117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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#ifndef G4TheMTRayTracer_H
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#define G4TheMTRayTracer_H 1
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// class description:
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//
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// G4TheMTRayTracer
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// This is a graphics driver of Geant4 which generates a figure file by
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// ray tracing technique. The format of output figure file can be selected
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// by assigning a pointer of G4VFigureFileMaker concrete class object.
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// The main entry of ray tracing is Trace() method, which is available
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// only at Idle state. G4TheMTRayTracer shoots rays and controls its own event
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// loop. It generates G4Event objects used for its own purpose. When ray
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// tracing is working, all sensitive detectors are inactivated and all
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// user action classes are swapped out. Still, verbosities set to Geant4
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// manager classes are concerned. Thus, it is recommended to set verbosities
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// to minimum (usually zero).
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// G4TheMTRayTracer can visualise absolutely all kinds of geometrical shapes
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// which G4Navigator can deal with. Instead, it can NOT visualise hits
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// nor trajectories generated by usual simulation.
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include "G4Colour.hh"
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class G4RTMessenger;
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class G4RayShooter;
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class G4VFigureFileMaker;
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class G4VisAttributes;
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class G4VRTScanner;
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class G4UserWorkerInitialization;
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class G4RTWorkerInitialization;
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class G4UserRunAction;
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class G4RTRunAction;
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class G4RTPrimaryGeneratorAction;
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class G4RTRun;
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class G4RayTracerViewer;
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#include "G4TheRayTracer.hh"
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class G4TheMTRayTracer : public G4TheRayTracer
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{
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friend class G4RTPrimaryGeneratorAction;
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friend class G4RTRun;
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friend class G4RayTracerViewer;
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private:
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static G4TheMTRayTracer* theInstance;
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public: // with description
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G4TheMTRayTracer(G4VFigureFileMaker* figMaker = 0,
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G4VRTScanner* scanner = 0);
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// Constructor. The argument is the pointer to G4VFigureFileMaker
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// concrete class object. If it is not set and
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// SetFigureFileMaker() method is not invoked before Trace()
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// command is invoked, then G4RTJpegMaker will be used and JPEG
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// file will be generated. The second argument is a scanner that
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// produces a sequence of window coordinates. If it is not set
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// here or if SetScanner is not invoked before Trace(), a default
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// G4RTSimpleScanner will be used.
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public:
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virtual ~G4TheMTRayTracer();
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public: // with description
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virtual void Trace(const G4String& fileName);
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// The main entry point which triggers ray tracing. "fileName" is output
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// file name, and it must contain extention (e.g. myFigure.jpg). This
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// method is available only if Geant4 is at Idle state.
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protected:
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virtual G4bool CreateBitMap();
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// Event loop
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protected:
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virtual void StoreUserActions();
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virtual void RestoreUserActions();
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protected:
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const G4UserWorkerInitialization * theUserWorkerInitialization;
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G4RTWorkerInitialization * theRTWorkerInitialization;
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const G4UserRunAction * theUserRunAction;
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G4RTRunAction * theRTRunAction;
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};
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#endif
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