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geant4/source/geometry/navigation/include/G4RegularNavigation.hh
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2016-06-10 11:51:14 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
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// * This code implementation is the result of the scientific and *
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//
//
// $Id: G4RegularNavigation.hh 66356 2012-12-18 09:02:32Z gcosmo $
//
//
// class G4RegularNavigation
//
// Class description:
//
// Utility for fast navigation in volumes containing a regular
// parameterisation. If two contiguous voxels have the same material,
// navigation does not stop at the surface
// History:
// - Created. P. Arce, May 2007
// --------------------------------------------------------------------
#ifndef G4RegularNavigation_HH
#define G4RegularNavigation_HH
#include <vector>
#include "G4Types.hh"
#include "G4ThreeVector.hh"
class G4NormalNavigation;
class G4VPhysicalVolume;
class G4Navigator;
class G4NavigationHistory;
class G4RegularNavigation
{
public: // with description
G4RegularNavigation();
~G4RegularNavigation();
G4bool LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume* blockedVol,
const G4int blockedNum,
const G4ThreeVector& globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector& localPoint );
// Locate point using its position with respect to regular
// parameterisation container volume.
G4double ComputeStep( const G4ThreeVector& globalPoint,
const G4ThreeVector& globalDirection,
const G4double currentProposedStepLength,
G4double& newSafety,
G4NavigationHistory& history,
G4bool& validExitNormal,
G4ThreeVector& exitNormal,
G4bool& exiting,
G4bool& entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int& blockedReplicaNo );
// Method never called because to be called the daughter has to be a
// 'regular' volume. This would only happen if the track is in the
// mother of voxels volume. But the voxels fill completely their mother,
// so when a track enters the mother it automatically enters a voxel.
G4double ComputeStepSkippingEqualMaterials(
G4ThreeVector& localPoint,
const G4ThreeVector& globalDirection,
const G4double currentProposedStepLength,
G4double& newSafety,
G4NavigationHistory& history,
G4bool& validExitNormal,
G4ThreeVector& exitNormal,
G4bool& exiting,
G4bool& entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int& blockedReplicaNo,
G4VPhysicalVolume* pCurrentPhysical);
// Compute the step skipping surfaces when they separate voxels with
// equal materials. Loop to voxels until a different material is found:
// invokes G4NormalNavigation::ComputeStep() in each voxel and move the
// point to the next voxel.
G4double ComputeSafety( const G4ThreeVector& localPoint,
const G4NavigationHistory& history,
const G4double pProposedMaxLength=DBL_MAX );
// Method never called because to be called the daughter has to be a
// 'regular' volume. This would only happen if the track is in the
// mother of voxels volume. But the voxels fill completely their mother,
// so when a track enters the mother it automatically enters a voxel.
public: // without description
// Set and Get methods
void SetVerboseLevel(G4int level) { fverbose = level; }
void CheckMode(G4bool mode) { fcheck = mode; }
void SetNormalNavigation( G4NormalNavigation* fnormnav )
{ fnormalNav = fnormnav; }
private:
G4int fverbose;
G4bool fcheck;
G4NormalNavigation* fnormalNav;
G4double kCarTolerance;
};
#endif