67 lines
1.8 KiB
Plaintext
67 lines
1.8 KiB
Plaintext
// Copyright (C) 2010, Guy Barrand. All rights reserved.
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// See the file tools.license for terms.
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#ifndef tools_mat3d
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#define tools_mat3d
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#include "mat3"
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#include <cmath>
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namespace tools {
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class mat3d : public mat3<double> {
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typedef mat3<double> parent;
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public:
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mat3d(){}
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virtual ~mat3d() {}
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public:
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mat3d(const mat3d& a_from):parent(a_from){}
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mat3d& operator=(const mat3d& a_from){
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parent::operator=(a_from);
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return *this;
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}
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public:
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mat3d(double a_00,double a_01,double a_02, //first row
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double a_10,double a_11,double a_12, //second row
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double a_20,double a_21,double a_22) //third row
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:parent(a_00,a_01,a_02,
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a_10,a_11,a_12,
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a_20,a_21,a_22)
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{}
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mat3d(const parent& a_from):parent(a_from){}
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mat3d& operator=(const parent& a_from){
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parent::operator=(a_from);
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return *this;
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}
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public:
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mat3d(const mat3<float>& a_from):parent(){
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for(unsigned int index=0;index<9;index++) {
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m_vec[index] = a_from.data()[index];
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}
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}
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mat3d& operator=(const mat3<float>& a_from){
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for(unsigned int index=0;index<9;index++) {
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m_vec[index] = a_from.data()[index];
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}
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return *this;
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}
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public:
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void set_rotate(const double& a_x,const double& a_y,const double& a_z,const double& a_angle) {
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parent::set_rotate(a_x,a_y,a_z,a_angle,::sin,::cos);
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}
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void mul_rotate(const double& a_x,const double& a_y,const double& a_z,const double& a_angle) {
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parent::mul_rotate(a_x,a_y,a_z,a_angle,::sin,::cos);
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}
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void left_mul_rotate(const double& a_x,const double& a_y,const double& a_z,const double& a_angle) {
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parent::left_mul_rotate(a_x,a_y,a_z,a_angle,::sin,::cos);
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}
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bool get_rotate(double& a_x,double& a_y,double& a_z,double& a_angle) {
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return parent::get_rotate(a_x,a_y,a_z,a_angle,::acos,::sin,::sqrt); //warning : acos and not cos.
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}
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public: //operators
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};
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}
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#endif
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