive (const G4Text&) {}
void AddPrimitive (const G4Circle&) {}
void AddPrimitive (const G4Square&) {}
void AddPrimitive (const G4Polymarker&) {}
void AddPrimitive (const G4Polyhedron&) {}
protected:
virtual void ProcessVolume (const G4VSolid&);
const G4Transform3D* fpCurrentObjectTransformation;
};
#endif