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geant4/source/processes/parameterisation/src/G4FastSimulationManagerProcess.cc
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
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// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
//
//
//---------------------------------------------------------------
//
// G4FastSimulationProcess.cc
//
// Description:
// The process that triggers the parameterised simulations,
// if any.
//
// History:
// August 97: First implementation. Verderi && MoraDeFreitas.
// October 06: move to parallel geometry scheme, M. Verderi
//---------------------------------------------------------------
#include "G4ios.hh"
#include "G4FastSimulationManagerProcess.hh"
#include "G4GlobalFastSimulationManager.hh"
#include "G4TransportationManager.hh"
#include "G4PathFinder.hh"
#include "G4ParticleChange.hh"
#include "G4FieldTrackUpdator.hh"
#define PARANOIA
G4FastSimulationManagerProcess::
G4FastSimulationManagerProcess(const G4String& processName,
G4ProcessType theType) :
G4VProcess(processName,theType),
fWorldVolume ( nullptr ),
fIsTrackingTime ( false ),
fIsFirstStep ( false ),
fGhostNavigator ( nullptr ),
fGhostNavigatorIndex ( -1 ),
fIsGhostGeometry ( false ),
fGhostSafety ( -1.0 ),
fFieldTrack ( '0' ),
fFastSimulationManager( nullptr ),
fFastSimulationTrigger( false )
{
// -- set Process Sub Type
SetProcessSubType(static_cast<int>(FASTSIM_ManagerProcess));
fPathFinder = G4PathFinder::GetInstance();
fTransportationManager = G4TransportationManager::GetTransportationManager();
SetWorldVolume(fTransportationManager->GetNavigatorForTracking()->GetWorldVolume()->GetName());
if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
}
G4FastSimulationManagerProcess::
G4FastSimulationManagerProcess(const G4String& processName,
const G4String& worldVolumeName,
G4ProcessType theType) :
G4VProcess(processName,theType),
fWorldVolume ( nullptr ),
fIsTrackingTime ( false ),
fIsFirstStep ( false ),
fGhostNavigator ( nullptr ),
fGhostNavigatorIndex ( -1 ),
fIsGhostGeometry ( false ),
fGhostSafety ( -1.0 ),
fFieldTrack ( '0' ),
fFastSimulationManager( nullptr ),
fFastSimulationTrigger( false )
{
// -- set Process Sub Type
SetProcessSubType(static_cast<int>(FASTSIM_ManagerProcess));
fPathFinder = G4PathFinder::GetInstance();
fTransportationManager = G4TransportationManager::GetTransportationManager();
SetWorldVolume(worldVolumeName);
if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
}
G4FastSimulationManagerProcess::
G4FastSimulationManagerProcess(const G4String& processName,
G4VPhysicalVolume* worldVolume,
G4ProcessType theType) :
G4VProcess(processName,theType),
fWorldVolume ( nullptr ),
fIsTrackingTime ( false ),
fIsFirstStep ( false ),
fGhostNavigator ( nullptr ),
fGhostNavigatorIndex ( -1 ),
fIsGhostGeometry ( false ),
fGhostSafety ( -1.0 ),
fFieldTrack ( '0' ),
fFastSimulationManager( nullptr ),
fFastSimulationTrigger( false )
{
// -- set Process Sub Type
SetProcessSubType(static_cast<int>(FASTSIM_ManagerProcess));
fPathFinder = G4PathFinder::GetInstance();
fTransportationManager = G4TransportationManager::GetTransportationManager();
SetWorldVolume(worldVolume);
if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
}
G4FastSimulationManagerProcess::~G4FastSimulationManagerProcess()
{
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->RemoveFSMP(this);
}
// -----------------------
// User access methods:
// -----------------------
void G4FastSimulationManagerProcess::SetWorldVolume(G4String newWorldName)
{
if (fIsTrackingTime)
{
G4ExceptionDescription ed;
ed << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing of world volume at tracking time is not allowed." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)",
"FastSim002",
JustWarning, ed,
"Call ignored.");
}
else
{
G4VPhysicalVolume* newWorld = fTransportationManager->IsWorldExisting(newWorldName);
if (newWorld == 0)
{
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Volume newWorldName = `" << newWorldName
<< "' is not a parallel world nor the mass world volume."
<< G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)",
"FastSim003",
FatalException,
tellWhatIsWrong);
}
if (verboseLevel>0)
{
if (fWorldVolume) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing world volume from '" << fWorldVolume->GetName()
<< "' to `" << newWorld << "'." << G4endl;
else G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': setting world volume from to `"<< newWorld->GetName() << "'." << G4endl;
}
fWorldVolume = newWorld;
}
}
void G4FastSimulationManagerProcess::SetWorldVolume(G4VPhysicalVolume* newWorld)
{
if (newWorld) SetWorldVolume(newWorld->GetName());
else
{
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Null pointer passed for world volume." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4VPhysicalVolume* newWorld)",
"FastSim004",
FatalException,
tellWhatIsWrong);
}
}
// --------------------
// Start/End tracking:
// --------------------
void G4FastSimulationManagerProcess::StartTracking(G4Track* track)
{
fIsTrackingTime = true;
fIsFirstStep = true;
// -- fetch the navigator (and its index) and activate it:
G4TransportationManager* transportationManager = G4TransportationManager::GetTransportationManager();
fGhostNavigator = transportationManager->GetNavigator(fWorldVolume);
fIsGhostGeometry = (fGhostNavigator != transportationManager->GetNavigatorForTracking());
if (fIsGhostGeometry) fGhostNavigatorIndex = transportationManager->ActivateNavigator(fGhostNavigator);
else fGhostNavigatorIndex = -1;
fPathFinder->PrepareNewTrack(track->GetPosition(), track->GetMomentumDirection());
}
void
G4FastSimulationManagerProcess::
EndTracking()
{
fIsTrackingTime = false;
if ( fIsGhostGeometry ) fTransportationManager->DeActivateNavigator(fGhostNavigator);
}
// ------------------------------------------
// PostStepGetPhysicalInteractionLength():
// ------------------------------------------
G4double
G4FastSimulationManagerProcess::
PostStepGetPhysicalInteractionLength(const G4Track& track,
G4double,
G4ForceCondition* condition)
{
// -- Get current volume, and check for presence of fast simulation manager.
// -- For the case of the navigator for tracking (fGhostNavigatorIndex == 0)
// -- we use the track volume. This allows the code to be valid for both
// -- cases where the PathFinder is used (G4CoupledTranportation) or not
// -- (G4Transportation).
const G4VPhysicalVolume* currentVolume(0);
if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else currentVolume = track.GetVolume();
if ( currentVolume )
{
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
if( fFastSimulationManager )
{
// Ask for trigger:
fFastSimulationTrigger = fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track, fGhostNavigator);
if( fFastSimulationTrigger )
{
// Take control over stepping:
*condition = ExclusivelyForced;
return 0.0;
}
}
}
// -- no fast simulation occuring there:
*condition = NotForced;
return DBL_MAX;
}
//------------------------------------
// PostStepDoIt()
//------------------------------------
G4VParticleChange*
G4FastSimulationManagerProcess::
PostStepDoIt(const G4Track&,
const G4Step&)
{
G4VParticleChange* finalState = fFastSimulationManager->InvokePostStepDoIt();
// If the particle is still alive, suspend it to force physics re-initialisation:
if (finalState->GetTrackStatus() != fStopAndKill) finalState->ProposeTrackStatus(fSuspend);
return finalState;
}
G4double
G4FastSimulationManagerProcess::
AlongStepGetPhysicalInteractionLength(const G4Track& track,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection)
{
*selection = NotCandidateForSelection;
G4double returnedStep = DBL_MAX;
// ---------------------------------------------------
// -- Below code valid for ghost geometry, otherwise
// -- useless for fast simulation attached to mass
// -- geometry. Warn user in case along used for
// -- mass geometry ?
// --------------------------------------------------
if ( fIsGhostGeometry )
{
static G4ThreadLocal G4FieldTrack *endTrack_G4MT_TLS_ = 0 ;
if (!endTrack_G4MT_TLS_) endTrack_G4MT_TLS_ = new G4FieldTrack ('0') ;
G4FieldTrack &endTrack = *endTrack_G4MT_TLS_;
static G4ThreadLocal ELimited *eLimited_G4MT_TLS_ = 0 ;
if (!eLimited_G4MT_TLS_) eLimited_G4MT_TLS_ = new ELimited ;
ELimited &eLimited = *eLimited_G4MT_TLS_;
if (previousStepSize > 0.) fGhostSafety -= previousStepSize;
if (fGhostSafety < 0.) fGhostSafety = 0.0;
// ------------------------------------------
// Determination of the proposed step length:
// ------------------------------------------
if (currentMinimumStep <= fGhostSafety && currentMinimumStep > 0.)
{
// -- No chance to limit the step, as proposed move inside safety
returnedStep = currentMinimumStep;
proposedSafety = fGhostSafety - currentMinimumStep;
}
else
{
// -- Proposed move exceeds safety, need to state
G4FieldTrackUpdator::Update(&fFieldTrack, &track);
returnedStep = fPathFinder->ComputeStep(fFieldTrack,
currentMinimumStep,
fGhostNavigatorIndex,
track.GetCurrentStepNumber(),
fGhostSafety,
eLimited,
endTrack,
track.GetVolume());
if(eLimited == kDoNot) fGhostSafety = fGhostNavigator->ComputeSafety(endTrack.GetPosition()); // -- step no limited by ghost
proposedSafety = fGhostSafety;
if (eLimited == kUnique || eLimited == kSharedOther) *selection = CandidateForSelection;
else if (eLimited == kSharedTransport) returnedStep *= (1.0 + 1.0e-9); // -- Expand to disable its selection in Step Manager comparison
}
}
// ----------------------------------------------
// Returns the fGhostSafety as the proposedSafety
// The SteppingManager will take care of keeping
// the smallest one.
// ----------------------------------------------
return returnedStep;
}
G4VParticleChange*
G4FastSimulationManagerProcess::
AlongStepDoIt(const G4Track& track,
const G4Step&)
{
fDummyParticleChange.Initialize(track);
return &fDummyParticleChange;
}
//--------------------------------------------
// At Rest parameterisation:
//--------------------------------------------
// AtRestGetPhysiscalInteractionLength:
//--------------------------------------------
G4double
G4FastSimulationManagerProcess::
AtRestGetPhysicalInteractionLength(const G4Track& track,
G4ForceCondition* condition)
{
const G4VPhysicalVolume* currentVolume(0);
if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else currentVolume = track.GetVolume();
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
if( fFastSimulationManager )
{
// Ask for trigger:
fFastSimulationTrigger = fFastSimulationManager->AtRestGetFastSimulationManagerTrigger(track, fGhostNavigator);
if( fFastSimulationTrigger )
{
// Dirty trick to take control over stepping. Does anyone will ever use that ?
*condition = NotForced;
return -1.0;
}
}
// -- no fast simulation occuring there:
*condition = NotForced;
return DBL_MAX;
}
//-----------------------------------------------
// AtRestDoIt:
//-----------------------------------------------
G4VParticleChange* G4FastSimulationManagerProcess::AtRestDoIt(const G4Track&, const G4Step&)
{
return fFastSimulationManager->InvokeAtRestDoIt();
}
void G4FastSimulationManagerProcess::Verbose() const
{
/* G4cout << " >>>>> Trigger Status : ";
switch(fFastSimulationManager->GetTriggerStatus())
{
case NoModel:
G4cout << "NoModel" << G4endl;
break;
case OnBoundaryButLeaving:
G4cout << "OnBoundaryButLeaving" << G4endl;
break;
case OneModelTrigger:
G4cout << "OneModelTrigger" << G4endl;
break;
case NoModelTrigger:
G4cout << "NoModelTrigger" << G4endl;
break;
case Undefined:
G4cout << "Undefined" << G4endl;
break;
default:
G4cout << " Bizarre..." << G4endl;
break;
}*/
}