80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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/// \file parameterisations/gflash/src/ExGflashPhysics.cc
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/// \brief Implementation of the ExGflashPhysics class
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//
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///....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "ExGflashPhysics.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4ProcessManager.hh"
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#include "G4FastSimulationManagerProcess.hh"
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// factory
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#include "G4PhysicsConstructorFactory.hh"
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//
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G4_DECLARE_PHYSCONSTR_FACTORY(ExGflashPhysics);
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ExGflashPhysics::ExGflashPhysics(const G4String& name)
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: G4VPhysicsConstructor(name)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ExGflashPhysics::~ExGflashPhysics()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ExGflashPhysics::ConstructParticle()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ExGflashPhysics::ConstructProcess()
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{
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G4FastSimulationManagerProcess* fastSimulationManagerProcess
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= new G4FastSimulationManagerProcess();
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G4cout << "FastSimulationManagerProcess constructed" <<G4endl;
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aParticleIterator->reset();
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while( (*aParticleIterator)() ){
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G4ParticleDefinition* particle = aParticleIterator->value();
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G4ProcessManager* pmanager = particle->GetProcessManager();
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// The fast simulation process becomes a discrete process only since 9.0:
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pmanager->AddDiscreteProcess(fastSimulationManagerProcess);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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