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geant4/examples/basic/B2/B2a/src/B2PrimaryGeneratorAction.cc
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2016-06-10 11:51:14 +02:00

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//
// ********************************************************************
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// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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//
// $Id: B2PrimaryGeneratorAction.cc 68058 2013-03-13 14:47:43Z gcosmo $
//
/// \file B2PrimaryGeneratorAction.cc
/// \brief Implementation of the B2PrimaryGeneratorAction class
#include "B2PrimaryGeneratorAction.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4LogicalVolume.hh"
#include "G4Box.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B2PrimaryGeneratorAction::B2PrimaryGeneratorAction()
: G4VUserPrimaryGeneratorAction()
{
G4int nofParticles = 1;
fParticleGun = new G4ParticleGun(nofParticles);
// default particle kinematic
G4ParticleDefinition* particleDefinition
= G4ParticleTable::GetParticleTable()->FindParticle("proton");
fParticleGun->SetParticleDefinition(particleDefinition);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(3.0*GeV);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B2PrimaryGeneratorAction::~B2PrimaryGeneratorAction()
{
delete fParticleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B2PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
// This function is called at the begining of event
// In order to avoid dependence of PrimaryGeneratorAction
// on DetectorConstruction class we get world volume
// from G4LogicalVolumeStore.
G4double worldZHalfLength = 0;
G4LogicalVolume* worldLV
= G4LogicalVolumeStore::GetInstance()->GetVolume("World");
G4Box* worldBox = NULL;
if ( worldLV ) worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
if ( worldBox ) worldZHalfLength = worldBox->GetZHalfLength();
else {
G4cerr << "World volume of box not found." << G4endl;
G4cerr << "Perhaps you have changed geometry." << G4endl;
G4cerr << "The gun will be place in the center." << G4endl;
}
fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......