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geant4/source/visualization/OpenInventor/src/SoBox.cc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// $Id: SoBox.cc 66373 2012-12-18 09:41:34Z gcosmo $
//
/*----------------------------HEPVis----------------------------------------*/
/* */
/* Node: SoBox */
/* Description: Represents the G4Box Geant Geometry entity */
/* Author: Joe Boudreau Nov 11 1996 */
/* */
/*--------------------------------------------------------------------------*/
#ifdef G4VIS_BUILD_OI_DRIVER
// this :
#include "HEPVis/nodes/SoBox.h"
#include <assert.h>
#include <cmath>
#include <Inventor/SbBox.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/misc/SoChildList.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoScale.h>
#include <Inventor/actions/SoAction.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/elements/SoTextureCoordinateElement.h>
// This statement is required
SO_NODE_SOURCE(SoBox)
// Constructor
SoBox::SoBox() {
// This statement is required
SO_NODE_CONSTRUCTOR(SoBox);
// Data fields are initialized like this:
SO_NODE_ADD_FIELD(fDx, (1.0));
SO_NODE_ADD_FIELD(fDy, (1.0));
SO_NODE_ADD_FIELD(fDz, (1.0));
SO_NODE_ADD_FIELD(alternateRep, (NULL));
children = new SoChildList(this);
}
// Destructor
SoBox::~SoBox() {
delete children;
}
// initClass
void SoBox::initClass(){
// This statement is required.
SO_NODE_INIT_CLASS(SoBox,SoShape,"Shape");
}
// generatePrimitives
void SoBox::generatePrimitives(SoAction *action) {
// This variable is used to store each vertex
SoPrimitiveVertex pv;
// Access the stat from the action
SoState *state = action->getState();
// See if we have to use a texture coordinate function,
// rather than generating explicit texture coordinates.
SbBool useTexFunction=
(SoTextureCoordinateElement::getType(state) ==
SoTextureCoordinateElement::FUNCTION);
// If we need to generate texture coordinates with a function,
// we'll need an SoGLTextureCoordinateElement. Otherwise, we'll
// set up the coordinates directly.
const SoTextureCoordinateElement *tce = NULL;
SbVec4f texCoord;
if (useTexFunction) {
tce = SoTextureCoordinateElement::getInstance(state);
}
else {
texCoord[2] = 0.0;
texCoord[3] = 1.0;
}
SbVec3f point, normal;
//////////////////////////////////////////
//----------------------------------------
#define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) \
point.setValue(x,y,z); \
normal.setValue(nx,ny,nz); \
if (useTexFunction) { \
texCoord=tce->get(point,normal); \
} \
else { \
texCoord[0]=s; \
texCoord[1]=t; \
} \
pv.setPoint(point); \
pv.setNormal(normal); \
pv.setTextureCoords(texCoord); \
shapeVertex(&pv);
//----------------------------------------
//////////////////////////////////////////
const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5;
int indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX, //z back.
4,5,6,7, SO_END_FACE_INDEX, //z front.
0,1,5,4, SO_END_FACE_INDEX, //y up.
1,2,6,5, SO_END_FACE_INDEX, //x left.
2,3,7,6, SO_END_FACE_INDEX, //y down.
3,0,4,7, SO_END_FACE_INDEX}; //x right.
// points for the eight vertices
float points[NPOINTS][3];
points[0][0] = fDx.getValue();
points[0][1] = fDy.getValue();
points[0][2] = -fDz.getValue();
points[1][0] = -fDx.getValue();
points[1][1] = fDy.getValue();
points[1][2] = -fDz.getValue();
points[2][0] = -fDx.getValue();
points[2][1] = -fDy.getValue();
points[2][2] = -fDz.getValue();
points[3][0] = fDx.getValue();
points[3][1] = -fDy.getValue();
points[3][2] = -fDz.getValue();
points[4][0] = fDx.getValue();
points[4][1] = fDy.getValue();
points[4][2] = fDz.getValue();
points[5][0] = -fDx.getValue();
points[5][1] = fDy.getValue();
points[5][2] = fDz.getValue();
points[6][0] = -fDx.getValue();
points[6][1] = -fDy.getValue();
points[6][2] = fDz.getValue();
points[7][0] = fDx.getValue();
points[7][1] = -fDy.getValue();
points[7][2] = fDz.getValue();
float normals[NFACES][3];
//z back.
normals[0][0] = 0 ; normals[0][1] = 0; normals [0][2] = -1;
//z front.
normals[1][0] = 0 ; normals[1][1] = 0; normals [1][2] = 1;
//y up.
normals[2][0] = 0 ; normals[2][1] = 1; normals [2][2] = 0;
//x left.
normals[3][0] = -1 ; normals[3][1] = 0; normals [3][2] = 0;
//y down.
normals[4][0] = 0 ; normals[4][1] = -1; normals [4][2] = 0;
//x right.
normals[5][0] = 1 ; normals[5][1] = 0; normals [5][2] = 0;
float x,y,z;
int index;
for (int nf=0;nf<NFACES;nf++) {
beginShape(action,TRIANGLE_FAN);
index = indices[nf * 5];
x = points[index][0];
y = points[index][1];
z = points[index][2];
GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);
index = indices[nf * 5 + 1];
x = points[index][0];
y = points[index][1];
z = points[index][2];
GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);
index = indices[nf * 5 + 2];
x = points[index][0];
y = points[index][1];
z = points[index][2];
GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);
index = indices[nf * 5 + 3];
x = points[index][0];
y = points[index][1];
z = points[index][2];
GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);
endShape();
}
}
// getChildren
SoChildList *SoBox::getChildren() const {
return children;
}
// computeBBox
void SoBox::computeBBox(SoAction *, SbBox3f &box, SbVec3f &center ){
SbVec3f vmin(-fDx.getValue(),-fDy.getValue(),-fDz.getValue()),
vmax( fDx.getValue(), fDy.getValue(), fDz.getValue());
center.setValue(0,0,0);
box.setBounds(vmin,vmax);
}
// updateChildren
void SoBox::updateChildren() {
// Redraw the G4Box....
assert(children->getLength()==1);
SoSeparator *sep = (SoSeparator *) ( *children)[0];
SoScale *scale = (SoScale *)( sep->getChild(0));
//SoCube *cube = (SoCube *)( sep->getChild(1));
scale->scaleFactor.setValue(fDx.getValue(), fDy.getValue(), fDz.getValue());
}
// generateChildren
void SoBox::generateChildren() {
// A box consists of a set of scale factors and a
// cube.
assert(children->getLength() ==0);
SoSeparator *sep = new SoSeparator();
SoScale *scale = new SoScale();
SoCube *cube = new SoCube();
sep->addChild(scale);
sep->addChild(cube);
children->append(sep);
}
// generateAlternateRep
void SoBox::generateAlternateRep() {
// This routine sets the alternate representation to the child
// list of this mode.
if (children->getLength() == 0) generateChildren();
updateChildren();
alternateRep.setValue((SoSeparator *) ( *children)[0]);
}
// clearAlternateRep
void SoBox::clearAlternateRep() {
alternateRep.setValue(NULL);
}
#endif