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geant4/source/visualization/OpenInventor/src/SoCons.cc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// $Id: SoCons.cc 66373 2012-12-18 09:41:34Z gcosmo $
//
/*-----------------------------HEPVis---------------------------------------*/
/* */
/* Node: SoCons */
/* Description: Represents the G4Cons Geant Geometry entity */
/* Author: Joe Boudreau Nov 11 1996 */
/* */
/*--------------------------------------------------------------------------*/
#ifdef G4VIS_BUILD_OI_DRIVER
// this :
#include "HEPVis/nodes/SoCons.h"
#include <assert.h>
#include <cmath>
#include <Inventor/SbBox.h>
#include <Inventor/actions/SoAction.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/misc/SoChildList.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoNormal.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoNormalBinding.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/elements/SoTextureCoordinateElement.h>
#include "HEPVis/SbMath.h"
// This statement is required
SO_NODE_SOURCE(SoCons)
// Constructor
SoCons::SoCons() {
// This statement is required
SO_NODE_CONSTRUCTOR(SoCons);
// Data fields are initialized like this:
SO_NODE_ADD_FIELD(fRmin1, (0.0));
SO_NODE_ADD_FIELD(fRmin2, (0.0));
SO_NODE_ADD_FIELD(fRmax1, (1.0));
SO_NODE_ADD_FIELD(fRmax2, (1.0));
SO_NODE_ADD_FIELD(fDz, (10.0));
SO_NODE_ADD_FIELD(fSPhi, (0.0));
SO_NODE_ADD_FIELD(fDPhi, ((float)(2*M_PI)));
SO_NODE_ADD_FIELD(smoothDraw, (TRUE));
SO_NODE_ADD_FIELD(alternateRep, (NULL));
children = new SoChildList(this);
}
// Destructor
SoCons::~SoCons() {
delete children;
}
// initClass
void SoCons::initClass(){
// This statement is required.
SO_NODE_INIT_CLASS(SoCons,SoShape,"Shape");
}
// generatePrimitives
void SoCons::generatePrimitives(SoAction *action) {
// This variable is used to store each vertex
SoPrimitiveVertex pv;
// Access the stat from the action
SoState *state = action->getState();
// See if we have to use a texture coordinate function,
// rather than generating explicit texture coordinates.
SbBool useTexFunction=
(SoTextureCoordinateElement::getType(state) ==
SoTextureCoordinateElement::FUNCTION);
// If we need to generate texture coordinates with a function,
// we'll need an SoGLTextureCoordinateElement. Otherwise, we'll
// set up the coordinates directly.
const SoTextureCoordinateElement *tce = NULL;
SbVec4f texCoord;
if (useTexFunction) {
tce = SoTextureCoordinateElement::getInstance(state);
} else {
texCoord[2] = 0.0;
texCoord[3] = 1.0;
}
SbVec3f point, normal;
///////////////////////////////////////////////////////
//-----------------------------------------------------
#define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) \
point.setValue((float)(x),(float)(y),(float)(z)); \
normal.setValue((float)(nx),(float)(ny),(float)(nz)); \
if (useTexFunction) { \
texCoord=tce->get(point,normal); \
} else { \
texCoord[0]=(float)(s); \
texCoord[1]=(float)(t); \
} \
pv.setPoint(point); \
pv.setNormal(normal); \
pv.setTextureCoords(texCoord); \
shapeVertex(&pv);
//-----------------------------------------------------
///////////////////////////////////////////////////////
int NPHI = (int)(2+22*std::fabs(fDPhi.getValue()/(2.0*M_PI)));
double deltaPhi = fDPhi.getValue()/NPHI;
double phi0 = fSPhi.getValue();
double phi1 = phi0 + fDPhi.getValue();
double rMax1 = fRmax1.getValue();
double rMin1 = fRmin1.getValue();
double rMax2 = fRmax2.getValue();
double rMin2 = fRmin2.getValue();
double zMax = fDz.getValue();
double zMin = -zMax;
double cosPhi0 = std::cos(phi0);
double sinPhi0 = std::sin(phi0);
double cosPhi1 = std::cos(phi1);
double sinPhi1 = std::sin(phi1);
double cosDeltaPhi = std::cos(deltaPhi);
double sinDeltaPhi = std::sin(deltaPhi);
//
// The outer surface!
//
beginShape(action,TRIANGLE_STRIP);
int i;
double sinPhi=sinPhi0;
double cosPhi=cosPhi0;
for (i = 0; i<=NPHI; i++) {
GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zMax,0.0,0.0,cosPhi,sinPhi,0);
GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zMin,1.0,1.0,cosPhi,sinPhi,0);
inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);
}
endShape();
//
// The inner surface!
//
beginShape(action,TRIANGLE_STRIP);
sinPhi=sinPhi0;
cosPhi=cosPhi0;
for (i = 0; i<=NPHI; i++) {
GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zMax,0.0,0.0,-cosPhi,-sinPhi,0);
GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zMin,1.0,1.0,-cosPhi,-sinPhi,0);
inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);
}
endShape();
if (std::fabs(deltaPhi)<2.0*M_PI) {
//
// The end
//
beginShape(action,TRIANGLE_STRIP);
sinPhi=sinPhi0;
cosPhi=cosPhi0;
GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zMax,0.0,0.0,sinPhi,-cosPhi,0);
GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zMin,1.0,1.0,sinPhi,-cosPhi,0);
GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zMax,1.0,0.0,sinPhi,-cosPhi,0);
GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zMin,0.0,1.0,sinPhi,-cosPhi,0);
endShape();
//
// The other end
//
beginShape(action,TRIANGLE_STRIP);
sinPhi=sinPhi1;
cosPhi=cosPhi1;
GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi, zMax,0.0,0.0,-sinPhi,+cosPhi,0);
GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi, zMin,1.0,1.0,-sinPhi,+cosPhi,0);
GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi, zMax,1.0,0.0,-sinPhi,+cosPhi,0);
GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi, zMin,0.0,1.0,-sinPhi,+cosPhi,0);
endShape();
}
//
// The outer surface at z=+PDZ
//
beginShape(action,TRIANGLE_STRIP);
sinPhi=sinPhi0;
cosPhi=cosPhi0;
for (i = 0; i<=NPHI; i++) {
GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zMax,0.0,0.0,0,0,1);
GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zMax,1.0,1.0,0,0,1);
inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);
}
endShape();
//
// The outer surface at z=-PDZ
//
beginShape(action,TRIANGLE_STRIP);
sinPhi=sinPhi0;
cosPhi=cosPhi0;
for (i = 0; i<=NPHI; i++) {
GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zMin,0.0,0.0,0,0,-1);
GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zMin,1.0,1.0,0,0,-1);
inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);
}
endShape();
}
// getChildren
SoChildList *SoCons::getChildren() const {
return children;
}
// computeBBox
void SoCons::computeBBox(SoAction *, SbBox3f &box, SbVec3f &center ){
float fRmax= fRmax1.getValue();
if (fRmax2.getValue() > fRmax) fRmax = fRmax2.getValue();
SbVec3f vmin(-fRmax,-fRmax,-fDz.getValue()),
vmax( fRmax, fRmax, fDz.getValue());
center.setValue(0,0,0);
box.setBounds(vmin,vmax);
}
// updateChildren
void SoCons::updateChildren() {
// Redraw the G4Cons....
assert(children->getLength()==1);
SoSeparator *sep = (SoSeparator *) ( *children)[0];
SoCoordinate3 *theCoordinates = (SoCoordinate3 *) ( sep->getChild(0));
SoNormal *theNormals = (SoNormal *) ( sep->getChild(1));
SoNormalBinding *theNormalBinding = (SoNormalBinding *) ( sep->getChild(2));
SoIndexedFaceSet *theFaceSet = (SoIndexedFaceSet *) ( sep->getChild(3));
const int NPHI=24, NPOINTS=2*(2*NPHI+2), NFACES=4*NPHI+2, NINDICES = NFACES*5;
float points[NPOINTS][3], normals[NFACES][3];
#ifdef INVENTOR2_0
static long indices[NINDICES];
#else
static int32_t indices[NINDICES];
#endif
static int init=0;
double phi, pp, DeltaPhi;
// Indices need to be generated once! This is here to keep it close to the point
// generation, since otherwise it will be confusing.
int i;
if (!init) {
init = 1;
// Outer face
for (i = 0; i< NPHI; i++) {
// 0 1 3 2;
indices[5*i+0] = 2*i+0;
indices[5*i+1] = 2*i+1;
indices[5*i+2] = 2*i+3;
indices[5*i+3] = 2*i+2;
indices[5*i+4] = SO_END_FACE_INDEX;
}
// the inner face
for (i=0;i<NPHI;i++) {
indices[5*1*NPHI + 5*i+0] = 2*NPHI+2 + 2*i+0;
indices[5*1*NPHI + 5*i+1] = 2*NPHI+2 + 2*i+1;
indices[5*1*NPHI + 5*i+2] = 2*NPHI+2 + 2*i+3;
indices[5*1*NPHI + 5*i+3] = 2*NPHI+2 + 2*i+2;
indices[5*1*NPHI + 5*i+4] = SO_END_FACE_INDEX;
}
// the top side
for (i=0;i<NPHI;i++) {
indices[5*2*NPHI + 5*i+0] = 2*i+0;
indices[5*2*NPHI + 5*i+1] = 2*i+2;
indices[5*2*NPHI + 5*i+2] = NPOINTS - (2*i+4);
indices[5*2*NPHI + 5*i+3] = NPOINTS - (2*i+2);
indices[5*2*NPHI + 5*i+4] = SO_END_FACE_INDEX;
}
// the bottom side
for (i=0;i<NPHI;i++) {
indices[5*3*NPHI + 5*i+0] = 2*i+1;
indices[5*3*NPHI + 5*i+1] = NPOINTS - (2*i+1);
indices[5*3*NPHI + 5*i+2] = NPOINTS - (2*i+3);
indices[5*3*NPHI + 5*i+3] = 2*i+3;
indices[5*3*NPHI + 5*i+4] = SO_END_FACE_INDEX;
}
// the odd side
indices[5*4*NPHI +0] = 2*NPHI;
indices[5*4*NPHI +1] = 2*NPHI+1;
indices[5*4*NPHI +2] = 2*NPHI+3;
indices[5*4*NPHI +3] = 2*NPHI+2;
indices[5*4*NPHI +4] = SO_END_FACE_INDEX;
// aother odd side
indices[5*4*NPHI +5 +0] = 0;
indices[5*4*NPHI +5 +1] = NPOINTS-2;
indices[5*4*NPHI +5 +2] = NPOINTS-1;
indices[5*4*NPHI +5 +3] = 1;
indices[5*4*NPHI +5 +4] = SO_END_FACE_INDEX;
}
// Points need to be generated each time:
// The outer surface
DeltaPhi = fDPhi.getValue()/NPHI, phi = fSPhi.getValue();
float t,st,ct;
t = FATAN((fRmax2.getValue()-fRmax1.getValue())/(2*fDz.getValue()));
st = FSIN(t);
ct = FCOS(t);
for (i = 0; i<=NPHI; i++) {
points[2*i+0][0] = fRmax2.getValue()*FCOS(phi);
points[2*i+0][1] = fRmax2.getValue()*FSIN(phi);
points[2*i+0][2] = +fDz.getValue();
points[2*i+1][0] = fRmax1.getValue()*FCOS(phi);
points[2*i+1][1] = fRmax1.getValue()*FSIN(phi);
points[2*i+1][2] = -fDz.getValue();
pp = phi+DeltaPhi/2.0;
if (i!=NPHI) {
normals[i][0] = ct * FCOS(pp);
normals[i][1] = ct * FSIN(pp);
normals[i][2] = -st;
}
phi+=DeltaPhi;
}
// The inner surface
phi = fSPhi.getValue() + fDPhi.getValue();
t = FATAN((fRmin2.getValue()-fRmin1.getValue())/(2*fDz.getValue()));
st = FSIN(t);
ct = FCOS(t);
for (i = 0; i<=NPHI; i++) {
points[2*NPHI+2+2*i+0][0] = fRmin2.getValue()*FCOS(phi);
points[2*NPHI+2+2*i+0][1] = fRmin2.getValue()*FSIN(phi);
points[2*NPHI+2+2*i+0][2] = +fDz.getValue();
points[2*NPHI+2+2*i+1][0] = fRmin1.getValue()*FCOS(phi);
points[2*NPHI+2+2*i+1][1] = fRmin1.getValue()*FSIN(phi);
points[2*NPHI+2+2*i+1][2] = -fDz.getValue();
pp = phi-DeltaPhi/2.0;
if (i!=NPHI) {
normals[NPHI+i][0] = -ct*FCOS(pp);
normals[NPHI+i][1] = -ct*FSIN(pp);
normals[NPHI+i][2] = st;
}
phi-=DeltaPhi;
}
// The top side
for (i=0;i<NPHI;i++) {
normals[2*NPHI+i][0]=normals[2*NPHI+i][1]=0;
normals[2*NPHI+i][2]= 1.0;
}
// The bottom side
for (i=0;i<NPHI;i++) {
normals[3*NPHI+i][0]=normals[3*NPHI+i][1]=0;
normals[3*NPHI+i][2]= -1.0;
}
// The odd side
phi = fSPhi.getValue();
normals[4*NPHI+0][0]= FSIN(phi);
normals[4*NPHI+0][1]= -FCOS(phi);
normals[4*NPHI+0][2]= 0;
// Another odd side
phi = fSPhi.getValue()+fDPhi.getValue();
normals[4*NPHI+1][0]= -FSIN(phi);
normals[4*NPHI+1][1]= +FCOS(phi);
normals[4*NPHI+1][2]=0;
for (int np=0;np<NPOINTS;np++) theCoordinates->point.set1Value(np,points[np][0],points[np][1],points[np][2]);
theFaceSet->coordIndex.setValues(0,NINDICES,indices);
if (smoothDraw.getValue()) {
// This Line is replaced by the next one because of an apparent Bug in Inventor (mem. leak).
// theNormals->vector.deleteValues(0);
for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]);
theNormalBinding->value=SoNormalBinding::PER_FACE;
}
else {
for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]);
theNormalBinding->value=SoNormalBinding::PER_FACE;
}
}
// generateChildren
void SoCons::generateChildren() {
// This routines creates one SoSeparator, one SoCoordinate3, and
// one SoLineSet, and puts it in the child list. This is done only
// once, whereas redrawing the position of the coordinates occurs each
// time an update is necessary, in the updateChildren routine.
assert(children->getLength() ==0);
SoSeparator *sep = new SoSeparator();
SoCoordinate3 *theCoordinates = new SoCoordinate3();
SoNormal *theNormals = new SoNormal();
SoNormalBinding *theNormalBinding = new SoNormalBinding();
SoIndexedFaceSet *theFaceSet = new SoIndexedFaceSet();
//
// This line costs some in render quality! but gives speed.
//
sep->addChild(theCoordinates);
sep->addChild(theNormals);
sep->addChild(theNormalBinding);
sep->addChild(theFaceSet);
children->append(sep);
}
// generateAlternateRep
void SoCons::generateAlternateRep() {
// This routine sets the alternate representation to the child
// list of this mode.
if (children->getLength() == 0) generateChildren();
updateChildren();
alternateRep.setValue((SoSeparator *) ( *children)[0]);
}
// clearAlternateRep
void SoCons::clearAlternateRep() {
alternateRep.setValue(NULL);
}
#endif