103 lines
4.5 KiB
C++
103 lines
4.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// neutron_hp -- source file
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// J.P. Wellisch, Nov-1996
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// A prototype of the low energy neutron transport model.
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//
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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//
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#include "G4ParticleHPData.hh"
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#include "G4LPhysicsFreeVector.hh"
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G4ParticleHPData::G4ParticleHPData(G4ParticleDefinition* projectile )
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: theProjectile(projectile)
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{
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//const char* theDataDirVariable;
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if( projectile == G4Neutron::Neutron() ) {
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theDataDirVariable = "G4NEUTRONHPDATA";
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}else if( projectile == G4Proton::Proton() ) {
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theDataDirVariable = "G4PROTONHPDATA";
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}else if( projectile == G4Deuteron::Deuteron() ) {
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theDataDirVariable = "G4DEUTERONHPDATA";
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}else if( projectile == G4Triton::Triton() ) {
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theDataDirVariable = "G4TRITONHPDATA";
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}else if( projectile == G4He3::He3() ) {
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theDataDirVariable = "G4HE3HPDATA";
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}else if( projectile == G4Alpha::Alpha() ) {
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theDataDirVariable = "G4ALPHAHPDATA";
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}
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numEle = G4Element::GetNumberOfElements();
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for ( G4int i = 0 ; i < numEle ; i++ ) theData.push_back ( new G4ParticleHPElementData );
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// G4cout << "G4ParticleHPData::G4ParticleHPData(): numEle="<<numEle<<G4endl;
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for (G4int i=0; i<numEle; i++)
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{
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(*theData[i]).Init((*(G4Element::GetElementTable()))[i], projectile, theDataDirVariable);
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}
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}
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G4ParticleHPData::~G4ParticleHPData()
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{
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for ( std::vector<G4ParticleHPElementData*>::iterator it = theData.begin() ; it != theData.end() ; it++ ) delete *it;
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theData.clear();
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}
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G4ParticleHPData * G4ParticleHPData::Instance(G4ParticleDefinition* projectile)
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{
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static G4ThreadLocal G4ParticleHPData *theCrossSectionData_G4MT_TLS_ = 0 ;
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if (!theCrossSectionData_G4MT_TLS_) theCrossSectionData_G4MT_TLS_ = new G4ParticleHPData(projectile) ; G4ParticleHPData &theCrossSectionData = *theCrossSectionData_G4MT_TLS_;
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return &theCrossSectionData;
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}
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G4PhysicsVector * G4ParticleHPData::DoPhysicsVector(G4ParticleHPVector * theVector)
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{
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// G4cout << "Entered G4ParticleHPData::DoPhysicsVector."<<G4endl;
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G4int len = theVector->GetVectorLength();
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// G4cout <<"zahl der energie-punkte "<< len<<G4endl;
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if(len==0) return new G4LPhysicsFreeVector(0, 0, 0);
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G4double emin = theVector->GetX(0);
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G4double emax = theVector->GetX(len-1);
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// G4cout <<"zahl der energie-punkte "<< len<<" "<<emin<<" "<<emax<<G4endl;
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// G4int dummy; G4cin >> dummy;
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G4LPhysicsFreeVector * theResult = new G4LPhysicsFreeVector(len, emin, emax);
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for (G4int i=0; i<len; i++)
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{
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theResult->PutValues(i, theVector->GetX(i), theVector->GetY(i));
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}
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return theResult;
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}
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void G4ParticleHPData::addPhysicsVector()
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{
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for ( G4int i = numEle; i < (G4int)G4Element::GetNumberOfElements() ; i++ )
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{
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theData.push_back ( new G4ParticleHPElementData );
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(*theData[i]).Init((*(G4Element::GetElementTable()))[i], theProjectile, theDataDirVariable);
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}
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numEle = G4Element::GetNumberOfElements();
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}
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