Files
geant4/source/visualization/OpenGL/include/G4OpenGL.hh
T
2021-06-25 16:12:29 +02:00

95 lines
3.2 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// G.Barrand.
#if defined (G4VIS_BUILD_OPENGL_DRIVER) || defined (G4VIS_USE_OPENGL)
#ifndef G4OpenGL_h
#define G4OpenGL_h
#ifdef WIN32
#include <windows.h>
#undef min
#undef max
#endif
#if defined (G4VIS_BUILD_OPENGLX_DRIVER) || defined (G4VIS_USE_OPENGLX)
#if defined (G4VIS_BUILD_OPENGLQT_DRIVER) || defined (G4VIS_USE_OPENGLQT)
#ifdef __MACH__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#else
#include <GL/gl.h>
#endif
#endif
#if defined (G4VIS_BUILD_OPENGLXM_DRIVER) || defined (G4VIS_USE_OPENGLXM)
#if defined (G4VIS_BUILD_OPENGLQT_DRIVER) || defined (G4VIS_USE_OPENGLQT)
#ifdef __MACH__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#else
#include <GL/gl.h>
#endif
#endif
#if defined (G4VIS_BUILD_OPENGLWIN32_DRIVER) || defined (G4VIS_USE_OPENGLWIN32)
# include <GL/gl.h>
#endif
//# Do NOT include glx Here ! It has to be done, after all <Qxx...> includes
//# include <GL/glx.h>
#if defined (G4VIS_BUILD_OPENGLQT_DRIVER) || defined (G4VIS_USE_OPENGLQT)
#if defined (G4VIS_BUILD_OPENGLX_DRIVER) || defined (G4VIS_USE_OPENGLX)
#else
#ifdef __MACH__
//# define G4OPENGL_VERSION_2 1
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <qgl.h>
#endif
#endif
#ifdef G4OPENGL_VERSION_2
# undef G4VIS_BUILD_OPENGL_GL2PS
// include all redefinitions of openGl functions for Vertex Buffer Objects
# include "G4OpenGLVboDrawer.hh"
#endif
#define G4OPENGL_FLT_BIG 1.e20
#endif
#endif