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geant4/source/graphics_reps/include/G4PlacedPolyhedron.hh
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// Class Description:
// G4Polyhedron placed in the real world.
// It has information of its location and orientation.
// Class Description - End:
#ifndef G4PLACEDPOLYHEDRON_HH
#define G4PLACEDPOLYHEDRON_HH
#include "G4Polyhedron.hh"
#include "G4Transform3D.hh"
#include <vector>
class G4PlacedPolyhedron {
public: // With description
G4PlacedPolyhedron ();
G4PlacedPolyhedron (const G4Polyhedron&, const G4Transform3D&);
// Uses default copy constructor, destructor and assignment.
G4bool operator == (const G4PlacedPolyhedron& right) const {
return this == &right;
}
const G4Polyhedron& GetPolyhedron () const {return fPolyhedron;}
const G4Transform3D& GetTransform () const {return fTransform;}
void SetPolyhedron (const G4Polyhedron& polyhedron) {
fPolyhedron = polyhedron;
}
void SetTransform (const G4Transform3D& transform) {
fTransform = transform;
}
private:
G4Polyhedron fPolyhedron;
G4Transform3D fTransform;
};
typedef std::vector<G4PlacedPolyhedron> G4PlacedPolyhedronList;
#endif /* G4PLACEDPOLYHEDRON_HH */