64 lines
2.5 KiB
C++
64 lines
2.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file B3PhysicsList.cc
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/// \brief Implementation of the B3PhysicsList class
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#include "B3PhysicsList.hh"
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#include "G4DecayPhysics.hh"
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#include "G4EmStandardPhysics.hh"
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#include "G4RadioactiveDecayPhysics.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B3PhysicsList::B3PhysicsList()
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: G4VModularPhysicsList(){
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SetVerboseLevel(1);
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// Default physics
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RegisterPhysics(new G4DecayPhysics());
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// EM physics
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RegisterPhysics(new G4EmStandardPhysics());
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// Radioactive decay
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RegisterPhysics(new G4RadioactiveDecayPhysics());
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B3PhysicsList::~B3PhysicsList()
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B3PhysicsList::SetCuts()
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{
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G4VUserPhysicsList::SetCuts();
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}
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