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geant4/source/materials/include/G4MaterialPropertiesTable.hh
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//
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//
////////////////////////////////////////////////////////////////////////
//
// class G4MaterialPropertiesTable
//
// Class description:
//
// A Material properties table is a hash table, with
// key = property name, and value either G4double or
// G4MaterialPropertyVector
// File: G4MaterialPropertiesTable.hh
// Version: 1.0
// Created: 1996-02-08
// Author: Juliet Armstrong
// Updated: 2005-05-12 add SetGROUPVEL() by P. Gumplinger
// 2002-11-05 add named material constants by P. Gumplinger
// 1999-11-05 Migration from G4RWTPtrHashDictionary to STL
// by John Allison
// 1999-10-29 add method and class descriptors
// 1997-03-25 by Peter Gumplinger
// > cosmetics (only)
//
////////////////////////////////////////////////////////////////////////
#ifndef G4MaterialPropertiesTable_h
#define G4MaterialPropertiesTable_h 1
#include "globals.hh"
#include "G4MaterialPropertiesIndex.hh"
#include "G4MaterialPropertyVector.hh"
#include <map>
class G4MaterialPropertiesTable
{
public:
G4MaterialPropertiesTable();
virtual ~G4MaterialPropertiesTable();
void AddConstProperty(const G4String& key, G4double PropertyValue,
G4bool createNewKey = false);
void AddConstProperty(const char* key, G4double PropertyValue,
G4bool createNewKey = false);
// Add a new property to the table by giving a key-name and value
G4MaterialPropertyVector* AddProperty(
const G4String& key, const std::vector<G4double>& photonEnergies,
const std::vector<G4double>& propertyValues, G4bool createNewKey = false);
// Add a new property to the table by giving a key-name and
// vectors of values
G4MaterialPropertyVector* AddProperty(const char* key,
G4double* PhotonEnergies,
G4double* PropertyValues,
G4int NumEntries,
G4bool createNewKey = false);
// Add a new property to the table by giving a key-name and the
// arrays x and y of size NumEntries.
void AddProperty(const G4String& key, G4MaterialPropertyVector* opv,
G4bool createNewKey = false);
void AddProperty(const char* key, G4MaterialPropertyVector* opv,
G4bool createNewKey = false);
// Add a new property to the table by giving a key-name and an
// already constructed G4MaterialPropertyVector.
void AddProperty(const G4String& key, const G4String& mat);
// Add a new property to the table by giving a key name and a material
// name. Properties are in namespace G4OpticalMaterialProperties
// Not possible to create a new key with this method.
void RemoveConstProperty(const G4String& key);
void RemoveConstProperty(const char* key);
// Remove a constant property from the table.
void RemoveProperty(const G4String& key);
void RemoveProperty(const char* key);
// Remove a property from the table.
G4double GetConstProperty(const G4String& key) const;
G4double GetConstProperty(const char* key) const;
// Get the constant property from the table corresponding to the key-name
G4double GetConstProperty(const G4int index) const;
// Get the constant property from the table corresponding to the key-index
G4bool ConstPropertyExists(const G4String& key) const;
G4bool ConstPropertyExists(const char* key) const;
// Return true if a const property 'key' exists.
G4bool ConstPropertyExists(const G4int index) const;
// Return true if a const property with key-index 'index' exists.
G4MaterialPropertyVector* GetProperty(const char* key,
G4bool warning = false);
G4MaterialPropertyVector* GetProperty(const G4String& key,
G4bool warning = false);
// Get the property from the table corresponding to the key-name.
G4MaterialPropertyVector* GetProperty(const G4int index,
G4bool warning = false);
// Get the property from the table corresponding to the key-index.
void AddEntry(const G4String& key, G4double aPhotonEnergy,
G4double aPropertyValue);
void AddEntry(const char* key, G4double aPhotonEnergy,
G4double aPropertyValue);
// Add a new entry (pair of numbers) to the table for a given key.
G4int GetConstPropertyIndex(const G4String& key,
G4bool warning = false) const;
// Get the constant property index from the key-name
G4int GetPropertyIndex(const G4String& key, G4bool warning = false) const;
// Get the property index by the key-name.
std::vector<G4String> GetMaterialPropertyNames() const;
std::vector<G4String> GetMaterialConstPropertyNames() const;
void DumpTable();
const std::map<G4int, G4MaterialPropertyVector*, std::less<G4int>>*
GetPropertyMap() const
{
return &MP;
}
const std::map<G4int, G4double, std::less<G4int>>* GetConstPropertyMap() const
{
return &MCP;
}
// Accessors required for persistency purposes
private:
G4MaterialPropertyVector* CalculateGROUPVEL();
// Calculate the group velocity based on RINDEX
std::map<G4int, G4MaterialPropertyVector*, std::less<G4int>> MP;
typedef std::map<G4int, G4MaterialPropertyVector*,
std::less<G4int>>::const_iterator MPiterator;
std::map<G4int, G4double, std::less<G4int>> MCP;
typedef std::map<G4int, G4double, std::less<G4int>>::const_iterator
MCPiterator;
// material property map and constant property map by index types
std::vector<G4String> G4MaterialPropertyName;
std::vector<G4String> G4MaterialConstPropertyName;
// vectors of strings of property names
};
#endif /* G4MaterialPropertiesTable_h */