104 lines
4.0 KiB
C++
104 lines
4.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file B3PrimaryGeneratorAction.cc
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/// \brief Implementation of the B3PrimaryGeneratorAction class
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#include "B3PrimaryGeneratorAction.hh"
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#include "G4RunManager.hh"
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4IonTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4ChargedGeantino.hh"
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#include "G4SystemOfUnits.hh"
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#include "Randomize.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B3PrimaryGeneratorAction::B3PrimaryGeneratorAction()
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: G4VUserPrimaryGeneratorAction(),
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fParticleGun(nullptr)
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{
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G4int n_particle = 1;
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fParticleGun = new G4ParticleGun(n_particle);
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// default particle kinematic
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G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
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G4ParticleDefinition* particle
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= particleTable->FindParticle("chargedgeantino");
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fParticleGun->SetParticleDefinition(particle);
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fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
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fParticleGun->SetParticleEnergy(1*eV);
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B3PrimaryGeneratorAction::~B3PrimaryGeneratorAction()
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{
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delete fParticleGun;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B3PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
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if (particle == G4ChargedGeantino::ChargedGeantino()) {
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//fluorine
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G4int Z = 9, A = 18;
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G4double ionCharge = 0.*eplus;
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G4double excitEnergy = 0.*keV;
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G4ParticleDefinition* ion
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= G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
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fParticleGun->SetParticleDefinition(ion);
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fParticleGun->SetParticleCharge(ionCharge);
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}
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// randomized position
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//
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///G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm;
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///G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
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G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm;
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G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm;
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x0 += dx0*(G4UniformRand()-0.5);
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y0 += dy0*(G4UniformRand()-0.5);
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z0 += dz0*(G4UniformRand()-0.5);
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fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
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//create vertex
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//
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fParticleGun->GeneratePrimaryVertex(anEvent);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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