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geant4/source/externals/g4tools/include/tools/lina/mat4d
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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_mat4d
#define tools_mat4d
#include "mat4"
#include <cmath>
namespace tools {
class mat4d : public mat4<double> {
typedef mat4<double> parent;
public:
mat4d(){}
virtual ~mat4d() {}
public:
mat4d(const mat4d& a_from):parent(a_from){}
mat4d& operator=(const mat4d& a_from){
parent::operator=(a_from);
return *this;
}
public:
mat4d(double a_00,double a_01,double a_02,double a_03, //first row
double a_10,double a_11,double a_12,double a_13, //second row
double a_20,double a_21,double a_22,double a_23, //third row
double a_30,double a_31,double a_32,double a_33) //fourth row
:parent(a_00,a_01,a_02,a_03,
a_10,a_11,a_12,a_13,
a_20,a_21,a_22,a_23,
a_30,a_31,a_32,a_33)
{}
mat4d(const parent& a_from):parent(a_from){}
mat4d& operator=(const parent& a_from){
parent::operator=(a_from);
return *this;
}
public:
mat4d(const mat4<float>& a_from):parent(){
for(unsigned int index=0;index<16;index++) {
m_vec[index] = a_from.data()[index];
}
}
mat4d& operator=(const mat4<float>& a_from){
for(unsigned int index=0;index<16;index++) {
m_vec[index] = a_from.data()[index];
}
return *this;
}
public:
void set_rotate(const double& a_x,const double& a_y,const double& a_z,const double& a_angle) {
parent::set_rotate(a_x,a_y,a_z,a_angle,::sin,::cos);
}
void mul_rotate(const double& a_x,const double& a_y,const double& a_z,const double& a_angle) {
parent::mul_rotate(a_x,a_y,a_z,a_angle,::sin,::cos);
}
void left_mul_rotate(const double& a_x,const double& a_y,const double& a_z,const double& a_angle) {
parent::left_mul_rotate(a_x,a_y,a_z,a_angle,::sin,::cos);
}
template <class VEC>
void set_rotate(const VEC& a_dir,double a_angle) {
//WARNING : a_dir must be a normalized vector.
parent::set_rotate(a_dir[0],a_dir[1],a_dir[2],a_angle,::sin,::cos);
}
public: //backward compatibility
void mul_2d(double& a_x,double& a_y) const {
parent::mul_2(a_x,a_y);
}
void mul_3d(double& a_x,double& a_y,double& a_z) const {
parent::mul_3(a_x,a_y,a_z);
}
void mul_4d(double& a_x,double& a_y,double& a_z,double& a_w) const {
parent::mul_4(a_x,a_y,a_z,a_w);
}
public: //operators
};
}
#endif