114 lines
4.3 KiB
C++
114 lines
4.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4UIWin32_h
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#define G4UIWin32_h
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#if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
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#include <map>
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#include <vector>
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#include "G4VBasicShell.hh"
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#include "G4VInteractiveSession.hh"
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#include "G4Win32.hh"
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class G4VInteractorManager;
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// Class description :
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//
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// G4UIWin32 : class to handle a Windows interactive session.
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// G4UIWin32 is the Windows version of G4UIterminal.
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//
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// A command box is at disposal for entering/recalling Geant4 commands.
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// A menubar could be customized through the AddMenu, AddButton methods.
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// Note that there are corresponding Geant4 commands to add a
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// menus in the menubar and add buttons in a menu.
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// Ex :
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// /gui/addMenu test Test
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// /gui/addButton test Init /run/initialize
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// /gui/addButton test "Set gun" "/control/execute gun.g4m"
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// /gui/addButton test "Run one event" "/run/beamOn 1"
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//
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// Command completion, by typing "tab" key, is available on the
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// command line.
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//
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// Class description - end :
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class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
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public: // With description
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G4UIWin32();
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// The WinMain arguments have to be given.
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G4UIsession* SessionStart ();
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// To enter interactive Win32 loop ; waiting/executing command,...
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void AddMenu (const char*,const char*);
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// To add a pulldown menu in the menu bar.
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// First argument is the name of the menu.
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// Second argument is the label of the cascade button.
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// Ex : AddMenu("my_menu","My menu")
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void AddButton (const char*,const char*,const char*);
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// To add a push button in a pulldown menu.
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// First argument is the name of the menu.
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// Second argument is the label of the button.
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// Third argument is the Geant4 command executed when the button is fired.
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// Ex : AddButton("my_menu","Run","/run/beamOn 1");
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public:
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~G4UIWin32 ();
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void Prompt (const G4String&);
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void SessionTerminate ();
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void PauseSessionStart (const G4String&);
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G4int ReceiveG4cout(const G4String&);
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G4int ReceiveG4cerr(const G4String&);
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G4String GetCommand (int);
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void TextAppendString(char*);
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private:
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void SecondaryLoop (const G4String&);
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G4bool GetHelpChoice(G4int&);
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void ExitHelp() const;
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private:
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G4VInteractorManager* interactorManager;
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HWND mainWindow;
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HWND textWindow,editWindow;
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HMENU menuBar,defaultMenu;
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std::map<int,G4String, std::less<int> > commands;
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void* textBuffer;
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int textRows,textCols;
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static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
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static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
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static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
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G4bool fHelp;
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G4int fHelpChoice;
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std::vector<G4String> fHistory;
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int fHistoryPos;
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};
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#endif
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#endif
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